Skyrim & culture...

Post » Sun Dec 30, 2012 8:26 am

Just wanted to give a little quick feedback, if the devs still frequent the forums like they used to...

First, congratulations are in order. IMO you created a really good game!

The thing that really stood out with Skyrim for me compared to the earlier games is how the culture of Skyrim was so beautifully expressed and integrated into the experience. It gave a flavour that was nearly non-existent in Oblivion where culture were a mishmash of everything and thus, somewhat paradoxically, becomes nothing. It felt bland. Morrowind was better than Oblivion in that aspect but still nowhere near Skyrim.

As a student of social anthropology I′m fascinated by cultures and really enjoy such aspects of games when they′re well executed.

On the negative side, simplification was taken too far. Being an old school gamer I like complex rule-systems which really impacts the gameplay. I suppose it′s a matter of expanding the playerbase, still, it was somewhat decremental to my game-experience. In particular I disliked the removal of the old stats. They helped creating a feel of a character by the effects it had on the mechanics.

A minor nuisance was how weak the artifacts you find are. Almost all of them ended up in the house, and even the ones I used I wasn′t overly impressed with. Takes a bit of fun out of exploring when you quickly can make more useful stuff yourself by forging and enchanting.

Also I′m slightly miffed that my old account from the Morrowind development era is gone. ;P
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Lori Joe
 
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Post » Sun Dec 30, 2012 12:06 am

Welcome (back) to the forums.


P.S. You are more likely to be struck by a lightning, twice, while falling down with an airplane, than it is for a developer to read your thread. Such is the way in popular forums.
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Chloe Botham
 
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Post » Sun Dec 30, 2012 8:26 am

I agree. It's simply baffling how Bethesda managed to create a world with different cultural expressions, a vivid history and even different accents, yet still make it so verisimilar. Oblivion already showed this potential as it carried this early mediaeval vibe, but it was still too close to the cookie-cutter fantasy stuff we see in so many other RPGs (though not quite as vomit-inducing artistically as, say, WoW).

As for your other point, I thought most of the 'streamlining' or 'simplification' rather made sense, apart from the clunky user interface and reduced clothing/armour options. The rewards can often be underwhelming, but I tend not to care too much as long as the road towards that reward is an exciting one. Then again, I'm not really into RPGs in general, and I notice that I view and play Skyrim much rather as an open world action/adventure game.
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Mark Hepworth
 
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