Hey, i am creating a (granted rather....compact) cell, that has several rooms right next to each other like a labyrinth. Now the problem is that everytime i attack a person in there, the people in the other rooms of the labyrinth keep beeing alerted, trying to get to me, then eventually giving up and returning to their place. However i want them to only get alerted when the player actually is in the room, or at least nearby. So is there a way to tell them not to attack people in a special room? I only seem to have that problem in one pair of rooms that are too closeby and just a little elevated from the other.
Aggro-Radius does not work since the room is longer than the other room is away, so i gotta decide either some people don't attack you even in the room, or people attack you even outside their room.
So maybe there is something like a "anti-portal" that shields the room from anything outside the room?