Thanks B1gBadDaddy, I already saw your screenshot in some other thread and it was useful, but that I'm in Whiterun right now is just for testing. The script will have to run all over Skyrim.
Ingenue, I made a second quest game start enabled through which I want to start the main quest as needed, based on your suggestion. This quest has a script that the only thing it does is start the other quest at some point. It is actually better so, as I can then control the other quest better.
I then modified my original main quest to not to start enabled, checked "allow reserved" in the aliases, and modified the script that starts the scene accordingly.
Now the alias fills and a random NPC actually follows me!!! Thanks!
Now I have another problem which I just don't understand... I have update events and notifications overall to check what is going on at any given moment. The starter quest script is set to start the main quest at 5 seconds, and the main quest has an update event that runs every 3 (from the moment the quest starts). Well, the thing is that the script from the main quest runs right from the beginning, even though it is not game start enabled... I tried this also with a clean save and a new game and it still happens.
Just in case that it's a problem with the script, I'll add it here... This is the script in the main quest that is not start game enabled and should start after 5 triggered from the other quest.
Scriptname AAaaDielosR extends QuestScene Property FollowScene AutoAlias Property AliasAtt Autoint SceneStarted = 0EVENT onInit() registerForUpdate(3) gotoState ("stuff")endEVENTSTATE stuff EVENT onUpdate() Debug.Notification("Update Event in main Quest...") Debug.Notification((AliasAtt As ReferenceAlias).GetRef().GetName()) if (AliasAtt As ReferenceAlias).GetRef() == None (AliasAtt As ReferenceAlias).TryToReset() endif if SceneStarted == 0 && (AliasAtt As ReferenceAlias).GetRef() != None FollowScene.Start() SceneStarted = 1 endif endEVENTendSTATE
The other script that starts this quest runs correctly. The command to start the main quest is right after a notification that shows at the expected time. Do you know why this happens?