» Thu Oct 18, 2012 9:20 pm
Enemy AI detects opening doors in front of them (they do notice if you take something that's in front of them, so why not doors?);
Enemy AI knows which doors should be closed / are off limits, and react to those doors not being what they should be if there are none of their buddies (other enemies) around;
Enemy AI, when not alert, notice and remember the status of doors (open/closed) and become alert (look around);
Enemy AI search patterns extend more often to adjacent rooms;
Enemy AI looks hard for buddies that are not where they should be, alerting others to the missing ally (as is, they notice it, say something, most often do nothing and just keep walking);
Tweaking of the Blink-Targeting (for consoles/gamepad) - more accuracy in tight spaces;