You specifically called Beth programming "terrible," said it was "disgusting" to pay 60 bucks for the game (which isn't THAT much these days), compared it to Ultima 9, and implied it had such an excess of "bugs, glitches and unfinished programming" that enjoying the trailer would make you "over hyped."
yes, it is disgusting to pay 60 bucks for a game that is full of bugs, and glitches, and freezes. but you dont know that until you buy it. and that's when you see the design flaws in some of the coding that renders things either unplayable, quests being broken, or direct main story lines being rendered unplayable. anything released is a finished product, not what's patched in months later. this is what happened to alot of people, me on the other hand, i never encountered these types of things until after i downloaded the patches, except the souls: black and white fetch quest. even having one quest broken in a finished product, is a bad Q+A job. as for those who had the broken main story quest, the constant freezing before patching, and too some a game that was rendered completely unplayable because of release bugs, glitches, and freezes, no, i will not give the excuse, "well there's always problems on release", or, "they'll patch it in later".
i compared it to ultima 9 in the aspect of bugs, glitches, freezes, and crashes of a finished released product, (i want to make sure you're on the same page). never did i claim i didnt like the game, or thought that it was not good, nor did i state the game is a burden to play, im simply stating that excuses being given to developers about unfinished products, bad design, or a lack of Q+A is exactly why games are released the way they are. from the way capcom handles their DLC for street fighter x tekken, to how diablo 3 was handled, hyped up games, or trailors from big brand companies, and blockbuster games from these hybed up brand name companies have become since the 2000s, lower quality.