So... Skill Magazines

Post » Tue Jan 11, 2011 12:42 pm

I suppose you're right, but I don't like the fact that if you explore and scavenge enough, and find a lot of books, you can raise your skills by quite a lot. I think this is there way of allowing you a temporary benefit but restricing your permanent skill level. What might have been a better idea is if they had the books, but you could only get a skill boost the first time you read it. After that reading the same book would do nothing.

I think that's how they did it in F2. They did nearly everything right in F2.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue Jan 11, 2011 1:34 pm

You get shot in the head at the beginning of the game; rationlize it ala memento style if it really bothers you that much.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Tue Jan 11, 2011 10:36 pm

What would've been best is if they hadn't caved in to the incessant caterwauling of colossal [censored] who need arbitrary and unnecessarily restrictive rule sets to play a game.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Tue Jan 11, 2011 12:12 pm

No I think you misunderstand me. I'm not griping that the magazines are temporary because I want a god character. No I'm griping because reading information from 1 source giving you a permanent skill increase while the same information from a different source giving you a temporary skill increase is just plain dumb in my eyes. It just makes absolutely no sense that after a few minutes you would just "forget" what you learned in the repair magazine.

maybe you should stop griping about something like this and maybe think about "OH hey this thing i dont need to survive is coming out on monday, god im glad im not afriacan where i fight for survival every second of my pitiful life"

and maybe you should also just accept it for what it is and move on.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Tue Jan 11, 2011 1:07 pm

Looks like the Courier has a SHOTTY memory. YEEEAAAHHH :disguise:

@Wintermane- OH GOD. WHAT HAVE YOU DONE http://www.youtube.com/watch?v=RizVcwSSNmY



hehehe....

Oh dont forget folks there are only a limited number of magazines.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Tue Jan 11, 2011 2:22 pm

the "magazineé sytem is ok for me at least you get to think twice when selling or stashing those magazines away, since they can help you for future speciifc situations a bit like a bandaid or quick fix :read:
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Tue Jan 11, 2011 1:23 pm

I don't want to be a god in this game. I had all of that that I could stand in FO3.

I'm perfectly fine with a temporary skill boost. I have nothing against that. But as a magazine that you "forget" a few minutes later, it makes no sense. I guess for me its the whole thing about reading information from one source provides a permanent skill increase but the same information from another, very similar source is only temporary. It just makes absolutely no sense.

Try this as an example.

You read the phrase "To configure what programs run on system start up, type "msconfig" into the run bar of the windows start menu then click the "startup" tab."

If you read that from a book or magazine, or even online for that matter, you still read it. There's no logical reason that you would retain the information if you read it in a book but forget it if you read it in a magazine.



Look of EVERYTHING you read you only retain maybe 25% of it? Now all a magazine just Refreshes what you know it won't help you remember that permanently because its fluff reading.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Tue Jan 11, 2011 3:53 pm

The problem with temporary buff items (and that includes all drugs apart from stimpaks and RadAway) is that I tend to overvalue them and instead of using them when I need to, I just keep them "just in case I need them later". So when I eventually finish the game I have stacks of the stuffs that I could've used during the game to make things a lot easier. It's a really hard habit to get out of. :P
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Tue Jan 11, 2011 7:15 pm

What would've been best is if they hadn't caved in to the incessant caterwauling of colossal [censored] who need arbitrary and unnecessarily restrictive rule sets to play a game.


I think this is the best post here. The magazine vs book thing isn't meaningful to me. In fact, these magazines are designed to reduce the effects of choice->consequences paradigm many of you say you want. I'd say that if you don't like the idea of magazines, don't use them, and pay the opportunity costs of your character build.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Tue Jan 11, 2011 12:34 pm

i wonder if they stack? so you can have lock pick 100 for 5 minutes.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Tue Jan 11, 2011 9:53 am

i wonder if they stack? so you can have lock pick 100 for 5 minutes.


That'd be silly and - given the amount of skill mags - make the need for specialization pointless. So I really hope not.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Tue Jan 11, 2011 4:57 pm

It would have been nice if they made magazines give more specific bonuses. For example, reading a weapon magazine would make you better at using shotguns or revolver pistols instead of all guns, and reading one type of locksmith magazine makes you better at picking safe locks while reading another type makes you better at picking door locks, etc.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Tue Jan 11, 2011 2:28 pm

What would've been best is if they hadn't caved in to the incessant caterwauling of colossal [censored] who need arbitrary and unnecessarily restrictive rule sets to play a game.

Isn't that like trying to cook up a complicated recipe and ignoring the book, yet expecting to get it right? (It doesn't matter if the mush tastes good, its supposed to taste right.)

**Skill books are a new twist. (as was said) they are likely potions under the hood. Well see how it works out ~but personally I'd rather that they had been left out.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Wed Jan 12, 2011 12:50 am

There are already chems in the game to temporarily buff most stats, magazines just add to that gameplay mechanic.

It think it's easy enough to rationalize them; books teach you something, they fully explain it so you understand how it works. Magazines are like a long set of troubleshooting instructions (pull up the command console, type this, press that, wait 3 seconds, hit CTRL-ENTER twice, etc.). They walk you through something, but you don't really understand what you're doing. Since magazines are old and brittle, they fall apart after you read them and you no longer have the information to refer back to later.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Tue Jan 11, 2011 12:08 pm

What would've been best is if they hadn't caved in to the incessant caterwauling of colossal [censored] who need arbitrary and unnecessarily restrictive rule sets to play a game.


Always love these posts where you basically state that games shouldn't be games, but interactive modeling clay. :P
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Tue Jan 11, 2011 3:24 pm

Because it makes no sense at all to retain information read in a book when forgetting the same information minutes later that was read in what is essentially a thinner book.

I learned a whole bunch of stuff on Physics at school, stuff about Vectors and Scalars, etc.

There has only been one point in the past 5 years i've been able to remember a word of it - and that is after a little prompting on the forums - just a question that was asked and a few people half remembering bits but not enough to come to the answer to the question presented, the bits that everyone half remembered was enough to trigger enough of a memory to answer the question.

The fact is, the human brain doesnt have "Always on" access to all the information we have in our head. Sometimes we need a little prompting to get access to the "back room" of our memory. This is what magazines do, they stimulate the mind enough to help shift those memories into the front of the mind.

As this makes me think about it, its slowly coming back, but not enough yet that I can remember the question in full, but in the last few minutes I remember it had something to do with 2 forces and using Pythagurus theroem to work out the net effect.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue Jan 11, 2011 3:24 pm

That'd be silly and - given the amount of skill mags - make the need for specialization pointless. So I really hope not.

That actually happened in Fallout 1/2 - Take 2 Psycho (+50% damage resistance each) and you're invincible to all but critical hits
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Previous

Return to Fallout: New Vegas