» Thu May 03, 2012 4:58 am
'kinect' hardware doesn't do the vr, but the kinect API makes voice recognition much easier than writing your own boilerplate vr code.
how many games (before kinect) made extensive use of voice commands?
i think the influx of these kinect exclusive vr based features should help clue people in that, yes MS did indeed create a library to handle voice recognition, and yes kinect (including its supporting software) makes it easier.