Should monsters not ment to be attacked at your level be mar

Post » Fri May 11, 2012 6:13 pm

That's one thing I feel like is flawed in V. You meet one mob that is easy to kill, then you meet next mob that kills you in single power attack. You should have avoided that mob, but the way game tells you that is by killing you. That does not fit well the open world of V.
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Laura Wilson
 
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Post » Fri May 11, 2012 4:29 am

I do not think they should be marked. It would make the game less interesting, as it is now, you never know when you're going to get beaten. A few days ago I came across a couple mammoths, I thought they might go down as easy as everything else I had encountered out on the tundra. Not so, they charged me, then the GIants, whom I did not see, joined in as well. Point being, nice to have surprises now and again.
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Tai Scott
 
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Post » Fri May 11, 2012 2:32 am

NO! not ever! you should learn by your mistakes!
if you cant handle a creature then learn about it, change your tactics or simply wait til your a higher level!
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Sebrina Johnstone
 
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Post » Fri May 11, 2012 3:48 am

oh dear me please no. but i wouldnt object to making it toggleable for those who would like it. the game should tell you that in "immersive" ways. like bandits that look tougher, more heavily armed, etc
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Tai Scott
 
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Post » Fri May 11, 2012 1:36 pm

No marking thank you. You learn in time about the monsters.
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Fanny Rouyé
 
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Post » Fri May 11, 2012 3:20 am

maybe if youre level 6 you shouldnt be trying to fight giants.

seemingly the only thing scaled to you consistently are dragons, even though they still provide some challenge. then again you are a dragon slayer
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Marta Wolko
 
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Post » Fri May 11, 2012 6:00 am

No they should NOT be marked. You should go sit in the corner for daring to suggest it,.... you should be more careful in your attacks if you're being one shotted. Every enemy that has outclasses me I managed to get in and test before getting the hell out of there without dying, and it's half the fun of being in a world where things can kill you.
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jesse villaneda
 
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Post » Fri May 11, 2012 1:41 am

The thing is with the way it is now, the game is not ment to be finished without dying ... since it teaches you by killing you. I get that if you have bad build or play a bad fight you should die. But dying by default because the monster is too high level for you seems a bit cheap to me.
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Jake Easom
 
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Post » Fri May 11, 2012 5:21 am

oh dear me please no. but i wouldnt object to making it toggleable for those who would like it. the game should tell you that in "immersive" ways. like bandits that look tougher, more heavily armed, etc

I agree with this. So far all bandits look alike. Maybe if the tougher enemies where more special. Like Bandits whom wear heavy armor. Like in Oblivion higher enemies began coming out in ebony armor. Except in this case becuase they aren't leveling with you, they should just have ebony armor or glass armor, etc. Fighting tougher enemies should also come with the reward. Not having to loot tough enemies wearing the same, not so good hide or fur armor.
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NEGRO
 
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Post » Fri May 11, 2012 4:08 am

No they should NOT be marked. You should go sit in the corner for daring to suggest it,.... you should be more careful in your attacks if you're being one shotted. Every enemy that has outclasses me I managed to get in and test before getting the hell out of there without dying, and it's half the fun of being in a world where things can kill you.

I can see logic in that.
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Sam Parker
 
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Post » Fri May 11, 2012 4:02 am

Words cannot possibly express how much I hate this idea.
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Lauren Graves
 
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Post » Fri May 11, 2012 5:59 am

The thing is with the way it is now, the game is not ment to be finished without dying ... since it teaches you by killing you. I get that if you have bad build or play a bad fight you should die. But dying by default because the monster is too high level for you seems a bit cheap to me.

God no,..just no. thats like saying in real life you shouldn't get beaten up for starting a fight someone stronger then you. there are obviously people stronger then you in real life so why wouldn't there be people and or monsters stronger then you in a video game.
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Harry-James Payne
 
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