Skills are entirely worthless.

Post » Tue Dec 13, 2011 5:14 pm

What was important in morrowind,oblivion and probably arena and daggerfall?

skills and equipment




what was important in skyrim?

perks and enchantments! Anything else? NO!


Look at smithing. If you get 20 smithing and one or two perks you are infact a better smith than someone who has no perks and a hundred smithing!! What kind of idiot thought of this? All smithing does without perks is gain levels and to be honest the first few perks of smithing give you armour so common and pathetic that you might as well spend your points on one of the other overpowered perks. Sure you can get easy access to high level stuff such as ebony.. but surely that would leave a hill of difficulty in the area where you can only make elven instead of do an extra 60% of damage with your sword and your fighting wrights? To a lesser extent this also applies to enchanting and an even lesser extent on alchemy (since you can just make weaker potions in bulk)

these perks are redundant and stupid . At level 15 enchant a grand soul gem on a ring can give you 8% destruction bonus and at level 53 enchant a grand soul gem can give you an 8% destruction bonus. It's a similar story with smithing and alchemy.


Then you look at magic schools . 50% mana cost reduction? are you joking?

i have destruction and conjuration in the 80's . But you know what? My expert spells are halved. my adept spells are halved. my journeyman spells are halved. my novice skills are ONLY HALVED!! My novice skills would use the same ammount of magicka as they would have when i was level 20!! And what happens when i get my illusion high? (not that i currently use it much) and i dont put perks into it? When i get to restoration 100 i am only going to be able to use the most basic spells due to not getting the perks!!



The fact is- skills do nothing other than allow for perks.. and perks do all the changes in your character.
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Jinx Sykes
 
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Post » Tue Dec 13, 2011 3:03 pm

cool story bro
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Aman Bhattal
 
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Post » Tue Dec 13, 2011 10:17 am

Very true. I don't like the leveling system at all.

I think perks are cool, but the way they were done along with the rest of the leveling system is lame.
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Jordan Moreno
 
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Post » Tue Dec 13, 2011 9:54 am

:facepalm: Skills improve your proficiency at a particular task. Spell cost DOES decrease with a higher skill in that school. Your damage output DOES improve with a higher skill in one-handed and two-handed. Your armor rating DOES increase with a higher skill in one of the armor skills.

This has not changed for quite some time in elder scrolls games.

Thanks for playing...
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Nina Mccormick
 
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Post » Tue Dec 13, 2011 12:30 pm

Care to explain enchanting,smithing and alchemy then? or why my spells havent decreased in cost? :facepalm:
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Cedric Pearson
 
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Post » Tue Dec 13, 2011 4:15 pm

Then quit complaining about Skyrim and go play Morrowind/Oblivion, 'kay? :thumbsup:
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kirsty joanne hines
 
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Post » Tue Dec 13, 2011 6:40 am

:facepalm: Skills improve your proficiency at a particular task. Spell cost DOES decrease with a higher skill in that school. Your damage output DOES improve with a higher skill in one-handed and two-handed. Your armor rating DOES increase with a higher skill in one of the armor skills.

This has not changed for quite some time in elder scrolls games.

Thanks for playing...

This.

And OP.. I wouldn't call people stupid when your entire point is based on circumstantial evidence which lacks substantive facts.
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DAVId Bryant
 
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Post » Tue Dec 13, 2011 3:46 am

Then quit complaining about Skyrim and go play Morrowind/Oblivion, 'kay? :thumbsup:


This.
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Ian White
 
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Post » Tue Dec 13, 2011 11:06 am

Care to explain enchanting,smithing and alchemy then? or why my spells havent decreased in cost? :facepalm:




....you can see this in smithing. You get a message that reads "your skill level is not high enough' when trying to do certain things. It doesn't have to do with perks in those cases, it is your skill level

I don't do much alchemy since potions are everywhere. But in spell casting, the damage goes up due to perks, but the bigger factor is your overall magika level, which you increase during a level-up, not with perks
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OJY
 
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Post » Tue Dec 13, 2011 3:04 am

Agreed, OP.
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Damned_Queen
 
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Post » Tue Dec 13, 2011 7:28 am

Agreed, OP.



again:

ou can see this in smithing. You get a message that reads "your skill level is not high enough' when trying to do certain things. It doesn't have to do with perks in those cases, it is your skill level


The skill absolutely has a tangible value that is beneficial
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Lavender Brown
 
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Post » Tue Dec 13, 2011 2:11 pm

yeah levelling smithing is definitely usefull
my skyforge steel waraxe started out at 25
could only improve it to something like 28 (fine)
now with smithing leveled to 50 it's exquisite and does 42 damage

how's that useless?

(numbers may be off a bit, but you get the point)

who's stupid now, op? XD
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Flash
 
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Post » Tue Dec 13, 2011 7:54 am

As people have mentioned already skills do have an impact. It may not be a huge impact per skill point but overall they make a difference.
Perks do however make the more noticeable improvements as they give larger increases in a much shorter time frame. The perks will be a defining aspect in your character that is true, but that was a design decision in order to add consequences to character development (as opposed to prior games where after enough time you were the master of all). Some people may dislike this aspect of the design but thats the game you bought.

This type of thread further misinforms the playerbase, which in turn leads to more whining.

Look at smithing. If you get 20 smithing and one or two perks you are infact a better smith than someone who has no perks and a hundred smithing!!

No. Without fortify enchants or potions...
Steel armour would, at 30 smithing (so I can give you 2 perks) - and pick an item that will benefit from them - be upgradeable by +12, with relevant perks, at 100smithing with no perks +13.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Dec 13, 2011 12:07 pm

Care to explain enchanting,smithing and alchemy then? or why my spells havent decreased in cost? :facepalm:

They have decreased, http://www.uesp.net/wiki/Skyrim:Destruction_Spells

If you look at the flames spell, the base cost is 13 magic per second. With JUST the novice perk, you would be expected to spend 6-7 magic per second to cast. But I bet if you looked at your cost, its probably lower than that because of your high skill bringing down the cost more.

Same type of thing happens with smithing. You can improve an item significantly more with a high skill than you can with a low skill. http://www.uesp.net/wiki/Skyrim:Smithing#Item_Quality
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lolli
 
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Post » Tue Dec 13, 2011 9:41 am

I agree. A lot of perks are unnecessary and should have been built-in, like the -50% magicka. This also would have freed up a lot of perks for more useful things. And even with the -50% magicka, the spells cost too damn much. With 450 magicka it takes more than 2/3rds of my bar to dual cast ironflesh, A 3 minute spell which doesn't seem to do much of anything.
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victoria gillis
 
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Post » Tue Dec 13, 2011 12:57 pm

Rofl@op.
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Adam Porter
 
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Post » Tue Dec 13, 2011 11:27 am

Skill % does increase your capability in each skill......
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Benji
 
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Post » Tue Dec 13, 2011 7:19 am

ha u sound mad because u didnt figure out the new system sooner
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carrie roche
 
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Post » Tue Dec 13, 2011 6:18 pm

Grinding Stones/Workbenches are affected by skill alone.

With 20 some skill, you'll only do minor upgrades. With 50 skill, you will upgrade items moreso...

This is without ANY perks.
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Bird
 
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Post » Tue Dec 13, 2011 11:38 am

So? Why can't people [censored] understand that change isn't a bad thing? It feels MUCH better than the previous games. I have to train myself to get a perk.
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Eric Hayes
 
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Post » Tue Dec 13, 2011 2:02 pm

What an ignorant thread.

If you really want to think so, OP, well, nothing's stopping you, however wrong you are about it.
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CSar L
 
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Post » Tue Dec 13, 2011 6:55 pm

I think the poster needs some perks on observations skills instead of just killing monsters. :lmao:
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Phillip Brunyee
 
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Post » Tue Dec 13, 2011 7:00 am

Your skill level does have an impact, quite a bit actually, even without perks. Basically OP is saying that if you don't pick any perks, you will never actually gain anything from leveling up your skills. Which is entirely false.
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Rhysa Hughes
 
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Post » Tue Dec 13, 2011 2:07 pm

LOL, well lockpicking really doesn't need any perks, that's a fact.
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Natasha Callaghan
 
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Post » Tue Dec 13, 2011 4:43 am

So? Why can't people [censored] understand that change isn't a bad thing? It feels MUCH better than the previous games. I have to train myself to get a perk.



Um change isn't bad. This change was bad.

When you improve your one handed from 15 to 100 you up the damage you do by a whopping 40%, that is all it does. Many skills are basically non-functional without perks and that is a bad change, it is just bad game design. It turns a wide assortment of skills into pointless grinding skills just for the goal of trying to get rid of the jack of all trades. With just the skill you should be damn good at skill 100, with perks you should be superhuman. As is, with just the skill while you get better but you just svck at most skills, but become superhuman just through the perks.
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MR.BIGG
 
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