Skyrim and Tesselation

Post » Sat Feb 19, 2011 1:20 am

For test tesslation and if your video card support it, download Heaven benschmark
http://unigine.com/download/


A bit easier:

ATi Radeon 5xxx series / Nvidia GeForce GTX 4xx (and up) supports it.
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Mrs. Patton
 
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Post » Sat Feb 19, 2011 6:19 am

At this point, we can't say, though I don't expect Skyrim to use any Direct X 11 features, I wouldn't even count on Direct X 10, but I could be mistaken.

Looking at the screenshots, I'm definately not seeing it, though it could just be that the screenshots are taken on consoles, or meant to represent what players can expect from the game on consoles, so if there are any optional Dirext X 11 features, they've simply been disabled for the screenshots. But even if I had a computer that supported such technology at this time, I wouldn't get my hopes up about it.

In any case, it seems to me that this isn't really a technology that so many games have fully taken advantage of yet, and I could certainly see it not being in Skyrim, maybe we'll see it in Fallout 4 or the Elder Scrolls VI though.
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GEo LIme
 
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Post » Fri Feb 18, 2011 9:51 pm

A bit easier:

ATi Radeon 5xxx series / Nvidia GeForce GTX 4xx (and up) supports it.

The Radeon 2xxx-4xxx have hardware tesselation support as well, but that feature wasn't strictly standardized until DX11. In fact, the Radeon 2xxx-4xxx tesselation is incompatible with the DX11 specification.
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Alex Vincent
 
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Post » Sat Feb 19, 2011 2:31 am

The Radeon 2xxx-4xxx have hardware tesselation support as well, but that feature wasn't strictly standardized until DX11. In fact, the Radeon 2xxx-4xxx tesselation is incompatible with the DX11 specification.


I don't care the slightest about other hardware tessellation solutions. I'm talking (and we are talking here) about the DX11' one.
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stevie trent
 
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Post » Sat Feb 19, 2011 5:11 am

Sorry but you're a PC in what is now a console world :P
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Darren
 
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Post » Fri Feb 18, 2011 11:07 pm

No. The game is dx9. They have already confirmed its dx9.
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Marnesia Steele
 
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Post » Sat Feb 19, 2011 2:30 am

Sorry but you're a PC in what is now a console world :P


http://software.intel.com/en-us/blogs/2010/04/19/hear-that-knocking-sound-its-pc-gaming/
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Kelsey Anna Farley
 
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Post » Sat Feb 19, 2011 8:36 am

Look at p. 52 GI-article. Very flat ground and hay-roof with very very little depth.
That is proof there is no tessellation. It would look soooo much better.
On that pic, it just looks flat and unrealistic. Kind of ugly in my honest opinion.

I'm hoping for at least tessellation support by DX 11.
And I'm hoping for something like maybe http://www.youtube.com/watch?v=gcAsJdo7dME to increase depth if tessellation is not in.


The screens we have seen from all the mags are 360 screens, of course there is no tessellation on the 360. I think that the PC version will more than likely have tessellation.
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^~LIL B0NE5~^
 
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Post » Sat Feb 19, 2011 2:17 am

Bah, Tessellation...what Skyrim really needs is http://developer.nvidia.com/object/optix-examples.html :)

Hey, I can even run some of those demos with a 9600GT even at 7 fps...that in the default (pretty small) windowed mode, of course :D

P.D: My favourite one is "Cook"...it looks simply amazing.
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Alan Cutler
 
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Post » Sat Feb 19, 2011 10:08 am

Bah, Tessellation...what Skyrim really needs is http://developer.nvidia.com/object/optix-examples.html :)

Hey, I can even run some of those demos with a 9600GT even at 7 fps...that in the default (pretty small) windowed mode, of course :D

P.D: My favourite one is "Cook"...it looks simply amazing.


Yeah, if only it was possible at this time lol. I can't wait for the day when raytracing is as common as bump mapping *drifts off into a daydream*
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Miragel Ginza
 
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Post » Sat Feb 19, 2011 12:23 am

Yeah, if only it was possible at this time lol. I can't wait for the day when raytracing is as common as bump mapping *drifts off into a daydream*


Well, having in mind this:

The OptiX engine runs entirely on the NVIDIA CUDA compute architecture, with its performance scaling linearly as the number of CUDA cores increase within the GPU. The latest "Fermi" class GPUs deliver between 2-4 times the performance over previous GT200 generation GPUs, which in turn are 3 to 4 times faster than the G80 generation of GPUs.


...and doing some maths:

9xxx: 1-7 fps.
GT2xx: 1 or 7x3 or 4 : 3 fps (at worst), 28 fps (at best).
GTX 4xx: 3 or 28x2 or 4: 6 fps (at worst), 112 fps (at best).
GTX 5xx: Slightly better than the GTX 4xx. (7 fps at worst, 120 fps (or so) at best).

Well, that having in mind that the base is my old, crappy 9600GT, and that's in default windowed mode, but the progression seems promising, isn't it? I'd say that in abouuuut.......3 or 4 GPU generations it could be possible :)

EDIT: Fixed "worst" numbers, due to a error in the first one that mistook all upper proccess.
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Lyndsey Bird
 
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Post » Fri Feb 18, 2011 11:34 pm

Don't forget Radeon HD 6xxx series supports dx11 too (That's what I have :wink_smile: )
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Flutterby
 
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Post » Sat Feb 19, 2011 9:17 am

Thinking about it, tessellation makes me think of displacement mapping.
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Nathan Hunter
 
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Post » Sat Feb 19, 2011 6:04 am

Tessellation works on everything. Not sure how it's calculated though, if it's based on height maps or whatnot.


height maps.

Well, that having in mind that the base is my old, crappy 9600GT, and that's in default windowed mode, but the progression seems promising, isn't it? I'd say that in abouuuut.......3 or 4 GPU generations it could be possible :)


Yep and I'll be waiting for that day and when it arrives I'll stroke out from all the shiny goodness. It's just so far away though :sadvaultboy:
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Sanctum
 
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Post » Sat Feb 19, 2011 8:09 am

I hope so, because my computer can handle it.
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xx_Jess_xx
 
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Post » Sat Feb 19, 2011 8:46 am

To be honest, I have a ATI Radeon 5870 and can play Bad Company 2 on full settings and it's just as fun to play it on my PS3 version. I wouldn't mind it, but I'd rather them focus on getting the gameplay right. Which is what it sounds like they're doing.
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Racheal Robertson
 
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Post » Sat Feb 19, 2011 9:30 am

To be honest, I have a ATI Radeon 5870 and can play Bad Company 2 on full settings and it's just as fun to play it on my PS3 version. I wouldn't mind it, but I'd rather them focus on getting the gameplay right. Which is what it sounds like they're doing.

Well its not like the guy working on graphics is also the guy in charge of game play, so having him (continue) working on graphics isn't taking away precious time to work on game play.
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Samantha Mitchell
 
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Post » Sat Feb 19, 2011 3:33 am

Well its not like the guy working on graphics is also the guy in charge of game play, so having him (continue) working on graphics is taking away precious time to work on game play.


I agree. We'll just have too wait and see.
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Georgia Fullalove
 
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Post » Sat Feb 19, 2011 9:09 am

Yep and I'll be waiting for that day and when it arrives I'll stroke out from all the shiny goodness. It's just so far away though :sadvaultboy:


Well, having in mind that a game engine that uses Real-time Raytracing has to calculate not only each ray of light per pixel, but also it's effects in the environment (reflections, refractions...), plus all the other common 3D stuff (everything relating models, textures, landscape, etc)...I'd say 3-4 GPU generations is even too soon :D

What it'd be even cooler is a 3D engine that would use raytracing in a completely procedural environment (models/textures). Amazing graphics in less than 10 mbs of disk space! All done with algorithms and hardcoe GPU power! :D
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Mimi BC
 
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Post » Sat Feb 19, 2011 2:52 am

Well, having in mind that a game engine that uses Real-time Raytracing has to calculate not only each ray of light per pixel, but also it's effects in the environment (reflections, refractions...), plus all the other common 3D stuff (everything relating models, textures, landscape, etc)...I'd say 3-4 GPU generations is even too soon :D

What it'd be even cooler is a 3D engine that would use raytracing in a completely procedural environment (models/textures). Amazing graphics in less than 10 mbs of disk space! All done with algorithms and hardcoe GPU power! :D


I want some tron crap going on in my lifetime, I want to be in the game :celebration:
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Tania Bunic
 
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Post » Sat Feb 19, 2011 2:57 am

I want some tron crap going on in my lifetime, I want to be in the game :celebration:


Well, I'd say we'll definitively see it done for sure in....20 or 30 years aprox. At least if a WW doesn't break up in the meantime :P
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Josh Lozier
 
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