Should there be a perk for Heavy and Medium Armor?

Post » Fri Jun 17, 2011 6:28 am

Im in favor if it brings Power Armor closer to the walking tank stats of lore. Heavy Armor could get at least +5 DT (or more) which I think is about right since Light Armor wearers dont have to worry about critical hits anymore.

Medium Armor could get something like the perk Ranger Veterans have (Ranger Toughness) which is +30% damage resistance.

Discuss..
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how solid
 
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Post » Fri Jun 17, 2011 12:24 am

Please post on this thread folks and forget the other one.
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Lillian Cawfield
 
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Post » Fri Jun 17, 2011 6:49 am

Please post on this thread folks and forget the other one.

Alright. I'll just copy my post to this thread. (Not sure if that's allowed)
"Heavy Armor already has "perks". When you wear Power Armor, you gain SPECIAL and some Rad Res. That's already like a perk. I think Metal Armor already has a perk called in Shining Armor, or something. I think that perk affects Metal Armor....or was it something else?
Medium Armor sure could use perks though."
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Naazhe Perezz
 
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Post » Fri Jun 17, 2011 12:59 am

The heavy armor perk
Ricochet: bullets have a hard time penetrating your heavy armor and will bounce off. Adds 25% chance of a bullet bouncing of and hitting something else and a 4 dt increase to all heavy armor.
The medium armor perk
Fortify: all medium armor has a 20% increase to condition and a 2 dt increase.
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Emilie Joseph
 
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Post » Fri Jun 17, 2011 1:27 pm

That's already like a perk. I think Metal Armor already has a perk called in Shining Armor, or something. I think that perk affects Metal Armor....or was it something else?


Aw man. But that perk doesnt work for Brotherhood Power Armor and it's not very useful to someone who joined the BoS which is a significant number of players. Some of my characters are enemies with the BoS and they have that perk though. It will probobly be more useful for Old World Blues.
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lydia nekongo
 
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Post » Fri Jun 17, 2011 2:58 am

Alright. I'll just copy my post to this thread. (Not sure if that's allowed)
"Heavy Armor already has "perks". When you wear Power Armor, you gain SPECIAL and some Rad Res. That's already like a perk. I think Metal Armor already has a perk called in Shining Armor, or something. I think that perk affects Metal Armor....or was it something else?
Medium Armor sure could use perks though."

Those are not really perks just affects. The metal armor perk would be good if it was all heavy armor because metal armor just looks disgusting.
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Laura-Lee Gerwing
 
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Post » Thu Jun 16, 2011 11:51 pm

Is this a thread about answering the question or suggesting perks?
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Laura Richards
 
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Post » Fri Jun 17, 2011 6:46 am

Aw man. But that perk doesnt work for Brotherhood Power Armor and it's not very useful to someone who joined the BoS which is a significant number of players. Some of my characters are enemies with the BoS and they have that perk though. It will probobly be more useful for Old World Blues.

Oh, I didn't say In Shining Armor affects PA. I meant it affects Metal Armor and Sunglasses.
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Jonathan Montero
 
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Post » Fri Jun 17, 2011 8:33 am

The heavy armor perk
Ricochet: bullets have a hard time penetrating your heavy armor and will bounce off. Adds 25% chance of a bullet bouncing of and hitting something else and a 4 dt increase to all heavy armor.


How about you could just be invulnerable against certain guns like 9mm and 10mm pistols, the Cowboy Repeater, Hunting Rifle, Assault Carbine etc and you get +5 DT? Too much?

The medium armor perk
Fortify: all medium armor has a 20% increase to condition and a 2 dt increase.


Not bad. I like it. It's DT stays at maximum level longer so it's a good balance, although if you have Raul's Full Maintenance your armor's condition ceases to be a concern.
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Tamara Dost
 
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Post » Fri Jun 17, 2011 10:49 am

Im in favor if it brings Power Armor closer to the walking tank stats of lore. Heavy Armor could get at least +5 DT (or more) which I think is about right since Light Armor wearers dont have to worry about critical hits anymore.

Medium Armor could get something like the perk Ranger Veterans have (Ranger Toughness) which is +30% damage resistance.

Discuss..

pa should be in a class by its self. Nothing should match it...... No matter who wears it. After all that is why it was made.
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Lynne Hinton
 
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Post » Fri Jun 17, 2011 8:28 am

How about you could just be invulnerable against certain guns like 9mm and 10mm pistols, the Cowboy Repeater, Hunting Rifle, Assault Carbine etc and you get +5 DT? Too much?

Yes, too much. Way too overpowered. I don't think any perks should include the word, invulnerable in it.
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Toby Green
 
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Post » Fri Jun 17, 2011 8:46 am

Oh, I didn't say In Shining Armor affects PA. I meant it affects Metal Armor and Sunglasses.


Nah, it effects all of the following metallic armors:

You gain +2 DT while wearing reflective eyewear against energy weapons and an additional +5 while wearing:

Advanced radiation suit
Chinese stealth armor
Gannon family Tesla armor
Legate armor
Legion centurion armor
Metal armor
Metal armor, reinforced
NCR Ranger combat armor
NCR Ranger patrol armor
Radiation Suit
Recon armor
Remnants power armor
Space suit
T-45d power armor

Bugs:

The All-purpose science suit, Brotherhood T-45d power armor, Brotherhood T-51b power armor, and NCR salvaged power armor are not affected by this perk. (The corresponding Salvaged Power Helmet is affected by this perk.)

http://fallout.wikia.com/wiki/In_Shining_Armor

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Joey Bel
 
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Post » Fri Jun 17, 2011 6:46 am

Nah, it effects all of the following metallic armors:

Oh, I didn't know that. I thought it meant metal armor by metallic armor. But yeah PA and the others mentioned are metallic.
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Rachell Katherine
 
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Post » Fri Jun 17, 2011 1:46 am

pa should be in a class by its self. Nothing should match it...... No matter who wears it. After all that is why it was made.


I know. That would be ideal but I dont think the devs would even consider those changes for PA in New Vegas.
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Crystal Birch
 
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Post » Fri Jun 17, 2011 2:23 pm

Except isn't the remnants PA supposed to be ceramic?
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Laura Samson
 
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Post » Thu Jun 16, 2011 11:31 pm

Except isn't the remnants PA supposed to be ceramic?

"It is composed of lightweight metal alloys, reinforced with ceramic castings at key stress points. The motion-assist servo-motors used in the armor appear to be high quality models as well, giving the wearer a +1 strength bonus. The suit has an auto-gyro system to keep it upright and the knees can be locked in position, to prevent the wearer from falling over, if, for some reason, he loses consciousness on duty.[1] Additionally, like the T-51b Power Armor, it includes a recycling system that can convert human waste into drinkable water, enhancing survival[2] and an air conditioning system for comfort[3]."
Straight from the Vault.
http://fallout.wikia.com/wiki/Remnants_power_armor
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Tiffany Carter
 
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Post » Fri Jun 17, 2011 8:53 am

The point that is being missed in this thread from the top is that pa is far superior to all other armour types. Pa should be the perk, some pre war riot gear, or what ever that crap is centurions wear should not even be on the same planet dt wise. Pa should be very serious stuff no matter who wears it.

A player should be horrified of a man in pa unless they have very serious weapons/ammo.

The problem can t be addressed in this game. Obsidian made pa better than fo3, but its superiority to all other armour is not shown.

Pa should not be classified or grouped with any other armour dt wise besides the salvaged pa NCR wears.

Pa was made for a reason......... We just haven t seen that reason in fo3 or fo nv.


fo nv is getting closer with it though.
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Etta Hargrave
 
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Post » Fri Jun 17, 2011 1:25 am

Oh, I didn't know that. I thought it meant metal armor by metallic armor. But yeah PA and the others mentioned are metallic.


Yea, it's a good perk if your with the NCR, Legion, Mr House, or Yes Man. It's underrated.
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NAtIVe GOddess
 
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Post » Thu Jun 16, 2011 11:53 pm

In my opinion, it should go like this.


Light Armor currently does a fine job of serving the typical "thief" role. It improves your mobility, gives you better chances of critting and even protects you from critting. Problem is this seems to be the ONLY armor that's fully realized it's job, so imo, it's just [censored] superior to the others.
Heavy Armor needs to continue to meet it's intended purpose: people wear HA if they don't want to take damage. It does have a perk that increases it's durability already, but only against energy weapons and it's just ONE perk. Light armor got two, so maybe another is in order for HA? Why not give HA a perk that utilizes the not-used Damage resistance stat? Give us a perk that gives the player ~10% damage resistance (10% less damage no matter what) if the player is wearing HA.
Then we've got Medium armor, which so far, is total crap. Too heavy to provide the benefits of light, too light to be equal in protection to heavy armor. So what should we do? Make Medium armor increase the player's damage while they wear it. Again, say 10-15% or so.


If they did this, then things would be nice and balanced. HA is for people who want to tank, LA is for people who like mobility and relying on chance, Medium armor is a nice, reliable balance of offense and defense.
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evelina c
 
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Post » Fri Jun 17, 2011 6:03 am

The point that is being missed in this thread from the top is that pa is far superior to all other armour types. Pa should be the perk, some pre war riot gear, or what ever that crap is centurions wear should not even be on the same planet dt wise. Pa should be very serious stuff no matter who wears it.

A player should be horrified of a man in pa unless they have very serious weapons/ammo.

The problem can t be addressed in this game. Obsidian made pa better than fo3, but its superiority to all other armour is not shown.

Pa should not be classified or grouped with any other armour dt wise besides the salvaged pa NCR wears.

Pa was made for a reason......... We just haven t seen that reason in fo3 or fo nv.


fo nv is getting closer with it though.


Dude, you're making me laugh here. I know what you're saying and I agree with you totally. Im just being realistic in my request.
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Louise
 
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Post » Fri Jun 17, 2011 5:03 am

In my opinion, it should go like this.


Light Armor currently does a fine job of serving the typical "thief" role. It improves your mobility, gives you better chances of critting and even protects you from critting. Problem is this seems to be the ONLY armor that's fully realized it's job, so imo, it's just [censored] superior to the others.
Heavy Armor needs to continue to meet it's intended purpose: people wear HA if they don't want to take damage. It does have a perk that increases it's durability already, but only against energy weapons and it's just ONE perk. Light armor got two, so maybe another is in order for HA? Why not give HA a perk that utilizes the not-used Damage resistance stat? Give us a perk that gives the player ~10% damage resistance (10% less damage no matter what) if the player is wearing HA.
Then we've got Medium armor, which so far, is total crap. Too heavy to provide the benefits of light, too light to be equal in protection to heavy armor. So what should we do? Make Medium armor increase the player's damage while they wear it. Again, say 10-15% or so.


If they did this, then things would be nice and balanced. HA is for people who want to tank, LA is for people who like mobility and relying on chance, Medium armor is a nice, reliable balance of offense and defense.


Well yea, that's how the concept is supposed to be but I agree with the Rook on the Power Armor issue. PA itself should be a perk and far superior to all the other armors, but since it's not going to be like that in NV, we should at least get what you described here.
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Karen anwyn Green
 
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Post » Fri Jun 17, 2011 4:00 am

Bump.....
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Louise Dennis
 
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Post » Fri Jun 17, 2011 4:26 am

PA already has built in perks with the strength and rad resistance, heavy and medium armor provide more DT thats a huge advantage by itself then theres the perk that decreases energy weapon damage while wearing metal armor. To me there balanced light armor needs perks to make up for the lack of protection the slightly higher movement speed doesn't offset the massive DT difference. The whole point of medium armor is a balance between protection and weight and it does that fairly well, where as heavy armor offers the best DT but is the most cumbersome, that how their depicted in game they each fill their roles fine as they are buffing medium armor pushes it into either light or heavy territory while buffing heavy makes light and medium into crap.
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Richard Dixon
 
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Post » Fri Jun 17, 2011 7:05 am

Bump.....

Don't bump your own tread its kinda sad and a good way to get it locked.
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Prisca Lacour
 
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Post » Fri Jun 17, 2011 5:08 am

In a lot of ways Power Armor by itself already pays off with a much higher DT and + stat bonuses.

The light armor perks are just there to balance the scales so its practical for people to go with light armors instead of seeing every player and their mother using PA in all of their playthroughs (which is extremely boring). Power armor has enough advantages on its own to not need an extra perk. However I do agree Medium armor should get a perk of some sort.
If you want DT you go with PA, if you want increased crit you go with Light. Medium armor needs a bit of a push to balance things out.
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The Time Car
 
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