Should Skyrim have an online multiplayer option? I think YES

Post » Sat Dec 10, 2011 9:32 am

No no no no no no no no no no
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Danial Zachery
 
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Post » Sat Dec 10, 2011 4:26 pm

No. :nono:
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cassy
 
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Post » Sat Dec 10, 2011 7:44 am

Breaking news! This is a singleplayer game.
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adame
 
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Post » Sat Dec 10, 2011 7:50 pm

Hell No. Ever notice the distinct lack of story and gameplay in MP games? There's a reason for that. Where you're worrying about fairness and balance and all, you have to sacrifice other things, especially since players are not populating their versions of the world 24/7. There's a distinct difference in games for SP and MP. Everything changes. Imagine 100 players walking around Whiterun. Not just the town, but the sandbox outside. Draw them, track them. World "AI" needs to be sacrificed to graphic draws, etc. Have you played Brink? Noticed how absolutely HORRID SP is? Would be the same for TES V MP.
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Sam Parker
 
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Post » Sat Dec 10, 2011 7:15 am

Should this go in the official topic set aside for multiplayer-in-TES discussion? Yeah, probably.
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vanuza
 
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Post » Sat Dec 10, 2011 8:27 pm

Where is that 'NO!' clip from "The Office" when I need it...
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GRAEME
 
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Post » Sat Dec 10, 2011 7:33 pm

Multiplayer games should be their own separate entities and not something defiling the singleplayer games.


This is how I feel. If they were to make it MP, then go all the way and make it an MMO. Otherwise, never make an MP/SP game all in one, that does nothing more then decrease the quality of the SP experience.
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A Dardzz
 
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Post » Sat Dec 10, 2011 11:40 am

a MP Arena DLC is about the best idea here.

Other than that... no, I don't want anybody else walking around my world, putting their filthy hands on my loot. :D
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louise hamilton
 
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Post » Sat Dec 10, 2011 9:14 am

In a hopeful attempt to get Bethesda to put some online playing in Skyrim I am starting this Topic, please comment with your ideas about it whether it be good or bad, thank you (:

And tell me this, how would Bethesda revamp the engine to fit Multiplayer, design the multiplayer when the game has already been released?
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Danii Brown
 
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Post » Sat Dec 10, 2011 8:26 pm

having 2 people co-op together with exactly the same mods
would be a severe technical difficulty itself.


You can't be serious with this part. "Severe Technical difficulty"? What?

Does the list of loaded mods match?

If No: Prompt users that they have different mods, highlight the differences.

If Yes:
Does the checksum of each mod folder match that of the other?

If No: Promt users that they have different versions of mods, and that they need to resolve this issue or disable the mod.

If Yes:
Congrats, you are now clear to join Co-op Multiplayer with a real friend instead of some mindless NPC who stands in the doorway while you get the snot kicked out of you while trying to run away from a fight you can't win.


Do you have to change any content? No! It will be up to the players to recognize that they are going to be able to face harder challenges together than they could alone with an NPC companion. They can up the difficulty slider, or impose house rules on themselves. Beyond the considerable, but not impossible, task of implementing basic two-player Co-op into the game, this requires no extra effort as far as game design goes.


The second player merely takes the place of the NPC companion. They don't need dialog of their own, they don't need interactions with the world, they are a companion to the main player. A side kick. A friend of the hero who is along for the journey and who has no more impact on the game world than the already existing NPC companions.


*Whine whine whine whine* "It TES is single player! Ignore the dozens of 'second players' already implemented for a stupid computer program to play" is a really stupid line to follow.
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sally coker
 
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Post » Sat Dec 10, 2011 5:17 pm

Ah, yes, there are SOOOOO many players out there who want to RP shop and stall keepers. Myself, I wish there were a game were I could be a generic guard and walk a beat mindlessly for hours just waiting for some MMO player to litter.

Two player Co-op? Really? Seriously? Have you noticed how easy it is to kill your rushing NPC with a ranged or area effect attack? One wrong slice of that two-hander and its all over for your best bud. RELOAD would be a major PITA. What? Respawn? Now that's a whole new level, unimmersive, and more like Quake et. al. than an RPG. Okay, where did I put my resurrection potion? Crud, I forgot it. No wait, we used it the last time you died. Nope, sorry, on sooooo many levels, MP just does not work unless the game is designed for it from the ground up. And what happens when your friend can't play? Where did he/she go in your save file?
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Rudi Carter
 
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Post » Sat Dec 10, 2011 9:20 am

I didn't even need to read the responses to this because I know what they all say.

The conservative TESians will whitewash it.
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Vicky Keeler
 
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Post » Sat Dec 10, 2011 6:17 am

Really? Complaining about the "Problems" in co-op and not putting an ounce of effort into solving any of them for yourself?


What happens with the NPC companion when you accidentally kill them? They go down. For Co-op we can go with many options to solve this issue:
1. Incapacitation. Players dropped to 0 health fall unconscious. Require 'aid' to rise again.
--Possibly ticking 'life points' away. If you do not secure the area and get them on their feet soon enough, the character dies. Co-ops could re-roll at the next tavern, reduced level, reduced loot, etc.

2. svck it up butter cup. You just killed your buddy. You did something stupid, now you pay the price.
Hopefully your friend is actually smarter than an NPC, and can, you know, actually work with you, not just be something that gets in the way and hopefully draws a bit of fire to keep you from chugging healing potions like a frat boy with cheap booze.

For saves?
1. You're playing a co-op game! If your buddy can't be there, play something else till they get there.
2. They're filling in for an NPC. If the second player can't be there, let the NPC fill in for it again!

Seriously people. These are all issues that table top game players have been dealing with since,... the 80s? 70s? They're Not Actually Issues. Minor points that you deal with and move on.
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GRAEME
 
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Post » Sat Dec 10, 2011 4:44 pm

No thanks, there are plenty of multiplayer online games for people that like 'em. I just want my single player rpg.
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Josh Sabatini
 
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Post » Sat Dec 10, 2011 9:03 pm

Go to the Elder Scrolls Series for MP but to answer this question: NO!

Ruins fun and puts less time into quests for it.

Yep. This discussion belongs http://www.gamesas.com/index.php?/topic/1239188-official-tes-multiplayerco-op-thread/.
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Blessed DIVA
 
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