Skooma Change Mod

Post » Fri May 18, 2012 6:07 am

The date of release for the creation kit is coming up fast, and one of the first mods I plan to make is one to change skooma. Although this is most likely an aim of many modders out there, I have a few ideas that I believe will make mine better than simply changing the effects of the drug. Some of my ideas are as follows:
  • Effects more like Morrowind/Oblivion
  • More skooma users throughout Skyrim
  • A skooma den
  • The ability to make skooma
  • Multiple drug rings
  • The ability to join drug rings
  • The ability to start a drug ring
  • Several possible quest lines involving skooma
  • The ability to make different qualities of skooma
  • Skooma pipes
  • The ability to drink, eat, or smoke skooma
  • Possibly able to cultivate the sugar cane that produces moon sugar
  • The ability to taint skooma when you make it, causing death, or whatever other reaction desired
  • Possibly a skooma junkie follower
  • Make skooma addictive, with severe negative effects of going through withdrawal
Those are just some of my ideas for this mod, and I would like to get some feedback, as well as other ideas, and possibly some specific quests. I plan on making this mod entirely lore friendly, so if that is a concern to you, do not worry. Please comment on any thoughts or ideas you may have, or just to let me know what you think of my ideas. I have approximately 3 pages typed up on a word document of listed out mod ideas, so if you would like to hear any more of them, please let me know.

As a side note, if you wish to download this mod once it is out (not sure when this will be, though I hope sometime around late January, early February for an early version), you will be able to find it under the same username as I have here (masoni88) at the Skyrim nexus site.
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butterfly
 
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Post » Fri May 18, 2012 5:13 am

I suggest start small. Already you're talking about multiple factions (drug rings) and quests which is a huge, huge undertaking. Start off by making just the skooma den and then from there go out. You've got a lot of ideas, and though some of them may sound simple enough (and a couple of them really are) you'd be surprised how long a simple idea can take to make complete when modding.
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stephanie eastwood
 
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Post » Fri May 18, 2012 9:24 am

I know about modding, as I modded Oblivion since about a month after I got it, which was in 2008, I believe. I assume the creation kit will be much like the construction set for Oblivion, and I do realize this is a big undertaking. I hope to have changes to skooma effects, as well as the den and more addicts within cities done by that first release I mentioned in my previous post. After that I will expand to being able to sell and make skooma, as well as start work on the drug rings, and once that is complete, make touchups and changes to anything that needs it or would benefit from it. Once that is done, I plan on possibly expanding the skooma den into a black market where you can hire the Dark Brotherhood (possibly), and the Thieves Guild, as well as have access to fences and other shady types to help you out. This way, you can be more of an evil character, and be more independent if you'd like, as well as possibly build on your character's story, if you like the role-playing experience.
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koumba
 
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Post » Fri May 18, 2012 7:19 pm

Ah yes, skooma - the crack cocaine of the Elder Scrolls world. I'd love to see some changes focused on the drug, although as far as lore goes, is skooma a big problem in the Skyrim region? It seems rather rare to me whereas it was everywhere in Cyrodiil, especially the more southern locales. For now, I'd just suggest some effects and scripting changes. I would really love to see the withdrawal symptoms.
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Alexxxxxx
 
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Post » Fri May 18, 2012 4:44 pm

Here are the effects I was thinking:
  • Euphoria/Lethargy (only for NPCs as I cannot think of how to do this for PC)
  • Restore stamina fully
  • Fortify carrying capacity
  • Fortify stamina
  • damage magicka
  • 80% (maybe) chance of addiction
  • Health damage (not too much)

And here are my ideas for withdrawal:
  • Damage max stamina
  • Decrease carrying capacity
  • Decrease personality
  • Damage max health

The effects would also be slightly different depending on the intake method, and the quality of skooma. The quality would be determined as is stated in the lore, by which part of the nightshade plant was used; roots produce the best, flowers and berries produce a more fragrant skooma, and leaves are worst and decrease lifespan. This is because nightshade is poisonous, but contains a chemical that enhanced the effects of moon sugar. The roots contain the most.

EDIT: Does anyone know how the skooma is crystallized?
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Nicole Elocin
 
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Post » Fri May 18, 2012 10:06 am

One thing I was possibly wondering about was adding in hist sap as well. Any thoughts?
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Mrs Pooh
 
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Post » Fri May 18, 2012 5:53 pm

No other input or ideas?
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xx_Jess_xx
 
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