So let me make plain now - I WILL be making another extensive combat mod, albeit with slightly different priorities. Obviously it's hard to know what will be possible till I get my mucky paws on the CK, and a look at the scripting language. UV wouldn't have been possible without OBSE, so here's hoping the CK at least has keypress detection...
In the short term, one challenge will be converting some of UV's animation assets into a skyrim friendly form. The new animations are not .kf files, so first question - does anybody know how to convert between .kf and the new format? (i'm at work now and the extension escapes me). I'm assuming this will be possible since they're both based on nif files. If that's feasible then it makes the next step a lot easier.
HeX
