» Thu Jun 16, 2011 11:53 pm
In my opinion, it should go like this.
Light Armor currently does a fine job of serving the typical "thief" role. It improves your mobility, gives you better chances of critting and even protects you from critting. Problem is this seems to be the ONLY armor that's fully realized it's job, so imo, it's just [censored] superior to the others.
Heavy Armor needs to continue to meet it's intended purpose: people wear HA if they don't want to take damage. It does have a perk that increases it's durability already, but only against energy weapons and it's just ONE perk. Light armor got two, so maybe another is in order for HA? Why not give HA a perk that utilizes the not-used Damage resistance stat? Give us a perk that gives the player ~10% damage resistance (10% less damage no matter what) if the player is wearing HA.
Then we've got Medium armor, which so far, is total crap. Too heavy to provide the benefits of light, too light to be equal in protection to heavy armor. So what should we do? Make Medium armor increase the player's damage while they wear it. Again, say 10-15% or so.
If they did this, then things would be nice and balanced. HA is for people who want to tank, LA is for people who like mobility and relying on chance, Medium armor is a nice, reliable balance of offense and defense.