[Relz] Skyrim Coin Replacer

Post » Thu May 24, 2012 5:35 am

Skyrim Coin Replacer v1_6
By: TheDamned

http://skyrim.nexusmods.com/downloads/file.php?id=8611
http://www.mediafire.com/?r50zrv2hmrpic7c


ScreenShots
http://img42.imageshack.us/img42/493/dwemercoinfrontv02.png
http://img545.imageshack.us/img545/6827/dwemercoinbackv02.png
http://img821.imageshack.us/img821/833/nordcoinfront.png
http://img811.imageshack.us/img811/2690/nordcoinback.png
http://img717.imageshack.us/img717/1796/nordcoinnatural.png (this is just for show purposes, actual placement follows Bethesda's orginal placement)
http://img825.imageshack.us/img825/9379/skyrimcoinreplacercompa.png


Overview
This mod will replace all the out-of-place coins in the world of Skyrim with more appropriate ones.

I speak, of course, of the gold Septims found inside Dwemer and Ancient Nordic Ruins. As this mod evolves, I may include additional specialized coins as well (Thalmor and Stormcloak as examples).


What's in this package?
* 2 New Misc items, Harald (Ancient Nord Coin) and Dumac (Dwemer Coin), both with their own custom textures.
* Replacements for all lootable coins inside Ancient Nord and Dwemer ruins using the respective new coins
* Both Coins can be dropped from the inventory, sold, or stored in containers.
* Both Coins have weight of 0.05 (displayed as 0 in-game)
* Haralds are worth 5 Septims and Dumacs are worth 10 Septims
* 2 New Smelting recipies: 20 Haralds can be smelted into a Silver Ingot and 20 Dumacs can be smelted into an Ebony Ingot.


Installation
1) Put the "textures", "scripts" and "meshes" folders into your Skyrim Data folder (say yes when it asks you to merge folders).
2) Place the .esp file in your Data folder and make sure it is checked off in the launcher's "Data Files" section.


Updating
1) Follow the installation instructions. Overwrite any necessary files.
2) NOTE: If updating from version 1_0 to 1_5 the game will warn you that your game relies on content that is no longer present. This should not affect your game at all (this was due to me changing the name of the ESP so that future updates will not conflict).


Uninstallation
1) Delete the "SkyrimCoinReplacer" folders from your "textures"(data/textures/) and "meshes"(data/meshes/) folders
2) Delete the "CoinWeight.pex" file from your "Scripts" folder.
3) Delete the "SkyrimCoinReplacer.esp"


Known Issues
- Because of how the script for Coin Weight works, your carry weight will not update until you close any menus.


Incompatibilities
- To get this mod to work I had to modify all the chest loot lists in Dwemer and Ancient Nord ruins.
- I also replaced all the Septims and Coin Purses located in Dwemer and Ancient Nord ruins.
- In order to get Draugr to drop Haralds instead of Septims I also had to modify their leveled list for their death loot.

Thus this mod will be incompatible with any mod that does the same.

PM or Email if you would like a full list of all vanilla assets that were altered.


To-do List
* Change the meshes for Haralds and Dumacs to further differentiate them from other coins
* Create a Thalmor Coin
* Create a Stormcloak Coin (maybe?)
* Other Specialized Coins?
* Improvements/bug fixes


Changelog
v1_6: - Fixed "Hail Sithis" bug (thanks eMWu)
- Reduced Harald drop rate by about half
- Increased amount of Haralds needed to make a Silver Ingot to 40
- New Script allows coins to have weight but also be picked up in stacks like Arrows/Gold (thanks algaeb)
v1_5: - Ancient Nord Coins now named "Harald" (thanks becauseihadto)
- Dwemer Coins now named "Dumac" (thanks becauseihadto)
- Gold is now named "Septim" (to keep with the named-coin theme)
- Haralds will now drop from all Draugr enemies (this includes Dragon Priests)
- 20 Haralds can be melted down to form 1 Silver Ingot (thanks No_Aardvarks_Allowed and becauseihadto)
- 20 Dumacs can be melted down to form 1 Ebony Ingot (thanks No_Aardvarks_Allowed and becauseihadto)
- Haralds are now worth 5 (down from 10)
v1_0: - Official release. All Septims inside both Dwemer and Nord ruins have been replaced
v0_4: - Changed all *lootable* coins inside Dwemer and Nord ruins to the new items
v0_3: - Properly compressed the Normal Map for Dwemer Coin
Created a Nord version of the Septim replacement texture
v0_2: - New High Quality Normal Map for Dwemer Coin
v0_1: - Initial Release


Credits
Thanks to No_Aardvarks Allowed and becauseihadto for the Smelting Recipe idea.
Thanks to becauseihadto for the coin names
Thanks to algaeb for the weight script idea.
Thanks to all users who pointed out bugs/balance ideas
Thanks to Bethesda for this awesome game and the Creation Kit.


Legal and Usage
DO NOT use these textures in your own mod without my permission!
DO NOT use this mod as a part of any other mod without my permission!

Feel free to contact me via:

PM = @ the Bethesda Skyrim forums (Thedamned)
Email = arsailor89@yahoo.com
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Lakyn Ellery
 
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Post » Thu May 24, 2012 8:42 am

Awesome! Do the dwemer coins look like those in Morrowind? Or use motifs from the Rourken Clan?
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Marquis deVille
 
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Post » Thu May 24, 2012 5:19 am

Interesting idea. Before/after screenshot and Nexus and Workshop availability?
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Jonathan Braz
 
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Post » Thu May 24, 2012 4:30 am

Awesome! Do the dwemer coins look like those in Morrowind? Or use motifs from the Rourken Clan?
I do not have Morrowind, and I could not find a picture of the coins in that game :(
If someone can find a good picture for me to go off of, I would be happy to do that.

Interesting idea. Before/after screenshot and Nexus and Workshop availability?
Working on that...accidently hit post instead of "preview" :doh:
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Sophh
 
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Post » Thu May 24, 2012 5:02 am


Working on that...accidently hit post instead of "preview" :doh:
Haha, happens to everyone. Instant dl. Looks fantastic. I'm curious how did you achieve this?
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lauren cleaves
 
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Post » Thu May 24, 2012 2:04 am

They look great! I'll definitely give them a try once they get up on Nexus or Workshop or another trusted modding site. No offense, but I'm just a little anol when it comes to download files from sources like mediafire or megaupload (before it was taken down) especially mod related files.

Also: re leveled lists - shouldn't Wrye Bash's bashed patch take care of any levelled list problems? Though I think your mod right now is the only one that modifies that particular list, but once things get more complex....

http://elderscrolls.wikia.com/wiki/Dwemer_Coin I could find of a picture of Morrowind's Dwemer coin (I think, its been a while since I seen one in game). I'm sure someone whose actually playing the game right now could do a better picture (with both sides) than that.
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Elina
 
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Post » Thu May 24, 2012 5:18 am

I do not have Morrowind, and I could not find a picture of the coins in that game :(
If someone can find a good picture for me to go off of, I would be happy to do that.


Working on that...accidently hit post instead of "preview" :doh:
Unfortunately the biggest picture i could find is this:
http://www.uesp.net/wiki/File:MW_Icon_MI_Dwemer_Coin.png
They look like they are made out of silver or pewter.
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Spaceman
 
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Post » Thu May 24, 2012 8:44 am

Haha, happens to everyone. Instant dl. Looks fantastic. I'm curious how did you achieve this?

Achieve what? The textures or getting them in the game?

They look great! I'll definitely give them a try once they get up on Nexus or Workshop or another trusted modding site. No offense, but I'm just a little anol when it comes to download files from sources like mediafire or megaupload (before it was taken down) especially mod related files.

Also: re leveled lists - shouldn't Wrye Bash's bashed patch take care of any levelled list problems? Though I think your mod right now is the only one that modifies that particular list, but once things get more complex....

http://elderscrolls.wikia.com/wiki/Dwemer_Coin I could find of a picture of Morrowind's Dwemer coin (I think, its been a while since I seen one in game). I'm sure someone whose actually playing the game right now could do a better picture (with both sides) than that.

Not sure if Wrye Bash would fix this, I have very little knowledge with that program.

Unfortunately the biggest picture i could find is this:
http://www.uesp.net/wiki/File:MW_Icon_MI_Dwemer_Coin.png
They look like they are made out of silver or pewter.

Maybe someone who plays Morrowind can provide a good picture? :P

PS: Now on the http://skyrim.nexusmods.com/downloads/file.php?id=8611
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Cayal
 
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Post » Wed May 23, 2012 10:05 pm

My son has been asking for this since day one and I agree it will really help with immersion. Thanks.
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Mari martnez Martinez
 
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Post » Wed May 23, 2012 8:40 pm

Getting them in game. Stupid 30 Rock causing me to write incoherently. :tongue:

EDIT: In other words, did you edit the leveledlists or something else. I'm trying to figure out which Bash Tags this needs.


I've actually read the readme now... Nevermind. :biggrin:

EDIT: One note: Including version numbers in file names can cause issues if a mod were to add new perks, quests, usable items,etc. because the game won't actually know that it's the same mod. Since this mod doesn't, it's not an issue, but I just thought I'd bring it to your attention.
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Jessie Butterfield
 
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Post » Wed May 23, 2012 11:50 pm

Getting them in game. Stupid 30 Rock causing me to write incoherently. :tongue:

EDIT: In other words, did you edit the leveledlists or something else. I'm trying to figure out which Bash Tags this needs. :wink:
Right, *runs to open up Creation Kit*

- I edited every container I could find that was linked to Dwemer Ruins or Nordic Ruins. (crosses fingers they aren't used elsewhere in the game :P)
- I created new leveled lists that I then added to said containers
- I created 2 new miscitems (dur :P)
- I also had to create some new "Flora" entries (Coin Purses are classified as "Flora", lol)
- I had to changed all the hand placed coins in the Dwemer and Nordic Ruin cells

I think that about covers it
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Doniesha World
 
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Post » Thu May 24, 2012 12:32 pm

Right, *runs to open up Creation Kit*

- I edited every container I could find that was linked to Dwemer Ruins or Nordic Ruins. (crosses fingers they aren't used elsewhere in the game :tongue:)
- I created new leveled lists that I then added to said containers
- I created 2 new miscitems (dur :tongue:)
- I also had to create some new "Flora" entries (Coin Purses are classified as "Flora", lol)
- I had to changed all the hand placed coins in the Dwemer and Nordic Ruin cells

I think that about covers it
Cool thanks! For anyone who cares, this mod doesn't need any special Bash Tags probably needs delev (and maybe relev).

Also, did you see my note about file names?
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My blood
 
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Post » Thu May 24, 2012 9:21 am

So do the dwemer and nord coins act as septims and just add to ur septim/gold count? Or they cannot be used to purchase items from shops?
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Amanda Furtado
 
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Post » Thu May 24, 2012 12:16 pm

Cool thanks! For anyone who cares, this mod doesn't need any special Bash Tags probably needs delev (and maybe relev).

Also, did you see my note about file names?

Duly noted and corrected for the next upload.

So do the dwemer and nord coins act as septims and just add to ur septim/gold count? Or they cannot be used to purchase items from shops?

They are actually misc items. You can exchange them (sell them) for Septims, collect them, display them in your house, or completely ignore them if you'd like :tongue:
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Rude Gurl
 
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Post » Wed May 23, 2012 10:46 pm

Also I was wrong about Bash tags, it doesn't need any. :blush:
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Lavender Brown
 
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Post » Wed May 23, 2012 11:39 pm

http://dl.dropbox.com/u/46396473/DwemerCoin.jpg - Construction set preview, zoomed right in - I think I have a texture replacer, I don't remember vanilla having a pattern on it.


Any chance of a coin that is the same shape? I'm in the process of adjusting levelled lists and containers to my liking (well, to be more like Morrowind looting), and like yourself, I want Dwemer coins to replace the standard coins that can be found.

Failing that, can I use your mesh/textures in my mod? I would use your mod, but I want to adjust lists/containers myself, unless there is a tool out there that can undo the changes to containers and lists, and keep the new mesh IDs and placed coin replacements?
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Laura
 
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Post » Thu May 24, 2012 10:26 am

http://dl.dropbox.com/u/46396473/DwemerCoin.jpg - Construction set preview, zoomed right in - I think I have a texture replacer, I don't remember vanilla having a pattern on it.


Any chance of a coin that is the same shape? I'm in the process of adjusting levelled lists and containers to my liking (well, to be more like Morrowind looting), and like yourself, I want Dwemer coins to replace the standard coins that can be found.

Failing that, can I use your mesh/textures in my mod? I would use your mod, but I want to adjust lists/containers myself, unless there is a tool out there that can undo the changes to containers and lists, and keep the new mesh IDs and placed coin replacements?

I believe the image from the Morrowind dwemer coin is actually the "head" of the warrior depicted on the dwemer door engraving found in Morrowind:

http://www.uesp.net/wiki/File:DwemerDoor.jpg

Just rotate the coin and you'll see how the curves and such line up with the warrior's head. So I imagine you could use the dwemer door image above as a guide to create a higher-resolution recreation of the Morrowind dwemer coin. (Just don't copy the image directly; remember, you're not allowed to copy any vanilla assets from Morrowind to Skyrim.)
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Rachael Williams
 
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Post » Thu May 24, 2012 1:40 am

http://dl.dropbox.com/u/46396473/DwemerCoin.jpg - Construction set preview, zoomed right in - I think I have a texture replacer, I don't remember vanilla having a pattern on it.


Any chance of a coin that is the same shape? I'm in the process of adjusting levelled lists and containers to my liking (well, to be more like Morrowind looting), and like yourself, I want Dwemer coins to replace the standard coins that can be found.

Failing that, can I use your mesh/textures in my mod? I would use your mod, but I want to adjust lists/containers myself, unless there is a tool out there that can undo the changes to containers and lists, and keep the new mesh IDs and placed coin replacements?
Yeah I think I can do a less round mesh.

As for using the mod, it would probably be easiest to use the mesh/texture in your own mod than trying to pick mine apart. If you decide to release it I would appreciate being credited :)



I believe the image from the Morrowind dwemer coin is actually the "head" of the warrior depicted on the dwemer door engraving found in Morrowind:

http://www.uesp.net/wiki/File:DwemerDoor.jpg

Just rotate the coin and you'll see how the curves and such line up with the warrior's head. So I imagine you could use the dwemer door image above as a guide to create a higher-resolution recreation of the Morrowind dwemer coin. (Just don't copy the image directly; remember, you're not allowed to copy any vanilla assets from Morrowind to Skyrim.)
Yeah I totally see it. I'll see what I can come up with. No promises though :P
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Nathan Maughan
 
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Post » Thu May 24, 2012 1:07 am

This is fantastic. Now if only the damned books from the 2nd-4th Eras could be removed or changed as well...

Does this take into account all the Dwemer ruins and Nordic Ruins that are NOT inhabited by their native residents. Like the ones populated with bandits and the like. Does it replace every single septim in those places?

Also a few things worth noting. Dwemer coins were worth a good bit of Septims back in Morrowind. 10 seems small for them imo. But it might become to easy to become rich if you bump it higher. Maybe like 20?

EDIT-Dammit, Nexus is too busy to download from atm for me...
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Nathan Hunter
 
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Post » Thu May 24, 2012 1:58 am

Positively brilliant mod. It's the little aspects like this that, when executed well and implemented flawlessly, really add depth to the game. Thanks for the attention to detail and for making Skyrim a more realistic world!
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Anna S
 
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Post » Thu May 24, 2012 9:13 am

Been using this for a day or two now, and I love it!

Definitely something I'm going to poke makers of wide-reaching expansion mods to provide compatibility packs for, when they come along.

But since you modified th containers and not the levelled lists themselves, I don't see a lot of overhaul mods causing problems at least at first (most overhaul mods tend to alter levelled lists before they start touching containers).

In any case, awesome work. One of my favorite mods now.

The only thing I dislike is that because the items are not technically "gold", you can't pick up a stack of them with a single click, you have to click once, and then confirm how many you wish to take.

Minor issue, and probably not fixable, but it's the only complaint I have. :)
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lucile davignon
 
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Post » Thu May 24, 2012 9:36 am

I noticed a bunch of draugr still have septims on them, fyi. :cool:

Funny how this mod came out so soon, yet to the best of my knowledge, nothing has been made like it for Oblivion.
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Holli Dillon
 
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Post » Wed May 23, 2012 11:37 pm

I noticed a bunch of draugr still have septims on them, fyi. :cool:

Funny how this mod came out so soon, yet to the best of my knowledge, nothing has been made like it for Oblivion.

I had an Ayleid coin mod for Oblivion. :smile:

EDIT - As to the discussion to dwemer coin prices -- they were worth 10 in Morrowind as well, if I recall correctly.

EDIT2 - Nevermind, just checked the wiki, they were worth 50.

In any case, everything was worth more in Morrowind. (Daedric armor was like 20,000 gold or something) -- I think 10 fits Skyrim's pricing scheme pretty well.
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Esther Fernandez
 
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Post » Wed May 23, 2012 10:57 pm

Yep, I've used 10 value for Dwemer Coins, and 5 for Ancient Nord, but you can find more Nord coins then Dwemer, so it balances out. Total loot value would end up about the same, but selling to vendors will reduce the value, so overall, this reduces the amount of easy gold you can find.

TheDamned, I have indeed just used your mesh and textures, with the same path/file names, so if there's ever an update, there's no issues about updating cloned resources. Credit will be given, if I release what I've done.

I have changed both levelled lists and containers. Dwemer chests have dwemer coins and Dragur corpses/containers have the Nord coins. I didn't replace hand placed coins though. I've even set up my new levelled list system so that these coins can also appear rarely in other locations, after all, the player isn't the only person in the game world who investigates tombs and ruins.

Just wondering, did you change the various perks that allow you to find more gold? There are perk lists in containers that only spawn content if you have the perks. I didn't, but just wondering if you was aware of this?
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Gracie Dugdale
 
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Post » Thu May 24, 2012 1:21 am

Does this take into account all the Dwemer ruins and Nordic Ruins that are NOT inhabited by their native residents. Like the ones populated with bandits and the like. Does it replace every single septim in those places?

Also a few things worth noting. Dwemer coins were worth a good bit of Septims back in Morrowind. 10 seems small for them imo. But it might become to easy to become rich if you bump it higher. Maybe like 20?

EDIT-Dammit, Nexus is too busy to download from atm for me...

Indeed it does cover ruins not occupied by "native" inhabitants.

As for price I will probably just lower the value of Nord coins. This way will prevent too much excess gold should the player decide to sell them.

The only thing I dislike is that because the items are not technically "gold", you can't pick up a stack of them with a single click, you have to click once, and then confirm how many you wish to take.

Minor issue, and probably not fixable, but it's the only complaint I have. :)

I totally agree, sadly I don't think that is fixable, but I'll look into it.

I noticed a bunch of draugr still have septims on them, fyi. :cool:

Funny how this mod came out so soon, yet to the best of my knowledge, nothing has been made like it for Oblivion.

I totally forgot the draugr drop gold too, I'll have to change their leveled list for them to drop the new coins as well.

The idea came from a General Discussion thread and I've been waiting for the CK for about 2 months to make this mod :P

Yep, I've used 10 value for Dwemer Coins, and 5 for Ancient Nord, but you can find more Nord coins then Dwemer, so it balances out. Total loot value would end up about the same, but selling to vendors will reduce the value, so overall, this reduces the amount of easy gold you can find.

TheDamned, I have indeed just used your mesh and textures, with the same path/file names, so if there's ever an update, there's no issues about updating cloned resources. Credit will be given, if I release what I've done.

I have changed both levelled lists and containers. Dwemer chests have dwemer coins and Dragur corpses/containers have the Nord coins. I didn't replace hand placed coins though. I've even set up my new levelled list system so that these coins can also appear rarely in other locations, after all, the player isn't the only person in the game world who investigates tombs and ruins.

Just wondering, did you change the various perks that allow you to find more gold? There are perk lists in containers that only spawn content if you have the perks. I didn't, but just wondering if you was aware of this?

I didn't change the perks themselves, but if you have the perk (or are imperial) you wil indeed find more coins :)

Expect a new update tonight/ later today. Might not be able to get the mesh changes in but will definitely have all the CK changes.
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Symone Velez
 
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