Skill build for a generalist character.

Post » Fri Sep 28, 2012 10:27 pm

For a new character I am planning on creating one that can suit every roll effectively. Can anyone suggest a skill point distribution which will create a charachter with at least moderate effectivness in Light armor, destruction, archery, sneak, smithing, and conjuration? I want to experience every play style in this game but would rather not create several different chrachters to do so.
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Kate Norris
 
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Post » Sat Sep 29, 2012 4:43 am

So you're going for a Jack Of All Trades, Master Of None kinda character? It is very difficult to make one that is actually fun to play, because in the end, you will end up extremely overpowered. In order to have some of every skill, I'd suggest not going much further than the first three or so perks in every skill, and perhaps adding more when you find out your favourites. My advice, however, is to pick a more specialized character, I usually find those more fun to play with. It also adds replay value!
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Tyrel
 
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Post » Sat Sep 29, 2012 11:21 am

All five alchemist perks, physician, and benefactor in Alchemy, For enchanting go all 5 enchanter perks, insightful enchanter, all elemental enchant perks, and dual effect. For the smithing I'd just go with every perk available.

There instant jack-of-all-trades.

Or just put maybe 3-5 perks in each tree for a more challenging build.
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Bambi
 
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