A simple point that really questions how much thought Bethes

Post » Sat May 12, 2012 9:38 pm

If you want to sprint, you hit Alt.
If you want to open your inventory, you hit tab.


If an enemy is kicking your ass, you may want to run, and thus you hit alt to sprint away to safety.
If an enemy is kicking your ass, you may want to drink a potion to recover some health, and thus you hit tab to open the menu.
If you hit Alt + Tab because you were running for cover and really needed to open your menu to drink a potion or whatever, the game closes because you've just done the windows command to switch to another opened program. I have done this 6 times now. It's gotten me killed three. The first time I thought I was being stupid and it was my mistake, the second time I realized lolno, I was trying to survive.


For the love of God Bethesda, at least PRETEND you put some thought into the PC controls. I know I can switch the key setup, but I do think the fact that such a combination of keys is VERY likely to happen in gameplay closes the game and NO ONE AT BETHESDA FREAKING NOTICED proves there was little to no testing done on the PC, and does suggest that yeah, PC users deserve a freaking patch for better UI

PLEASE patch the damn game and at least fix our Y-axis and the Horse controls. Fix the menu so that we can open it, access the magic menu, then access our weapon menu without having to reopen the menu. Fix the controls so that it properly recognizes my mouse clicks, and a click isn't prone to randomly closing out of the entire conversation or transaction, or so that my character doesn't randomly freeze up and become non-responsive to my clicks telling him to swing the damn claymore.
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Gavin boyce
 
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Post » Sun May 13, 2012 7:55 am

Rebind your keys. Derp.
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Darlene Delk
 
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Post » Sat May 12, 2012 7:39 pm

You realize that you can change the key mappings, and that the menu key was bound to the exact same button in previous elder scrolls games, right?
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Anthony Santillan
 
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Post » Sat May 12, 2012 11:09 pm

Rebind your keys. Derp.


Glad to see you thoroughly read through my post. A+ and gold star for you.
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Teghan Harris
 
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Post » Sun May 13, 2012 8:36 am

Glad to see you thoroughly read through my post. A+ and gold star for you.
The point is that you could've just changed your keybinds instead of whining like a little kid about something that you could easily change yourself. Yes, it might be annoying to some (I personally never found it annoying, only happened once) but why even bother complaining while you could've spent that time changing the keybind?

Get over it dude.
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Ann Church
 
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Post » Sun May 13, 2012 3:28 am

Never had that problem because my emergency menu is favorites menu. You press Alt+Q in that case and it's much easier to find required potions that way.
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Project
 
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Post » Sat May 12, 2012 8:18 pm

You should change your inventory to F4.
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louise fortin
 
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Post » Sun May 13, 2012 2:23 am

0 thought it's a pure console port. The Xbox 360 controller is on by default in the PC version!!
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Kitana Lucas
 
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Post » Sun May 13, 2012 8:17 am

Actually, part of the problem is that the game doesn't let you change many of the keybinds, especially ones relating to menus.

Want to use the "F" key for something? Too bad! You now can no longer use the favorites menu!

Also, WASD is mandatory in menus. No rebinds for you, no matter how insane that is.
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Michelle Smith
 
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Post » Sun May 13, 2012 9:43 am

Yes he can rebind keys but it does show a certain cluelessness on Bethesda's part. Look, I love Skyrim, and I'm dealing with the UI on the PC. But it clearly wasn't a very high priority for them, and it shows.
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Rob
 
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Post » Sat May 12, 2012 6:04 pm

The point is that you could've just changed your keybinds instead of whining like a little kid about something that you could easily change yourself. Yes, it might be annoying to some (I personally never found it annoying, only happened once) but why even bother complaining while you could've spent that time changing the keybind?

Get over it dude.
this
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OTTO
 
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Post » Sat May 12, 2012 5:55 pm

I'm going to have to agree about this guys.

It is a lack of forethought. Currently to get rid of mouse sluggishness you have to disable mouse acceleration via a .ini file (Really? What are we in... 1995?) because they didn't put that into the options.

Arstechnica has a good article about how bad the interface is designed.
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Sxc-Mary
 
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Post » Sun May 13, 2012 5:53 am

You may want to just hook up an Xbox controller to your PC, the UI was obviously designed for consoles, so playing with a controller may prove much more convenient.

Simply rebinding the keys is the simplest way to go, though. :thumbsup:
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Carys
 
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Post » Sat May 12, 2012 9:59 pm

The point is that you could've just changed your keybinds instead of whining like a little kid about something that you could easily change yourself. Yes, it might be annoying to some (I personally never found it annoying, only happened once) but why even bother complaining while you could've spent that time changing the keybind?

Get over it dude.


Did ANYONE read my post? Cool np, I'll repeat myself.

My point is: "Lulz Bethesda this is getting embarrassing how obvious it is that you didn't beta test the PC UI at ALL," and I feel my example I gave is the most telling piece of evidence I've found. So why not do us all a favor and make a statement about it and start patching the thing? As I said, I've already changed my hotkeys, but there are other issues that can't be changed so easily. The Y-axis sensitivity being much less sensitive than the X-axis would be a nice fix. Clicks randomly not working, either closing the current menu entirely as if a click that's SLIGHTLY off will cause a close, failing to interact with the menu properly like if I hover my mouse over item #6, but item #2 remains highlighted and will be selected if I click (this combined with the first issue of menus closing when your clicks aren't exact means menus will randomly close a LOT), or not swinging the weapon AT ALL when I click. Riding horses is also incredibly awkward to the point where I'd much rather hoof it myself.

All my example was is a point of how blatantly obvious it is that Bethesda didn't beta test the PC UI at all, and I think it's time they just admitted it and started patching this crap for us.
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Genocidal Cry
 
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Post » Sun May 13, 2012 12:34 am

It is embarrassing that they chose those as the default keys. I immediately made shift my sprint key and have been fine since. I sympathize with you, though. There are a lot of poor choices made with the interface that affect all platforms but it's clear that PC is hindered the most.
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Heather Dawson
 
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Post » Sat May 12, 2012 6:08 pm

Did ANYONE read my post? Cool np, I'll repeat myself.

My point is: "Lulz Bethesda this is getting embarrassing how obvious it is that you didn't beta test the PC UI at ALL," and I feel my example I gave is the most telling piece of evidence I've found. So why not do us all a favor and make a statement about it and start patching the thing? As I said, I've already changed my hotkeys, but there are other issues that can't be changed so easily. The Y-axis sensitivity being much less sensitive than the X-axis would be a nice fix. Clicks randomly not working, either closing the current menu entirely as if a click that's SLIGHTLY off will cause a close, failing to interact with the menu properly like if I hover my mouse over item #6, but item #2 remains highlighted and will be selected if I click (this combined with the first issue of menus closing when your clicks aren't exact means menus will randomly close a LOT), or not swinging the weapon AT ALL when I click. Riding horses is also incredibly awkward to the point where I'd much rather hoof it myself.

All my example was is a point of how blatantly obvious it is that Bethesda didn't beta test the PC UI at all, and I think it's time they just admitted it and started patching this crap for us.
This is painfully clear but for some reason on these boards if you point that out you are a PC elitist, anti gamesas, not a true TES fan ect..... It svcks because PC gamers were promised more than a straight console port. I like consoles, I play lots of games on consoles but for me TES, is a mouse and key board game that was meant to be played on the PC. I guess I'm just old.
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Kelvin
 
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Post » Sun May 13, 2012 3:42 am

Funny, this never happened to me, but it did in other games...

Use the favourites menu, they exist for a reason.

Oh and you can exit a menu by pressing the left/right/up/down button to go back to the diagonal part.


And what is the point of this thread again? Please Bethesda, a company that's well known for bugs, fix the bugs?

But who am I to argue... Interface bugs -> WORST PC PORT EVAAARRRR
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Trista Jim
 
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Post » Sun May 13, 2012 6:46 am

Logitech G13 stops me from having those issues. I have totally custom keys. I also have the xbox 360 controller for windows - for kicking back and such. :D
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Alkira rose Nankivell
 
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Post » Sat May 12, 2012 7:54 pm

That does sound very frustrating, LongKnife. But then realize that the video game market is catering to consoles and since Bethesda is a 100+ employee company, they need to be able to not only pay all those employees but also everything and everyone else that goes into video game production. In short, they spent a lot of time getting the game to work great for console players and by the time they did the PC port, I'm guessing they were exhausted and pressed for time and deadlines and didn't bother spending the time to re-tweak the user interface for computers. I'm sure they know it svcks for PC but they're response was probably "ah, they'll get used to it" or "ah, the modders can patch it up" or "ah, we'll release a patch for it later after we return from winter vacation".




This is painfully clear but for some reason on these boards if you point that out you are a PC elitist, anti gamesas, not a true TES fan ect..... It svcks because PC gamers were promised more than a straight console port. I like consoles, I play lots of games on consoles but for me TES, is a mouse and key board game that was meant to be played on the PC. I guess I'm just old.
Did you first start on Arena or Daggerfall? The mouse was great for swinging your weapon in TESII Daggerfall.
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Hella Beast
 
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Post » Sun May 13, 2012 8:12 am

Use the favourites menu, they exist for a reason.
The favorite menu is still a problem. When dual-wielding either spells or weapons, you have to double tap a bind to get an item in your right hand. This doesn't sound like a problem if you're equipping two identical items or spells, but if you're wanting a particular spell in your right hand, you have to press 3 buttons every time you want to change that right hand. A little bit of forethought could've easily avoided this problem. Going into the favorites menu is just shy better than going through the list menu to select what I want -- I have a ridiculous amount of keys and combinations I can use on a keyboard: why am I still limited to using only the 1-9 keys?

There should've been two favorite menus. One for the left hand and one for the right hand; they could even mirror each other in content as long as the bind sent the favorite to the right hand. We're not using monitors that have native resolutions of 800x600 anymore. We have plenty of real estate to work with.
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STEVI INQUE
 
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Post » Sun May 13, 2012 2:10 am

+1

I love the game. I played Arena, and Daggerfall, then lost my way and didnt play Morrowind or Oblivion. Skyrim is fantastic, I have been this involved in a single player game since final fantasy 7.

That being said, the complete lack of thought that went into the UI for PC's was very nearly a deal breaker. (And to all the children and devoted fan's posting to change your key bindings, kindly piss off. I payed for a working product. If my cell phone suddenly ended my calls because I had hit the volume rocker at the same time as the home key (adjusting the volume and switching to another call), I would be just as cranky)

The only reason I can play the game without screaming in frustration is because I took the time to build a profile for my Nostromo N52 speedpad. Without it, I wouldn't be playing the game. Which is sad, because everything about the game EXCEPT the interface you use to play it, is amazing.
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Sophie Morrell
 
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