» Thu Mar 21, 2013 9:16 pm
I have thought about it a lot and have come to different conclusions each time - I think we can say it is safe to assume that for a DPS role or a bruiser/tank, 6 slots will be enough, 1 generic spam ability, 2 finishers, 1 utility, 1 temp buff and then your potion slot; this would work and when you think about it you only really use 4-7 skills in any other MMO unless it very particular circumstances. I do see some problems for healers arising though, 1 generic spam ability, 1 instant/dispel, 1 short cast, 1 long cast, 1 utility, 1 tem.... wait we have run out of slots, I really don't see how they are going to make healers dynamic and enjoyable with the lack of abilities unless they take out the need for the 1st generic spam ability which would be a very bold move I doubt they will do. I do worry that with ESO trying to design this reactive and dynamic combat system, they don't leave enough spells for this to happen but I guess if they do it right, who can complain? We will just have to wait and see, It sort of worked in GW2 so if they improve on the depth of that I am eager ti see it.