Skyrim and DAZ Studio.

Post » Wed May 16, 2012 6:59 am

Would it be possible to use DAZ Studio with the Skyrim Creation kit when it comes out?


Thanks all for the replies.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Wed May 16, 2012 9:07 pm

Does it do any model creation or mapping? A quick google seems to reveal that it is mostly a posing program, which would make it largely useless. It also doesn't have a nif exporter, so you'd have to export it as obj and then convert the obj to nif in another program.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Wed May 16, 2012 5:40 pm

Does it do any model creation or mapping? A quick google seems to reveal that it is mostly a posing program, which would make it largely useless. It also doesn't have a nif exporter, so you'd have to export it as obj and then convert the obj to nif in another program.

it has a decimator plugin that allows exportation to games and also does animation and to get more information go to http://www.daz3d.com/i/products/daz_studio?
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed May 16, 2012 11:30 am

Unlikely, unless you buy game licences. Standard DAZ licences preclude the meshes being used in games.

Playing with DAZ will help you to understand more about textures and creating normal maps.

If you looking to create meshes you are better off look at a modelling program. I know a lot of people here use Blender, personally I find Blender difficult to use.

You could look at Wings 3D if it's still around. Personally I like Hexagon and Zbrush for creating meshes(or should I say attempting to create meshes) lol

On using DAZ they do have a product called Decimator that allows you to reduce poly's in a mesh but you would require a mesh that you have permission to use in the game before it would be of any use. Also Texture atlas which could be useful...

Sorry, crossposted.

Decimator is useful for reducing poly's.

I believe that you can create animations and export them as bvh files. From memory it has been used for Oblivion by some people IIRC...
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Wed May 16, 2012 2:54 pm

The short answer is yes. It's possible...privately. As mentiond you can't release a mod because of licences issues. Privately it was done for Oblivion.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Wed May 16, 2012 10:51 am

Uhh, you can't actually 'make' models in DAZ last I checked... And Yes I know it could be used for Animations (wouldn't hurt any) but you'd need gamesass version of there skeleton to even make it work... (no Idea if thats compatable at all) The Paid for version that Daz is definately based off of... Doesn't even allow creation of stuff for it.

Hopefully, this construction kit actuall lets people create animations in it, and possibly models... But thats to good to be true. (nor have they shown any inclination towards that) But it would be a great step as it currently is, not legal for them to release any export tools for there game engine models/animations, due to gamebyro's grip on it. (we'd actually have to pay like, 10 grand to get the real deal, maybe more). kinda suprised actually that Gamebyro/nif havent' prosude any of the modders for actually making custom models yet....
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Wed May 16, 2012 1:53 pm

The short answer is yes. It's possible...privately. As mentiond you can't release a mod because of licences issues. Privately it was done for Oblivion.


So basically if I made a mod using DAZ I wouldn't be able to release it?
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Wed May 16, 2012 7:16 pm

So basically if I made a mod using DAZ I wouldn't be able to release it?
Uhh, you can't actually 'make' models in DAZ last I checked... And Yes I know it could be used for Animations (wouldn't hurt any) but you'd need gamesass version of there skeleton to even make it work... (no Idea if thats compatable at all) The Paid for version that Daz is definately based off of... Doesn't even allow creation of stuff for it.

You can create basic primitives and use those to build items using the deform tool but you are right that it isn't a modeller. IIRC there were people who used bvh animations and had a method for attaching the Beth rigging. Not sure how it was done but I do know that there were animation mods released. So it is possible...

I'm not sure what you mean by the paid version that DAZ is based off do you mean DS4 Pro? That comes with content creation tools for products that can be used in DS. The main difference between Standard and Pro is access to the different plug-ins most of which can or will be able to be bought separately.

These tools wouldn't be of much use to someone who is planning to mod for Skyrim. They are mainly for adding morphs and weight mapping the meshes.

There are some game tools like the Decimator and the Texture Atlas(both of which I own) that are aimed at people who are creating Indie Games.

Just to clarify the licensing comment I made earlier DAZ does not allow items sold using the Gaming licence to be used in mods.

Hopefully, this construction kit actuall lets people create animations in it, and possibly models... But thats to good to be true. (nor have they shown any inclination towards that) But it would be a great step as it currently is, not legal for them to release any export tools for there game engine models/animations, due to gamebyro's grip on it. (we'd actually have to pay like, 10 grand to get the real deal, maybe more). kinda suprised actually that Gamebyro/nif havent' prosude any of the modders for actually making custom models yet....
Let's hope they don't go down that track...maybe they feel that having a modding community enhances their engines saleablity.

Edit to add: It would depend on what you were using DS for. If you create something using the primitives and exported them as an object you could use it. If you were using available models you would have to get permission from the creator.

I have asked for permission on behalf of someone to use a dress model that was released as a freebie which the creator agreed to.

However on the whole if you used DS or Poser models you would be told no by most vendors who create items.

As most of the items come with an object file you wouldn't need to actually use DS for this.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Wed May 16, 2012 10:21 pm

I wanted to use it for myself and not release anything, just didn't know if it was possible. I can post a couple of pics to show you why I asked.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed May 16, 2012 12:41 pm

No, I don't think Daz Studio would work for you. AFIK, Daz Studio has no bethesda toolset plugins and Daz Productions' collada format from studio will be a PITA going to a big program. Daz Studio can't even model, so you have to work with pre generated. I dout Daz Studio will even be able to read the format that Bethesda uses for bones/rigging.

In the end you'd still need to use a program with Bethesda plug-ins like 3dsMax or other biger packages. Since Daz reads Poser format, your better off bringing the .obj file into a program that will work. And without the model author's approval, you'll only be making something personal.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed May 16, 2012 8:36 pm

No, I don't think Daz Studio would work for you. AFIK, Daz Studio has no bethesda toolset plugins and Daz Productions' collada format from studio will be a PITA going to a big program. Daz Studio can't even model, so you have to work with pre generated. I dout Daz Studio will even be able to read the format that Bethesda uses for bones/rigging.

In the end you'd still need to use a program with Bethesda plug-ins like 3dsMax or other biger packages. Since Daz reads Poser format, your better off bringing the .obj file into a program that will work. And without the model author's approval, you'll only be making something personal.
Agree with this...DAZ's rigging is their own version of weightmapping and rigging Skeletons.

If you can't afford 3dsMax(like many of us) Blender is probably your best option.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Wed May 16, 2012 9:05 am

Thanks alot for the help.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Wed May 16, 2012 1:13 pm

You can create basic primitives and use those to build items using the deform tool but you are right that it isn't a modeller. IIRC there were people who used bvh animations and had a method for attaching the Beth rigging. Not sure how it was done but I do know that there were animation mods released. So it is possible...

I'm not sure what you mean by the paid version that DAZ is based off do you mean DS4 Pro? That comes with content creation tools for products that can be used in DS. The main difference between Standard and Pro is access to the different plug-ins most of which can or will be able to be bought separately.
Poser is what I was thinking of.
They are practically the same thing, only DAZ is free, and Poser isn't.. though I think DAZ has replaced Poser now.

T
hese tools wouldn't be of much use to someone who is planning to mod for Skyrim. They are mainly for adding morphs and weight mapping the meshes.
Yeppers.


Let's hope they don't go down that track...maybe they feel that having a modding community enhances their engines saleablity.

Are you saying, you DON'T want them to include modeling/animation editing in there Creation Kit? cause... IF they did, that would be, IMO a great thing.
It allows people who DO NOT own the 3d modeling programs (the good ones) to make things. It'll simplify the process/bug shooting emensely, and it would also mean, no pesky 3rd party exporters requiring just to make a simple item. IT could also lead to easier modding of items already in-game without hackinginto the BSA files, ect, ect. gotta admit, alot of the '3d models' being made for morrowind/oblivion/fallout, relaly do fall under the 'hack' category just to be able to get it into the game! (but beths cool about not going after people, and I guess gamebyro/netimmerse, don't care, are led by blind mice. :P)
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Wed May 16, 2012 5:44 pm

Poser is what I was thinking of.
They are practically the same thing, only DAZ is free, and Poser isn't.. though I think DAZ has replaced Poser now.

T
Yeppers.
They are different in places. Your final comment about DAZ replacing Poser would cause flame wars if said in other forums.
DS has many different versions. If you buy the pro (like I have) it is not free.



Are you saying, you DON'T want them to include modeling/animation editing in there Creation Kit? cause... IF they did, that would be, IMO a great thing.
No, I was commenting on your statement about suing modders. I would hate to see that happen.
It allows people who DO NOT own the 3d modeling programs (the good ones) to make things. It'll simplify the process/bug shooting emensely, and it would also mean, no pesky 3rd party exporters requiring just to make a simple item. IT could also lead to easier modding of items already in-game without hackinginto the BSA files, ect, ect. gotta admit, alot of the '3d models' being made for morrowind/oblivion/fallout, relaly do fall under the 'hack' category just to be able to get it into the game! (but beths cool about not going after people, and I guess gamebyro/netimmerse, don't care, are led by blind mice. :P)
It would be great to have an easier way to get models into the game. That said I don't see it happening. Mainly because 3D modellers are very different to the construction kits we've had in the past and I don't see how they could be merged without great expense. To do that would probably require Bethesda to shift to a different game engine entirely one that already allows creation of objects within the engine. However we are shifting into a totally different topic that I freely admit I am not an expert in.

cheers

Pen
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Wed May 16, 2012 10:31 pm

Unlikely, unless you buy game licences. Standard DAZ licences preclude the meshes being used in games.


I think it depends on if he's going to be getting paid or not.

He needs to look into it more, because there's the possibility that he would only need the game licenses if he was going to charge money for his mods.

Reaper, ((Audio program, and one of the best DAWs out there) is free, and you can continue to use it for free, however, you can buy it, with 2 choices,
for $60 or for $225, depending on your usage.

The $60 license for reaper applies to these people:

You are an individual, using REAPER only for personal use.
You are an individual or business, using REAPER for commercial use, and the yearly gross revenue does not exceed USD $20,000.
You are an educational or non-profit organization.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Wed May 16, 2012 3:55 pm

I don't know anything about Reaper. I do know how the DAZ store licences and other Poser store licences work.

You can only create renders or animations you are not allowed to release the meshes anywhere on the net. It is strongly frowned upon and people in the past have had to remove mods that use Poser/DAZ models.

Even the gaming licences sold at DAZ store preclude their use in modding whether the modder gets paid or not.

The only way to get permission to use any of these meshes is to approach the creator/owner of the mesh and request permission.

It does not depend on whether or not the modder gets paid. The licence you get when you buy these models precludes using them in anything in which the mesh can be extracted.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Wed May 16, 2012 11:13 pm

It does not depend on whether or not the modder gets paid. The licence you get when you buy these models precludes using them in anything in which the mesh can be extracted.

Wow, that's a really strict license!
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Wed May 16, 2012 6:57 pm

Wow, that's a really strict license!
Yes, it is...but that said the people who create these meshes don't get a lot of money for them. They could and some do, sell them for more on Turbo Squid with less features. Many of these people are trying to survive at the moment and still be able to create 3D for a living.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm


Return to V - Skyrim