» Sun Nov 18, 2012 12:20 pm
It's a great idea and I had one on my PS3 game. Here are a few ideas for you:
2h: increase damage, lower stamina costs, great crit charge, sweep
Heavy Armor: 5/5 and I think all the other perks are a waste except matching set.
Conj: novice-master, necro branch and atronach branch, dual cast
Illusion: novice-master, and both branches up to master of the mind for more potent spells, dual cast
Enchanting: straight up the middle branch to double enchants
Smithing: heavy branch to daedric/dragon
Destruction: your ranged attacks if you want to pick it up, I'd go with frost spells/perks and not pick up the master perk, perk grab impact. You'll only cast destro on dragons in flight really.
Ritual stone.
I suggest atronach summons to open with until you have undead thralls. Frost atronach fits the theme. Since you'll spend most of combat with your weapon in hand, make sure to dual cast conjuration and illusion spells so they're more powerful. You can choose when/how/if you want to Impact enemies w/ dual cast destruction spells.
Ancient nord armor. Honed ancient nord weapon.
Not sure which one between dragon or daedric perks for smithing, one of them does.
Ring of Namira.
Ice Form and Frost Breath shouts.
Frost damage or Paralyze, and Absorb Stamina on weapon.
I'd open with fear/frenzy, atronach until you've got thralls, then crack skulls.