Of course it's auto-aim. In Zelda particularly you can fire arrows and they will auto hit while you're locked on.
Lock-on doesn't raise the skill ceiling, it simply allows worse players to benefit from 'skills' which better players already make use of. In Skyrim already I've been sidestepping and dodging attacks while staying on target simply by timing a sideways jump with the attack. On PC the handholding of lock-on isn't needed.
As for floating, they need better physics when it comes to weapon swings and connections, and a definite maximum range of a weapon which is visible to the player when the weapon is being swung at them. Nobody should see the weapon tip sail past them, and then realise they've been hit, but this has nothing to do with auto-aim.
No it doesn't, for MELEE combat, that's the entir epoint of this thread, MELEE combat, which is the worst part of TES games in terms of gameplay/fun/depth.
Having a lock on for melee combat does not mean it's a free "hit" with auto aim. All they need to do is have it as such that various moves you do have varying animation lengths/times to do, so power type of attacks take longer then quick attacks.
Now when you hit the buttons to do these attacks, while you have a target locked on, the animation (once you hit the button) play sout ONLY in the direction you were aiming/facing at that time. So if the enemy reads your move (or vice versa for you vs the enemies) you can quickly time a good dodge/roll out of the way and counter.
I just don't see how ANYONE can play a system with this that works well, Severance, Dark Souls, etc and then say TES combat is more fun, more in depth, and takes more "skill," that's absurd.
This opens melee combat up to a LOT more depth, allowing full 360 degrees of motion around a target while keeping you focused on them so you can time dodges, blocks, moves, in a much much more fluid manner then the clunky combat we have now.
I'd like to know how you dodge things, becuase last I checked there's no roll, sidesitep, or dodge in teh game, just the usual move about while you hap hazardly swing your weapon away that looks wonky as hell.