So basically if I made a mod using DAZ I wouldn't be able to release it?
Uhh, you can't actually 'make' models in DAZ last I checked... And Yes I know it could be used for Animations (wouldn't hurt any) but you'd need gamesass version of there skeleton to even make it work... (no Idea if thats compatable at all) The Paid for version that Daz is definately based off of... Doesn't even allow creation of stuff for it.
You can create basic primitives and use those to build items using the deform tool but you are right that it isn't a modeller. IIRC there were people who used bvh animations and had a method for attaching the Beth rigging. Not sure how it was done but I do know that there were animation mods released. So it is possible...
I'm not sure what you mean by the paid version that DAZ is based off do you mean DS4 Pro? That comes with content creation tools for products that can be used in DS. The main difference between Standard and Pro is access to the different plug-ins most of which can or will be able to be bought separately.
These tools wouldn't be of much use to someone who is planning to mod for Skyrim. They are mainly for adding morphs and weight mapping the meshes.
There are some game tools like the Decimator and the Texture Atlas(both of which I own) that are aimed at people who are creating Indie Games.
Just to clarify the licensing comment I made earlier DAZ does not allow items sold using the Gaming licence to be used in mods.
Hopefully, this construction kit actuall lets people create animations in it, and possibly models... But thats to good to be true. (nor have they shown any inclination towards that) But it would be a great step as it currently is, not legal for them to release any export tools for there game engine models/animations, due to gamebyro's grip on it. (we'd actually have to pay like, 10 grand to get the real deal, maybe more). kinda suprised actually that Gamebyro/nif havent' prosude any of the modders for actually making custom models yet....
Let's hope they don't go down that track...maybe they feel that having a modding community enhances their engines saleablity.
Edit to add: It would depend on what you were using DS for. If you create something using the primitives and exported them as an object you could use it. If you were using available models you would have to get permission from the creator.
I have asked for permission on behalf of someone to use a dress model that was released as a freebie which the creator agreed to.
However on the whole if you used DS or Poser models you would be told no by most vendors who create items.
As most of the items come with an object file you wouldn't need to actually use DS for this.