» Wed Dec 14, 2011 3:13 pm
Since this is just a quick reply to give you an answer. I hear many times on this forum, however never researched it myself, that Skyrim apparently uses a heavily modified Gamebryo engine.
It clearly wasn't a perfect upgrade and they merely wanted to customise it enough where they feel it warranted masking the name of the core engine which is still probably Gamebryo's.
Gamebryo seems to have a mixed reputation so this rebranding of the name was a fresh hope at getting away at the tarnished name it has now.
So the reason why many people make the comparision is simple. Similar team, similar engine. Why does it perform so badly? Many blame the cross-platform porting.
But it's perfectly possible to build a game across many platforms, the real issue is lack of testing and fixing of problems before public release.
They didn't optimise properly for each system, they just didn't have the time.
Their deadline to push out by 11.11.11 was too tight, and it showed in all of the games on all platforms having issues, Some worse than others.
They also should of built the engine making use of Directx 10 or 11, with how high end they wanted to make it for the PC, to make use of the many advantages that come with moving away from 9 (limitated by consoles). Which Can't use these as far as I'm aware they are limited to Directx 9~I think (xbox360) and openGL 2.4 (PS3).