I am not enjoying Skyrim as much as I thought I would.
Now that the dust has settled, and the awe of something new and shiny is over, I feel Skyrim has less to offer me than what Oblivion and Morrowind have.
I know, I know, I can see all the signs clear myself. I am turning into the Morrowind-fans I've critiqued myself for years. To my defense, I still think Skyrim is an awesome game. It's absolutely great, I will certainly buy Dawnguard, and I will play it more, and enjoy it. It also had some great features that were lacking in older TES-games. In some areas, it is beyond any doubt superior to any other TES-game. I'm not denying or arguing any of that.
But the game feels a bit... shallow. And I feel bad that Skyrim hasn't been able to give me more than that. It's a great game, but it's so clearly a game. Action-based, beautiful grapics, great gameplay additions - but it feels shallow and limited compared to both Morrowind and Oblivion.
If I want a fun, entertaining and action-based game where I fight dragons and be a Dragonborn, I play Skyrim. If I want to delve deep into a different culture, filled to the brim with nuances, thick atmopshere and complex political differences, I play Morrowind. If I want to disappear into a different world and roleplay as anyone and anything, I play Oblivion.
I think that last paragraph sums up TES for me in a nutshell..
But I am certainly open to the possibility that I might change my mind later on. There is, after all, a lot in Skyrim I haven't done yet. I will write a small list over the points where I find Skyrim a bit limited. (This is a very subjective list, and is only meant to be my own opinion, not stated facts).
1. Locked AI-scenes that force you to stand still, listen, and participate in the main quest (for instance, first time you meet the Jarl of Whiterun, and the start of the game). It is certainly immersive for doing the main quest for the first time, but after that it feels forced and breaks the immersion of other characters.
2. All the Jarls sitting in the exact same position in their thrones/chairs. This baffled me even on my very first playthrough - I haven't seen anything like this since the days of Daggerfall! Having all Jarls pose in the same position makese no sense to me at all, and breaks immersion again.
3. The alchemy/enchanting/crafting menu system. This might not make much sense to anyone but me, but I'm having issues with how you jump "out of" the game and into a new menu system for doing those activities. I much prefer having it straight in the main menu, like with Morrowind and Oblivion. As it is now, it feels a bit... artificial. Also, I love the fact that you can cook, but I wish it had some proper use. Either having quests where you can sell your dishes to the Inns for a fair price, or having to eat once a day to keep health up (optional toggle in the menu).
4. The animal puzzles in the dungeons were great to begin with, but when it was repeated in so many dungeons, it broke immersion. Granted, repeatable dungeons have been an issue in all TES-games, so I won't fault Skyrim too much for that. They do overall have great dungeons.
5. Simplification. Yes, I am going to bring it up. Skyrim had fewer skills, fewer spells, no classes and no attributes.
6. The simple-aspect also shows in the quest log. The "Misc"-section was horrible. The feel of a quest was completely lost when it was diminished to a one-liner under a "Misc"-header. It really broke the feeling of being in a vast world. It was also easy to forget where the quests where, and what it was about, with no back story and no explanations.
7. Guilds. I didn't like the guilds at all, compared to Oblivion and Morrowind. Not because the stories or quests were bad in themselves (and I particularly loved the random quests!), but because they felt like any other questline, not like a proper guild. And it was a great letdown when the Legion and Stormcloak ended up being just the same story from two different angles. You were basically doing the same thing twice. That was cheap.
This is from the top of my head right now. It may seem like a long list, but again I am not saying the game is bad. Only that those issues are making it more shallow for me. I feel limited and steered in a way I never did in MW or OB. Fewer spells and having to "equip" the spells, and no spellmaking also make the mage feel nerfed compared to the other games.
But Skyrim was also better than any of the other games in several ways. Better graphics (naturally), a world even more stunning than Cyrodiil, better animations, better faces, crafting and cooking, dog comapanions (!), companions in general, random quests, more nuanced law system, more realistic wildlife behaviour, capturing butterflies and picked plants actually showing being picked... there are probably more too, but that was also from the top of my head.
So, yeah, a great game. But at this moment in time, I find it too limited and shallow compared to MW and OB.[img]http://www.zanshaadocks.net/forums/Themes/Concrete_20rc3/images/icons/modify_inline.gif[/img]