[REQ] Skooma effects and addiction

Post » Tue May 15, 2012 1:50 pm

So, currently in the game Skooma simply gives 25 stamina, no negative effects, no crazy speed buff like in Oblivion. We know in Elder Scrolls Lore that Skooma is supposed to be a very powerful and addictive drug, which is illegal in Tamriel. Why would a potion that simply restores 25 stamina be illegal?

A mod needs to come in that gives it the effects that really make it live up to being an alluring and addictive drug. Speed boosts sure, and something like +500% stamina regen for the duration (like 2 hours), followed by reduction of stamina regen by like 90% for a duration that increases by 1 hour for every dose of skooma you use, starting at 12 hours of detox after the first dose. So basically, you'd be addicted, having to have skooma on all the time or you can't regen stamina at all, but if you keep feeding your fix, you run at faster speed and have near unlimited stamina.

Any crazy visual intoxication effects would be welcome as well, get creative!
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Jacob Phillips
 
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Post » Tue May 15, 2012 1:19 pm

anyone planning on doing something along these lines? I don't think I could do anything myself. Maybe with the creation kit I could add some effects but nothing visual and probably not the withdrawal effects.
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Inol Wakhid
 
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Post » Tue May 15, 2012 7:10 pm

yes this would be awesome

wats the point of going to the Inn getting some ale if it has no effects

but yes some1 will make this mod

whenever bethesda decide to give us the CK
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Dawn Farrell
 
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Post » Tue May 15, 2012 4:16 pm

Maybe with the creation kit I could add some effects but nothing visual and probably not the withdrawal effects.
From what you describe, the withdrawal effects would require scripting. The whole thing would actually just so you could include withdrawal effects.

Also, seems like if you keeping feeding your fix there should be a compounded negative effect. Otherwise there's no penalty from continuously using the drug, only for trying to get off it.
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Eileen Collinson
 
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Post » Tue May 15, 2012 10:27 am

From what you describe, the withdrawal effects would require scripting. The whole thing would actually just so you could include withdrawal effects.

Also, seems like if you keeping feeding your fix there should be a compounded negative effect. Otherwise there's no penalty from continuously using the drug, only for trying to get off it.

Hmm, maybe lowering max magicka permanently by an amount per dose.. and even crazier.. once you get down to 0 max magicka, it starts lowering max health per dose? Waste away your mind, then your body lol.
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Emily abigail Villarreal
 
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Post » Tue May 15, 2012 1:34 pm

As a former narcotics abuser (and still having friends that do it), I'd say from experience it would be more likely to waste your body first. Or even simultaneously, at least to a point. Weight loss/strength decrease would be rapid at first, and then the mental issues would start to surface. The latter usually occurs from constant heavy usage (but yes there are exceptions, particularly for massive single doses of certain drugs; I'm just generalizing). Also, once you stop using, it's your body that usually recovers first. Mental effects can take considerably longer to repair; sometimes the damage is even permanent.

Since this is going to require a script anyway, adding in a more complex method of detrimental effects wouldn't require too much extra work.
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Stacey Mason
 
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Post » Tue May 15, 2012 6:44 pm

As a former narcotics abuser (and still having friends that do it), I'd say from experience it would be more likely to waste your body first. Or even simultaneously, at least to a point. Weight loss/strength decrease would be rapid at first, and then the mental issues would start to surface. The latter usually occurs from constant heavy usage (but yes there are exceptions, particularly for massive single doses of certain drugs; I'm just generalizing). Also, once you stop using, it's your body that usually recovers first. Mental effects can take considerably longer to repair; sometimes the damage is even permanent.

Since this is going to require a script anyway, adding in a more complex method of detrimental effects wouldn't require too much extra work.

Possibly, but you don't want it to be so detrimental that people just simply won't use it ever, or will mod the negative effects out.
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Alexandra Louise Taylor
 
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Post » Tue May 15, 2012 11:27 am

Possibly, but you don't want it to be so detrimental that people just simply won't use it ever, or will mod the negative effects out.
Didn't mean to insinuate it needs to be like real life to that extent, just giving you some unfortunate personal experience to help make the effects with some "realism" to help guide the scripting.

On the other hand, if using skooma gives a really benefit from use, you'd want to have at least some consequence that's bad enough to discourage from using the skooma *all* the time.

Alternately, there could be two versions. One that's more like a "cheat" in that the player gets lots of benefit and little detrimental side effects, and one that behaves more like a real drug. I'm sure there would be plenty of players that would prefer one or the other.
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Rik Douglas
 
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Post » Tue May 15, 2012 6:53 pm

Skooma does have negative effects they just forgot to put them in. I was on a guild quest in some dwemer ruins and ran across some dead kajiit. Their journal said they came here to get his friend off skooma and that he only brought a few bottles, the next entry says he ran out and the other travellers are starting to notice his friend changing.

I found an empty skooma bottle and thought I want some....

So I found skooma and it made me Run longer, Jump more, Run faster(just game me stamina) with no ill effects.....wtf
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Pumpkin
 
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Post » Wed May 16, 2012 1:30 am

Didn't mean to insinuate it needs to be like real life to that extent, just giving you some unfortunate personal experience to help make the effects with some "realism" to help guide the scripting.

On the other hand, if using skooma gives a really benefit from use, you'd want to have at least some consequence that's bad enough to discourage from using the skooma *all* the time.

Alternately, there could be two versions. One that's more like a "cheat" in that the player gets lots of benefit and little detrimental side effects, and one that behaves more like a real drug. I'm sure there would be plenty of players that would prefer one or the other.

Well, with it permanently damaging magicka and then health, you'd find warriors and thieves abusing it until they depleted their magicka pool, then they have to decide, do I continue to use it and waste away, or do I go through the painfully long process of detoxing after having built up 100+ hours of being unable to regen stamina? To me it makes sense that there's a point where the line is crossed and the drug you were using really started impacting your health and the dependence becomes more apparent. Since Skooma is limited in supply and most often you'd have to steal for it, that's one limit to it that kind of mimics life.
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Amysaurusrex
 
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Post » Tue May 15, 2012 4:12 pm

Well, with it permanently damaging magicka and then health, you'd find warriors and thieves abusing it until they depleted their magicka pool, then they have to decide, do I continue to use it and waste away, or do I go through the painfully long process of detoxing after having built up 100+ hours of being unable to regen stamina? To me it makes sense that there's a point where the line is crossed and the drug you were using really started impacting your health and the dependence becomes more apparent. Since Skooma is limited in supply and most often you'd have to steal for it, that's one limit to it that kind of mimics life.

^^ this coupled with a higher price for skooma from the traders roaming the land. would be sweet if it was the ultimate buff followed by the ultimate debuff once you stop using it.

would be cool if there was some sort of detox place in game that works like the jails where you can pay a high amount of gold to go to the "clinic" and "serve" out the detox. what would be pretty cool with that too. is the people who opt for this method might reoffend with addiction simulating the chance of failure with detox methods. a good place for such a detox place would be the temple of kynnareth.
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Matt Fletcher
 
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