- Stealing (Pickpocketing)
- Lockpicking
The third is an etablished Skill
- (controlled) Alchemy
I dont want to write a large text, why i think this are awfull important Skill-possibilitys which should be implemented into an MMORPG,
all i want to say is, that this kind of (practicable) possibiltys would make a Roleplaygame not less than 100% suspensefully and much more realistic.
Skills, which everyone of you used in all of the TES Parts. And everybody now, how much fun you can have which such possibilitys. Also in an MMO.