Skyrim PC ini and console tweaks

Post » Sat May 19, 2012 1:00 am

Is there a ini setting to change so the damn shadows don't "jump" every 30 seconds or so, its REALLY annoying
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Fri May 18, 2012 3:48 pm

I haven't noticed it. Again, it's likely you were sprinting or something when you went to the map screen, and that's what reset the FOV.

I think I used the sprint key... 2 times so far. So that's not it.
It seems that reloading/ new session/ fast travelling resets it for me.

-Star
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Fri May 18, 2012 4:58 pm

is there any way to keep the compass, but turn off all of the icons? such as nearby locations and such?

I'd still like to know which direction I'm pointing.



Would there happen to be some variable or.. something.. that could disable, or lower the quality of the objects during loading screens?
That's the shadows adjusting to the position of the sun. To make it less noticeable, lower the timescale. But you cant 'disable' it or else itd make shadows static
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri May 18, 2012 12:52 pm

Anyone know what setting to tweak to increase draw distance to stop the shrubs and such on plains from "popping" in?
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Fri May 18, 2012 1:05 pm

is there any way to keep the compass, but turn off all of the icons? such as nearby locations and such?

I'd still like to know which direction I'm pointing.




That's the shadows adjusting to the position of the sun. To make it less noticeable, lower the timescale. But you cant 'disable' it or else itd make shadows static

Well... crap... because the objects keep crashing my computer [BSOD] when they try to render.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Fri May 18, 2012 3:10 pm

well then yeah, clearly a problem with your computer if youre getting bsod :P
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Fri May 18, 2012 4:04 pm

is there any way to keep the compass, but turn off all of the icons? such as nearby locations and such?

I'd still like to know which direction I'm pointing.
Sadly, no. There's no option for it, at least. You can learn to use the sun and stars, or you can cheat and look at the direction your arrow is pointing on the map.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Fri May 18, 2012 2:34 pm

fBlockLoadDistanceLow=50000.0000
fBlockLoadDistance=125000.0000
fHighBlockLoadDistanceLow=20000.0000


Does anyone know what these do? And does lowering and raising these values increase or does it make a decrease in distance? Or in other words, if I change 50000.0000 to 30000.0000, will this increase load distance or decrease load distance?
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Fri May 18, 2012 10:31 pm

Hi all,

From looking at TESV.exe:

There are three parameters that appear to be listed for use under the [Display] section of the skyrim.ini file.

fDefaultFOV=fDefaultWorldFOV=fDefault1stPersonFOV=

They don't seem to take effect immediately if you start Skyrim and click "Continue", but they definitely seem to do things, especially to the FOV when you are in a menu. And they seem to take effect when you fast travel, so that might be useful for some people, though the console setting of Fov seems to take precedence?

Edit:
I think the fDefault1stPersonFOV makes the "Fov" console command use whatever you set this value to if you just type "Fov" in the console without a parameter.
I think the fDefaultWorldFOV affects the Map/Behind-The-Menus screens.

There are also three parameters that appear to be listed for use under the [Controls] section of the skyrim.ini file.

fMouseHeadingSensitivity=fMouseHeadingXScale=fMouseHeadingYScale=

I have tested that adding a [Controls] section in skyrim.ini and adding the fMouseHeadingYScale=3.0000 makes the mouse move unusably fast in the Up/Down direction, so that might something that people changing the FOV might want to tweak around with. Note: Just adding the entry in the already-existing controls section of SkyrimPrefs.ini did not seem to work, though.

A suggestion I saw on another forum used values of 0.0200 for both X and Y.


-GrangerX
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri May 18, 2012 8:47 pm

There are a ton of settings that might do something, but it's difficult to tell if they actually do, or they are holdovers from the fallout3 days. In general, all the settings that fallout3 exposed are at least worth a try.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Fri May 18, 2012 6:16 pm

Has anyone been able to see a water quality difference with adding these to INI? I haven't been able to see it

http://www.reddit.com/r/skyrim/comments/m7zja/tweaks_to_make_skyrim_that_much_better/


Just found another little eye candy tweak: resolution for water reflections and blurred reflections. (very subtle, all props to TheCompiler from the Skyrim Nexus!)

Change both iWaterReflectHeight=512 and iWaterReflectWidth=512 to 1024 (for a higher water reflection resolution) and add the following to your SkyrimPrefs.ini:

bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Fri May 18, 2012 9:45 pm

Adjust Grass Distance

To change grass distance change the following variable in the skyrimprefs.ini (My Documents > My Games > Skyrim > skyrimprefs.ini) under the [Grass] heading.

fGrassStartFadeDistance=7000.0000

to

fGrassStartFadeDistance=25000.0000

Ultra: fGrassStartFadeDistance=7000.0000
http://img408.imageshack.us/img408/7058/2011111400002.jpg

Ultra Grass Tweak: fGrassStartFadeDistance=25000.0000
http://img855.imageshack.us/img855/3875/2011111400006.jpg


As you can see the grass renders further out.

I have not noticed any visual difference pushing it past 25000. Using this method this is the farthest out you will see grass render. If you lower this variable the less grass you will see. Changing the other variables under Grass don't seem to make any difference.


Adjust Tree Distance

To change tree distance change the following variable in the skyrimprefs.ini (My Documents > My Games > Skyrim > skyrimprefs.ini) under the [TerrainManager] heading.

fTreeLoadDistance=75000.0000

to

fTreeLoadDistance=250000.0000

Ultra + Grass Tweak: fTreeLoadDistance=75000.0000
http://img535.imageshack.us/img535/8536/2011111400012.jpg

Ultra + Grass Tweak & Tree Tweak: fTreeLoadDistance=250000.0000
http://img585.imageshack.us/img585/4777/2011111400017.jpg

Trees generally render fairly far anyway but if you look just off right center on the peaks you can see the extra trees rendered on the mountains.

I haven't noticed any difference pushing it past 300000.0000 but this could be dependant on the area you are looking on. I saw no visual difference between 250000 and 300000 but you could put it at 300000 just to cater to a further visual distance.

Adjust Shadows

To change shadows change the following variable in the skyrimprefs.ini (My Documents > My Games > Skyrim > skyrimprefs.ini) under the [Display] heading

bTreesReceiveShadows=0
bDrawLandShadows=0

to

bTreesReceiveShadows=1
bDrawLandShadows=1

Ultra + Grass Tweak, Tree Tweak, & Shadow Tweak:
http://img851.imageshack.us/img851/8757/2011111400018.jpg

There are other variables to mess with aswell. This is the simple one.

If anyone knows how ti improve draw distance so that we can see trees and grass detail further out please share, thanks.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Fri May 18, 2012 4:32 pm

Been wondering at the size of skyrim.ini compared to the one in oblivion\fallout -
it lists only a fraction of options the game actually has...

Fortunately "saveini" console command still works, so if anyone interested in getting ALL tweakable ini parameters - here you go!

Spoiler

[General]
sLanguage=ENGLISH
ugridstoload=9
iIntroSequencePriority=3
iPreloadSizeLimit=26214400
bPreloadIntroSequence=1
iHWThread6=5
iHWThread5=5
iHWThread4=5
iHWThread3=4
iHWThread2=4
iHWThread1=4
bWarnOnMaterialCollisions=0
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0
bDirectionalMaterial=1
bTintMipMaps=0
fBSTaskTime=2.0000
fLoadGameFadeSecs=1.0000
fFastTravelFadeSecs=0.5000
uMainMenuMusicAttnmB=1200
uMainMenuMusicFadeTimeMS=1500
sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
sCharGenQuest=0003372b
bDebugSpectatorThreats=0
bRunMiddleLowLevelProcess=1
bTaskletActorSceneGraphUpdates=1
bParallelAnimUpdate=0
fProcessListsUpdateHighFrameRate=30.0000
fProcessListsUpdateLowFrameRate=10.0000
fProcessListsUpdateTimeMin=0.5000
fProcessListsUpdateTimeMax=5.0000
iLowProcessingMilliseconds=2
bShowGunTarget=0
fEncumberedReminderTimer=30.0000
bBorderRegionsEnabled=1
fBetaDeferredKillTimer=15.0000
bMultiThreadMovement=1
iAIThread2HWThread=5
iAIThread1HWThread=3
bUseMovementBlockedPackage=0
bDisableAllGore=0
bTrackAllDeaths=0
bTaskletCellTransformsUpdate=1
iNumBitsForFullySeen=248
bShowCheckMemoryOutput=0
bPreCullActors=1
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bChangeTimeMultSlowly=1
iFPSClamp=0
bRunVTuneTest=0
sStartingCellY=
sStartingCellX=
sStartingWorld=
bUseMyGamesDirectory=1
sStartingCell=
sTestFile10=
sTestFile9=
sTestFile8=
sTestFile7=
sTestFile6=
sTestFile5=
sTestFile4=
sTestFile3=
sTestFile2=
sTestFile1=Skyrim.ESM
sUnessentialFileCacheList=
sEssentialFileCacheList=
bEnableFileCaching=0
bCRTMemoryChecks=0
bAlwaysActive=0
sIntroMovie=
sMainMenuMovieIntro=
sIntroSequence=BGS_LOGO.BIK
fCloakEffectUpdateInterval=0.5000
fStoryTellerQuestFindTime=2.0000
iUpdateDetectionsAllowedPerFrame=100
iEnumRefsAllowedPerFrame=1
bFacegenDisableMorphs=0
bUseEyeEnvMapping=1
bUseFaceGenPreprocessedHeads=1
bFaceMipMaps=1
bHealthRegenFromRacePlayerOnly=1
bDisableGearedUp=1
bCheckCellOffsetsOnInit=0
bExternalLODDataFiles=1
bDefaultCOCPlacement=0
fFlickeringLightDistance=1024.0000
bUseMultibounds=1
fNormalDoorFadeSecs=0.4000
fNormalDoorFadeWait=0.0100
fAutoDoorFadeSecs=0.5000
bCalculateArmorMeshAndTextureFileCounts=1
bUseBodyMorphs=1
bReconstructIDTags=0
bKeepILStringBlocksLoaded=1
bKeepDLStringBlocksLoaded=0
bUseOptimizedTextureLoading=1
bWarnOnMissingFileEntry=0
bBackgroundLoadVMData=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/0
bFixAIPackagesOnLoad=0
bAnimateDoorPhysics=0
fMasterFilePreLoadMB=40.0000
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
sLocalSavePath=Saves\
sLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
iLargeIntRefCount=1000
bQueueWarnings=0
bCheckPurgedTextureList=0
bShowLoadingAreaMessage=0
iNumHWThreads=4
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0

[Display]
fShadowLODMaxStartFade=1000.0000
fSpecularLODMaxStartFade=2000.0000
fLightLODMaxStartFade=3500.0000
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fDefaultWorldFOV=80.0000
fSunShadowUpdateTime=1.0000
fSunUpdateThreshold=0.5000
iShaderPackageMemoryCap=409600
bCompileOnRender=1
bSimpleLighting=0
fMipBias=0.0000
bDoTestHDR=0
iTrilinearThreshold=3
bImageSpaceEffects=1
bDo30VFog=1
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bUseFakeFullScreenMotionBlur=0
bAllowPartialPrecision=1
bShadowsOnGrass=0
bActorSelfShadowing=0
fLandLOFadeSeconds=15.0000
fLODNoiseMipBias=0.0000
bLODNoiseAniso=1
bMTRendering=0
fSkinnedDecalLOD2=800.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD0=300.0000
fDecalLOD0=800.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
fSpecularLODDefaultStartFade=500.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fShadowLODDefaultStartFade=200.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fLightLODDefaultStartFade=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bIgnoreResolutionCheck=0
iAdapter=0
fMeshLODFadeTime=1.0000
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefault1stPersonFOV=65.0000
fDefaultFOV=65.0000
fNear1stPersonDistance=5.0000
fNearDistance=15.0000
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
fGammaMax=0.6000
fGammaMin=1.4000
fLowHealthIModStrengthMax=1.5000
fLowHealthIModStrengthMin=0.8000
fLowHealthIModInterval=2.0000
bLowHealthIModEnabled=1
sScreenShotBaseName=ScreenShot
bLoadMarkers=1
bShowMarkers=0
fScopeScissorAmount=0.3000
bUseSunbeams=0
bShowMenuTextureUse=1
iDebugTextSubPage=0
sDebugText=VATS
fLinePrimitiveWidth=8.0000
fDecalLifetime=30.0000

[Audio]
fMusicDuckingSeconds=6.0000
fMusicUnDuckingSeconds=8.0000
fMenuModeFadeOutTime=3.0000
fMenuModeFadeInTime=1.0000
fNonDialogVoiceDuckingFadeIn=1.0000
fNonDialogVoiceDuckingFadeOut=1.5000
fNonDialogVoiceDucking=9.0000
sDeathCameraEffect=MAGShoutSlowTimeActiveLP
fHardLandingDamageThreshold=500.0000
uAsyncReadPriorityThreshold=64
uStreamingThreshold=4194304
sMissingAssetSoundFile=
uiMaxAudioCacheSize=2097152
uiInitialCacheSize=1048576
uiAudioHWThread=2
fDefaultMasterVolume=1.0000
uMaxSizeForCachedSound=262144
bEnableAudioCache=1
bEnableAudio=1
sAudioAPI=XAudio2
fCollisionSoundHeavyThreshold=160.0000
iCollisionSoundTimeDelta=150
uAudioThreadSleepTimeGameMode=33
uAudioThreadSleepTimeMenuMode=1
fHighlightSpeechOverlap=0.5000
fMaxHighlightRadius=250.0000
iHighlightSpeechOverlap=500
fNonHighlightSpeepvssyn=12.0000
fReverbTransitionTime=0.5000
fRegionLoopFadeOutTime=8.0000
fRegionLoopFadeInTime=6.0000
fASFadeOutTime=8.0000
fASFadeInTime=3.0000
uRegionSoundsAllowedPerUpdate=1
fRegionSoundPlacementZOffset=256.0000
fRegionSoundPlacementRandomOffset=650.0000
fRegionRandomSoundPlacementBase=100.0000
fAudioRumblePowerAttackAdj=0.1500
fAudioRumbleBigExponent=0.5000
fAudioRumbleSmallExponent=0.4000
uWaterAudioAmbientAttenuation=2200
uWaterAudioAxisSamplePoints=8
uWaterAudioSamplePointsToUse=8
fWaterAudioFadeOutSeconds=5.0000
fWaterAudioFadeInSeconds=3.0000
fMinSoundVel=60.0000
fMusicFinaleCrossFadeTimeOut=6.0000
fMusicFinaleCrossFadeTimeIn=3.0000
fDialogueHeadYawExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadPitchExaggeration=2.0000

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fTexturePctThreshold=0.0000
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
bGenerateGrassDataFiles=0
iGrassCellRadius=2
fGrassWindMagnitudeMin=5.0000
fGrassWindMagnitudeMax=125.0000
iMinGrassSize=20
bGrassPointLighting=0
fGrassFadeRange=1000.0000
fGrassDefaultStartFadeDistance=3500.0000
bDrawShaderGrass=1

[Controls]
fMouseHeadingYScale=0.0200
fMouseHeadingXScale=0.0200
bBackgroundMouse=0
fTriggerDeadzone=0.3000
fRThumbDeadzone=0.2650
fLThumbDeadzone=0.2400
fGamepadHeadingSensitivityMax=3.5500
fGamepadHeadingSensitivityMin=0.2500
fMouseHeadingSensitivityMax=0.0500
fMouseHeadingSensitivityMin=0.0100
bInvertMovementThumbstick=0
fDirectionalDeadzone=0.5000
iNumHotkeys=8
fHotKeyDelay=0.2500
fDualCastChordTime=0.0500
fPCDialogueLookStart=25.0000
fPCDialogueLookSpeed=10.0000
fLookGraphY4=0.6000
fLookGraphX4=0.9000
fLookGraphY3=0.3000
fLookGraphX3=0.8000
fLookGraphY2=0.2000
fLookGraphX2=0.6000
fLookGraphY1=0.1000
fLookGraphX1=0.4000
iNumLookGraphSettings=4
fMoveGraphY3=0.9000
fMoveGraphX3=0.9000
fMoveGraphY2=0.5000
fMoveGraphX2=0.7000
fMoveGraphY1=0.1000
fMoveGraphX1=0.2000
iNumMoveGraphSettings=3
fOutsideDialogueAngleRotationDampen=0.3300
fDialogueHardStopAngle3P=55.0000
fDialogueHardStopAngle1P=45.0000
fDialogueSoftStopAngle3P=25.0000
fDialogueSoftStopAngle1P=20.0000
fTogglePOVDelay=0.0000
fZKeyDelay=0.2000
fHorseHeadingMovementMult=0.7500
fGamepadHeadingYScale=0.5000
fGamepadHeadingXScale=0.9000
fSubsequentPowerBashDelay=2.0000
fInitialPowerBashDelay=0.3000
fSubsequentPowerAttackDelay=2.0000
fInitialPowerAttackDelay=0.3000
fHeadingAxisDeadzone=0.1500
fMovementAxisDeadzone=0.1500
fMaxLookRampUpDelta=0.1300
fMaxMoveRampDownDelta=500.0000
fSprintStopThreshold=0.5000
fReverseDirThreshold=0.3000
fHorseClampAngle=10.0000
fFreezeDirectionDefaultSpeedThreshold=100.0000
fFreezeDirectionDefaultAngleThreshold=60.0000
bFreezeDirectionOnLargeDelta=1
fControllerDampenTime=0.1800
bDampenPlayerControls=1
fControllerSampleThreshold=0.1000
fControllerBufferDepth=0.1400
fPlayerThirdPersonDampenTime=0.2500
bPlayerGraphFeedback=0
fHorseControlsDampenTime=1.0000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5000
bPickSkinnedTrees=1

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - Voicesixtra.bsa
bInvalidateOlderFiles=1
sInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
sResourceArchiveRetainFileNameList=
sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
bUseArchives=1
bTrackFileLoading=0

[Combat]
fMagnetismStrafeHeadingMult=0.0000
fMagnetismLookingMult=0.0000
bCombatPathSprinting=1
bCombatPathSmoothing=1
fDebugCombatProjectileLOSTime=5.0000
bDebugCombatProjectileLOS=0
fDebugCombatTextSize=0.5000
bDebugCombatTextColorDark=0
bDebugCombatThreats=0
bEncounterZoneTargetRestrict=1
bDebugCombatTargetLocations=0
bDebugCombat=0
bDebugCombatDetection=0
bDebugCombatSearch=0
bDebugCombatGroups2=0
bDebugCombatGroups=0
bDisableCombatDialogue=0
bDebugCombatCoverReservations=0
bDebugCombatAttackRange=0
bDebugCombatTargets=0
bDebugCombatAimLocations=0
bDebugCombatUnreachableLocations=0
bDebugCombatArea=0
fMostCommonProjectileCollisionRadius3=10.0000
fMostCommonProjectileCollisionRadius2=0.5000
fMostCommonProjectileCollisionRadius1=0.0000
bVATSProjectileDebug=0
fProjectileDebugDuration=5.0000
bProjectileDebug=0
bHazardDebug=0
fMagnetismObjLookingMult=0.5000
fMagnetismObjHeadingMult=0.5000
fMagnetismObjStrafeHeadingMult=0.0000
fMagnetismHeadingMult=1.0000
fMagnetismStrafeBaseSpeed=350.0000
fMagnetismStrafeMaxDistance=750.0000
fIronSightsZoomDefault=50.0000
bIronSightsZoomEnable=1
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimUpDegrees=90.0000
fDeathForceCleared=1.0000
bPlayerAlwaysStaggered=1
fHitEffectThresholdMod=0.0400
fHitEffectThresholdSevere=0.0430
bDisableNPCAttacks=0
bPlayHitLocationIdles=1
bPlayStaggers=1
iMaxHiPerfCombatCount=4
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
bDismemberOneLimb=0
bChainExplosionDebug=0
bMagicDebug=0
f3PArrowTiltUpAngle=2.5000
f1PArrowTiltUpAngle=2.0000
bForceNPCsUseAmmo=0
bAimSights=0
bLaserSights=0

[Papyrus]
fPostLoadUpdateTimeMS=500.0000
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000
bEnableProfiling=0
fExtraTaskletBudgetMS=1.2000
fUpdateBudgetMS=1.2000
fArchiveInitBufferMB=8.0000

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterHiRes=1
bUseWaterLOD=0
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bForceLowDetailWater=0
fRefractionWaterPlaneBias=3.0000
sSurfaceTexture=water
uSurfaceFPS=12
bUseBulletWaterDisplacements=1
fInteriorWaterReflectionThreshold=10.0000
fExteriorWaterReflectionThreshold=300.0000
uMaxInteriorWaterReflections=4
uMaxExteriorWaterReflections=2
fWaterGroupHeightRange=10.0000
fWadingWaterTextureRes=512.0000
fWadingWaterQuadSize=2048.0000
fCubeMapRefreshRate=0.0000
bForceLowDetailReflections=0
bUseCubeMapReflections=1
bUsePerWorldSpaceWaterNoise=1
bUseWaterShader=1
bUseWater=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
iWaterNoiseResolution=256
[HAVOK]
iNumThreads=1
fUnsupportCastLength=1.0000
fUnsupportedGravMult=4.0000
bUseUnsupportedCast=1
fInAirFallingCharGravityMult=1.3500
bUseCharRBExtrapolation=1
bHavokDebug=0
bRegisterAllVDBViewers=0
fGoodPosCastCheckDepth=0.1000
fGoodPosCheckDepth=0.1000
bUseCharacterRB=1
bAllowCharacterBumper=1
fCharControllerWarpDistSqr=6000000.0000
bWONameSync=1
bAllowDeactivationWhileWarmStarting=0
fWarmStartMaxTime=4.0000
bFindContactPointsOnAdd=0
fMaxTime=0.0167
iMinNumSubSteps=8
fTimePerSubStep=0.0080
fMaxTimeComplex=0.0333
uMaxNumPhysicsStepsPerUpdateComplex=1
uMaxNumPhysicsStepsPerUpdate=3
bUseWorldLock=1
bUseConstraintProjector=1
bDebugMultithreaded=0
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bForceJumpingFromGraph=0
fQuadrupedPitchMult=10.0000
fCameraCasterFadeSittingRadius=45.0000
fTriggerEventDelayMS=500.0000
fTrapHitEventDelayMS=500.0000
iSimType=1
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fDefaultWaterfallCurrentVelocity=6.0000
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
iEntityBatchRemoveRate=100
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeDebug=0.0600
fMaxPickTimeVATS=0.0300
fMaxPickTime=0.0030
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
[RagdollAnim]
fDetectionUpdateTimeSec=5.0000
fImpulseLimit=15.0000
fDesiredVel=1.5000
fFeedbackImpulseMult=500.0000
fFeedbackOnOffGain=0.3000
fFeedbackTimeMS=10000.0000
fFeedbackOnOffGainTimeMS=1000.0000
fSnapMaxAngularDistance=1.0000
fSnapMaxLinearDistance=0.3000
fSnapMaxAngularVelocity=0.3000
fSnapMaxLinearVelocity=3.0000
fSnapGain=0.1000
fPositionMaxAngularVelocity=18.0000
fPositionMaxLinearVelocity=14.0000
fPositionGain=0.0500
fVelocityGain=0.6000
fAccelerationGain=1.0000
fVelocityDamping=0.0000
fHierarchyGain=0.1700
fCameraDist=1000.0000
bPoseMatching=0
bRagdollFeedback=1
bLookIK=1
bGrabIK=0
bFootIK=0
bRagdollAnim=1
[FootIK]
bRigidBodyController=1
fRagdollFeedback=0.7000
fMaxFootCastMilliSec=0.6000
fMaxStepVertError=3.5000
fControllerTetherLen=6.0000
iNumFramesFootEaseOut=30
fVertErrorGain=0.5000
fPelvisOffsetDamping=0.2000
fPelvisUpDownBias=0.7500
fAnkleOffset=0.2000
fOriginalGroundHeightMS=-0.1100
bFootPlacementOn=1
fFootPlantedGain=1.0000
fFootRaisedGain=0.9000
fGroundDescendingGain=0.4000
fGroundAscendingGain=0.4000
fOnOffGain=0.5000
[RagdollFeedback]
uiFeedbackTimeout=1500
[GrabIK]
fDriveGain=0.2500
[LookIK]
fEyeIKDistanceMax=2.5000
bAdditiveHeadAnim=1
fEaseAngleShutOff=0.5000
fAngleMaxEase=90.0000
fAngleMax=2.0000
fMinTrackingDist=12.0000
fMaxTrackingDist=5000.0000
[MapMenu]
bWorldMapNoSkyDepthBlur=0
iRightStickRepeatRate=250
fWorldMapNearDepthBlurScale=4.0000
fWorldMapDepthBlurScale=0.3000
fWorldMapMaximumDepthBlur=0.4500
fWorldMapFocalDepth=45000.0000
fMapMenuOverlaySnowScale=0.0000
fMapMenuOverlayScale=0.0000
fMapMenuOverlayNormalSnowStrength=0.4000
fMapMenuOverlayNormalStrength=1.1000
sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
fMapWorldTransitionHeight=10000.0000
sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
sMapWorldDefaultWorldSpace=Tamriel
fMapLoopFadeTimeSeconds=1.0000
fMapLocalCursorPanSpeed=2000.0000
fMapWorldCursorMoveArea=0.9000
fGamepadCursorSensitivity=2.0000
fMaxMarkerSelectionDist=0.0030
fMapMenuNearClipPlane=128.0000
fMapMoveKeyboardSpeed=0.0200
fMapZoomMouseSpeed=2.0000
fMapLookGamepadSpeed=1.5000
fMapLookMouseSpeed=3.0000
fMapWorldHeightAdjustmentForce=4.0000
fMapWorldYawRange=80.0000
fMapWorldMaxPitch=75.0000
fMapWorldMinPitch=15.0000
fMapWorldInitialPitch=50.0000
fMapWorldMaxHeight=80000.0000
fMapWorldMinHeight=50000.0000
fMapWorldZoomSpeed=2.0000
fMapWorldMaxPanSpeed=75000.0000
fMapWorldMinPanSpeed=60000.0000
fMapTransitionSpeed=0.7500
fMapLocalMinFrustumWidth=4000.0000
fMapLocalMarkerSelectionDist=0.0300
fMapLocalMousePanSpeed=20.0000
fMapLocalGamepadPanSpeed=100.0000
fMapLocalMouseZoomSpeed=0.1000
fMapLocalGamepadZoomSpeed=0.0300
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
fMapLocalHeight=40000.0000
[Imagespace]
iRadialBlurLevel=0
bDoRadialBlur=1
fRenderDepthMaxDepth=10000.0000
[LightingShader]
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
[Interface]
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bWriteTranslationFile=0
fSafeZoneYWide=15.0000
fSafeZoneXWide=15.0000
fSafeZoneY=15.0000
fSafeZoneX=15.0000
fDebugFontSize=13.0000
fGamepadCursorSpeed=11.0000
fJournalLongRepeatRate=0.2000
fJournalShortRepeatRate=0.0750
iFavoriteItemQueueSize=100
bShowHUDMessages=1
fLockpickLightDimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.7500
fLockpickLightRadius=400.0000
fLockpickLightDiffuseColorB=0.8300
fLockpickLightDiffuseColorG=0.9500
fLockpickLightDiffuseColorR=0.9800
fLockpickLightZ=100.0000
fLockpickLightY=-1000.0000
fLockpickLightX=100.0000
fUIRacesixLight2DimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.7500
fUIRacesixLight2Radius=1400.0000
fUIRacesixLight2DiffuseColorB=0.8300
fUIRacesixLight2DiffuseColorG=0.9500
fUIRacesixLight2DiffuseColorR=0.9800
fUIRacesixLight2Z=60.5000
fUIRacesixLight2Y=-150.0000
fUIRacesixLight2X=0.5000
fUIRacesixLightDimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/0.6500
fUIRacesixLightRadius=1400.0000
fUIRacesixLightDiffuseColorB=0.8300
fUIRacesixLightDiffuseColorG=0.9500
fUIRacesixLightDiffuseColorR=0.9800
fUIRacesixLightZ=60.5000
fUIRacesixLightY=-600.0000
fUIRacesixLightX=0.5000
fUIPlayerSceneLight3DimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/0.1000
fUIPlayerSceneLight3Radius=1024.0000
fUIPlayerSceneLight3DiffuseColorB=1.0000
fUIPlayerSceneLight3DiffuseColorG=1.0000
fUIPlayerSceneLight3DiffuseColorR=1.0000
fUIPlayerSceneLight3Z=-96.0000
fUIPlayerSceneLight3Y=160.0000
fUIPlayerSceneLight3X=128.0000
fUIPlayerSceneLight2DimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/3.0000
fUIPlayerSceneLight2Radius=1024.0000
fUIPlayerSceneLight2DiffuseColorB=0.8000
fUIPlayerSceneLight2DiffuseColorG=0.8100
fUIPlayerSceneLight2DiffuseColorR=0.7000
fUIPlayerSceneLight2Z=160.0000
fUIPlayerSceneLight2Y=-96.0000
fUIPlayerSceneLight2X=160.0000
fUIPlayerSceneLightDimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.6000
fUIPlayerSceneLightRadius=1500.0000
fUIPlayerSceneLightDiffuseColorB=0.8200
fUIPlayerSceneLightDiffuseColorG=0.9600
fUIPlayerSceneLightDiffuseColorR=0.9600
fUIPlayerSceneLightZ=128.0000
fUIPlayerSceneLightY=160.0000
fUIPlayerSceneLightX=-160.0000
fBookLight2DimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.0000
fBookLight2Radius=400.0000
fBookLight2DiffuseColorB=0.8300
fBookLight2DiffuseColorG=0.9500
fBookLight2DiffuseColorR=0.9800
fBookLight2Z=10.0000
fBookLight2Y=-75.0000
fBookLight2X=10.0000
fBookLightDimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.7500
fBookLightRadius=400.0000
fBookLightDiffuseColorB=0.8300
fBookLightDiffuseColorG=0.9500
fBookLightDiffuseColorR=0.9800
fBookLightZ=100.0000
fBookLightY=-350.0000
fBookLightX=100.0000
fInventoryLight2DimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.7500
fInventoryLight2Radius=0.0000
fInventoryLight2DiffuseColorB=0.8300
fInventoryLight2DiffuseColorG=0.9500
fInventoryLight2DiffuseColorR=0.9800
fInventoryMenuLight2Z=100.0000
fInventoryMenuLight2Y=-350.0000
fInventoryMenuLight2X=100.0000
fInventoryLightDimmerValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1.7500
fInventoryLightRadius=400.0000
fInventoryLightDiffuseColorB=0.8300
fInventoryLightDiffuseColorG=0.9500
fInventoryLightDiffuseColorR=0.9800
fInventoryMenuLightZ=100.0000
fInventoryMenuLightY=-350.0000
fInventoryMenuLightX=100.0000
fUICameraFarDistance=20480.0000
fUICameraNearDistance=15.0000
fTweenLongRepeatRate=0.2000
fTweenShortRepeatRate=0.1000
bShowTutorials=1
iSubtitleSpeakerNameColor=8947848
bShowSubtitleSpeakerName=1
fMaxSubtitleDistance=1250.0000
fSleepFaderTime=0.7000
sPosePlayerRacesixMenu=OffsetBoundStandingPlayerInstant
fRSMLookAtOnGain=0.0600
fRSMCameraLookAtPercent=0.9550
fPlayerZoomTime=1000.0000
fPlayerRotationAngle=30.0000
fPlayerFaceEditDistance=100.0000
fPlayerBodyEditDistance=175.0000
fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
sUIMistMenu_DefaultLogoCameraPath=
fUIMistMenu_DefaultLogoNIFScale=1.0000
rUIMistMenu_AmbientZPosRGB=0,0,0
rUIMistMenu_AmbientZNegRGB=0,0,0
rUIMistMenu_AmbientYPosRGB=0,0,0
rUIMistMenu_AmbientYNegRGB=0,0,0
rUIMistMenu_AmbientXPosRGB=0,0,0
rUIMistMenu_AmbientXNegRGB=0,0,0
fUIMistMenu_CameraFOV_G=75.0000
fUIMistMenu_CameraLookAtZ_G=0.0000
fUIMistMenu_CameraLookAtY_G=0.0000
fUIMistMenu_CameraLookAtX_G=-50.0000
fUIMistMenu_CameraZ_G=80.0000
fUIMistMenu_CameraY_G=600.0000
fUIMistMenu_CameraX_G=-50.0000
fUILogoModel_ThumbstickToZoomSpeed=5.0000
fUILogoModel_MouseToZoomSpeed=0.6000
fUILogoModel_ThumbstickToPanSpeed=8.0000
fUILogoModel_MouseToPanSpeed=1.0000
fUILogoModel_RotationPauseDuration=0.2500
fUILogoModel_ThumbstickToRotateSpeed=0.4500
fUILogoModel_MouseThreshold=2.0000
fUILogoModel_MouseToRotateSpeed=0.0200
fUILogoModel_AutoRotateSpeed=0.1000
fUILogoModel_FadeSecs=0.0001
fUIMistModel_FadeOutTime=0.0000
fUIAltLogoModel_TranslateZ_G=0.0000
fUIAltLogoModel_TranslateY_G=0.0000
fUIAltLogoModel_TranslateX_G=0.0000
fUIMistModel_RotateZ_G=-180.0000
fUIMistModel_TranslateZ_G=0.0000
fUIMistModel_TranslateY_G=0.0000
fUIMistModel_TranslateX_G=0.0000
bUserClosesLoadingMenu=0
fMenuKeyRepeatLong=0.5000
fMenuKeyRepeatShort=0.1000
fMagic3DItemPosScaleWide=1.7500
fMagic3DItemPosZWide=6.0000
fMagic3DItemPosYWide=-500.0000
fMagic3DItemPosXWide=22.0000
fMagic3DItemPosScale=1.8700
fMagic3DItemPosZ=8.0000
fMagic3DItemPosY=-500.0000
fMagic3DItemPosX=29.0000
fUnlockDoorDelay=1.5000
fLockRotCenterOffsetZ=3.0000
fLockRotCenterOffsetX=-14.5000
fLockCenterOffset=9.0000
fLockPositionZ=3.0000
fLockPositionYWide=-1300.0000
fLockPositionY=-1100.0000
fLockPositionX=0.0000
fLockMaxAngle=90.0000
fLockRotationSpeed=80.0000
fPickMouseRotationSpeed=15.0000
fPickRotationSpeed=400.0000
sForcedLoadScreenEditorID=
bUseAllNonDefaultLoadScreensFirst=0
fInventory3DBoundRadiusScale=12.5000
fInventory3DItemRotMouseSpeed=50.0000
fInventory3DItemRotSpeed=3.0000
fInventory3DItemZoomScale=2.2500
fInventory3DItemZoomZ=0.0000
fInventory3DItemZoomY=-500.0000
fInventory3DItemZoomX=0.0000
fInventory3DItemZoomSpeed=1.5000
fInventory3DItemPosScaleWide=1.5000
fInventory3DItemPosZWide=12.0000
fInventory3DItemPosYWide=-500.0000
fInventory3DItemPosXWide=-22.0000
fInventory3DItemPosScale=1.8700
fInventory3DItemPosZ=16.0000
fInventory3DItemPosY=-500.0000
fInventory3DItemPosX=-29.0000
bShowInventory3D=1
bShowCrosshair=1
sCreditsFileFrench=Interface/Credits_French.txt
sCreditsFile=Interface/Credits.txt
uMaxCustomItemNameLength=32
fCrafting3DItemScaleWide=1.5000
fCrafting3DItemPosZWide=12.0000
fCrafting3DItemPosYWide=-500.0000
fCrafting3DItemPosXWide=0.0000
fCrafting3DItemScale=1.8700
fCrafting3DItemPosZ=16.0000
fCrafting3DItemPosY=-500.0000
fCrafting3DItemPosX=0.0000
fPackratRatio=340282346638528860000000000000000000000.0000
fBookXRotation=-25.0000
fBookOpenTime=1000.0000
fNoteDistance=90.0000
fBookDistance=110.0000
fBookPosWidthPercentage=0.5000
fBookPosHeightPercentage=0.4450
uTicksToWait=32
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fLargeActivatePickLength_G=500.0000
fActivatePickLength=180.0000
fActivatePickRadius=16.0000
bUseFuzzyPicking=1
fMinSecondsForLoadFadeIn=1.5000
fFadeToBlackFadeSeconds=1.0000
[MAIN]
iLastHDRSetting=-1
sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
sControlsRemapFile=ControlMap_Custom.txt
sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
fMapWorldTargetTransitionTime=0.5000
fLowPerfCombatantVoiceDistance=1000.0000
iMaxQuestObjectives=3000
iDetectionHighNumPicks=40
sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
bUseWaterHDR=1
fQuestScriptDelayTime=5.0000
bPrimitivesOn=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[LOD]
fLODMultTrees=0.5000
iFadeNodeMinNearDistance=500
fActorLODMax=15.0000
fActorLODMin=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandDropAmount=230.0000
bDisplayLODLand=1
fLODLandVerticalBias=0.0000
fTalkingDistance=2000.0000
fLodDistance=500.0000
fFadeOutTime=2.0000
fFadeInTime=1.2000
fFadeInThreshold=0.7000
fFadeOutThreshold=0.3000
fDistanceMultiplier=1.0000
fLODFadeOutPercent=0.6000
fLODBoundRadiusMult=10.0000
[Animation]
bUseVariableCache=1
uiMaxPermanentSetSize=5
bShouldProcessRequests=1
bRandomizeGraphSeed=1
bUseSpeedSampler=1
bAlwaysDriveRagdoll=0
bDriveRagdollWithGraph=1
bFootIK=1
fAnimInterpSlop=0.2500
fAnimInterpFarDist=800.0000
fAnimInterpNearDist=400.0000
fAnimInterpMaxTime=0.2500
fAnimInterpMinTime=0.0800
fBoneLODDistanceScale=1.0000
sHkxDBNameContextPrefix=meshes\
bSendNonVisibleBehaviorGraphsToSPU=1
bMultiThreadBoneUpdate=1
bFootIKFeedback=1
bEnableHavokHit=0
fHavokHitImpulseMult=50.0000
uiMaxNumActorHit=5
fHavokHitTimeSec=3.0000
bInitiallyLoadAllClips=0
bApplyPitchToExtractedMotion=1
fPlayerCharacterDrawSheatheTimeout=3.0000
fPlayerCharacterAttackComboStartFraction=0.5000
fPlayerCharacterAttackIntroLength=0.0000
fPlayerCharacterPowerAttackStartTime=0.3667
iPlayerCharacterImagespaceModifierAnimCount=2
strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
fMountDismountTimeout=5.0000
fSpecialIdlePickTime=250.0000
fIdleChangeClearTime=1.0000
fWeaponChangeClearTime=0.5000
fMotionFeedbackMinTime=0.5000
fMotionFeedbackMinSpeed=5.0000
fMotionFeedbackMinAngleDelta=20.0000
fMotionFeedbackMinSpeedDelta=25.0000
iMinBonesToGenerateWhileSitting=5
bUseSPUGenerate=0
fMaxFrameCounterDifferenceToConsiderVisible=0.0667
uVariableCacheSize=40
bHumanoidFootIKEnable=1
bFeedbackToGraphFromCharacterController=1
bAnimInterpEnable=1
bDisplayMarkWarning=0
fMaxTimeToMarkSec=3.0000
bLoadCollatedAnimTextData=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/1
[MESSAGES]
bShowMissingAudioWarnings=1
bAllowFileWrite=1
bShowMissingLipWarnings=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableAssertQueuing=1
bUseWindowsMessageBox=0
bBlockMessageBoxes=0
iFileLogging=0
bFaceGenWarnings=0
[Pathfinding]
fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
fDistFromPathForFollowingRadiusMult=2.0000
fDefaultTangentSmoothingFactor=1.0000
fDefaultPreferredFactor=0.5000
iDefaultRetryCount=3
fSmoothingStepHeight=25.0000
fMaxDistanceFromNavmeshMult=0.2500
fPOVSmootherAvoidNodeCost=7.0000
fPathToAnimLengthMaxMultiplier=2.0000
bIgnoreThresholds=0
fSlowDownMultiplier=0.5000
bFacePathVector=1
fMaxCollisionTime=1.0000
fMinCollisionTime=0.2500
bUseTweenedAnimations=1
fBackPedalAngle=160.0000
fNavmeshBoundsActorRadiusMultiplier=1.0000
fNavmeshBoundsMinTimeOfImpact=0.0333
bAvoidBoxTriggersFailure=0
fDefaultAvoidBoxAvoidNodeRadius=32.0000
bUseActorAvoidBox=1
fTweenerAnimDurationOffset=0.1000
bSlowDownForActorAvoidance=0
fAvoidNodeCost=24.0000
fAvoidNodeRadiusAdd=11.0000
fMaxTimeBlockedByActors=1.0000
iMaxActorsToAvoid=10
fAvoidanceTimeDelta=3.0000
fMaxAvoidanceRadius=512.0000
fMinAvoidanceRadius=256.0000
fMaxTimeSizeAvoidNode=1.0000
fMaxDistanceMoved=5.0000
bUseActorAvoidance=1
fTweeningMaxPercentSpeedDelta=0.2000
fDefaultStaticAvoidNodeRadius=32.0000
fDefaultAvoidNodeCost=32.0000
fAcceptableErrorRatio=0.9000
fTotalDisplacementThresholdRadiusMult=0.6600
fTotalTimePadding=0.5000
fTotalTimeThreshold=1.0000
bStaticAvoidanceTriggerMovementBlocked=0
iMaxObstacleBuildPerFrame=1
iMaxAvoidBoxCheckPerFrame=2
uiSmallNavmeshInfoPathSC=3
bUseTangentSmoothing=1
bUseAlternateSmoothingForPrime=1
bUseRayCasts=1
bUseOldPathSmoothing=0
bRebuildPathIfSmootherFailed=1
bCreateDebugInfo=0
bUsePathSmoothing=1
bUseStraightLineCheckFirst=1
fMaxFitnessMultiplier=2.0000
fWaterTriangleCrossingCostMultiplier=5.0000
fWaterTriangleCostMultiplier=4.0000
fMaxEdgeLength=512.0000
fBadTriangleMultiplier=100.0000
fAvoidPreferredTriangleCrossingMultiplier=10.0000
fAvoidPreferredTriangleMultiplier=3.0000
fPreferredTriangleMultiplier=0.0100
fPathingLargeActorRadius=80.0000
fFindMaxSpeedMinParamIncrementPercent=0.1000
iFindMaxSpeedMinIterationCount=10
fPathManagerDebugInfoWindow=1.0000
iMaxHavokRequestsPerFrame=2
iMaxQueuedPathingRequests=50
bDisableUnloadedPaths=0
bBackgroundPathing=1
fAvoidanceDistanceRadiusMult=1.0000
fMinFrictionSpeed=2.0000
fMinTimeToNextPoint=0.3000
fMinDist=50.0000
fTeleportNodeAngleTolerance=5.0000
fHeadingToPathTangentMaxAngle=15.0000
fMaxDistFromPathRadiusMult=5.0000
fMinNormalizedSpeedForSlowdown=0.7500
fRotateTowardsPathThreshold=5.0000
fShortPathRadiusMult=2.0000
fLedgeJumpHeightBuffer=16.0000
fStaticPathTangentSmoothingFactor=0.5000
fMinimalUsePathingCost=409600.0000
bWarnIfHighLevelSearchFails=0
fNodeDistanceThreshold=25.0000
fMinFailureDistance=50.0000
fWarpMaxTime=5.0000
fWarpPathOffset=100.0000
fWarpRequestActorRadius=5.0000
iWarpMaxPathFailureCount=3
bWarpOnConsecutiveFailures=1
fMinStairSpeed=80.0000
fSprintAngleToPathThreshold=5.0000
fSprintDistToPathThresholdRadiusMult=0.5000
fSprintAccelerationMult=10.0000
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fMovementBlockedTimer=0.0200
fFollowerTeleportOffsetFudge=10.0000
bUseVelocityObstacles=1
fObstacleManagerMinWidth=16.0000
fObstacleManagerMinHeight=48.0000
bCutDoors=1
fObstacleUpdateDeltaWhenUnknown=5.0000
fObstacleUpdateDeltaWhenMoving=1.0000
bBackgroundNavmeshUpdate=1
bUseTaskletsToRecomputeBounds=0
bFixNavmeshInfosOnLoad=0
iMaxPathRequestsPerFrameTracked=32
iPathRequestsAllowedPerFrame=2
[BSPathing]
fFindClosestEdgesRadius=512.0000
[BackgroundLoad]
iPostProcessTaskWarningMilliseconds=20
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bBackgroundLoadLipFiles=0
bUseBackgroundFileLoader=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
[Fonts]
sFontConfigFile=Interface\FontConfig.txt
[Menu]
rDebugTextColor=255,251,233
iConsoleHistoryCharBufferSize=16384
rConsoleHistoryTextColor=153,153,153
iConsoleTextSize=20
rConsoleTextColor=255,255,255
iConsoleSizeScreenPercent=40
[:Controls]
fKeyboardRepeatRate=0.0500
fKeyboardRepeatDelay=0.3000
[Camera]
fTweenCamZoomSpeed=25.0000
fTweenCamZoomFOVMod=10.0000
fTweenCamRotClosingSpeed=10.0000
fTweenCamRotSpeed=4.0000
fTweenCamRotAngle=0.0500
bReturnTo1stPersonFromVanity=0
fChaseCameraMaxAngle=30.0000
fChaseCameraSpeed=10.0000
fCollisionRecoveryMinDist=4000.0000
fCollisionRecoverySpeed=3.0000
fPitchZoomOutMaxDist=100.0000
fShoulderDollySpeed=3.0000
fOverShoulderCombatAddY=-100.0000
fOverShoulderCombatPosZ=20.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderPosZ=-10.0000
fOverShoulderPosX=30.0000
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fMouseWheelZoomIncrement=0.0750
fThumbstickZoomSpeed=0.0500
fFreeRotationSpeed=3.0000
fMinCurrentZoom=-0.2000
fVanityModeMaxDist=600.0000
fVanityModeMinDist=155.0000
fPitchZeroBlendTime=0.7500
fHorseDismountYawCorrection=0.3200
iAnimatedTransitionMillis=1000
iBleedoutTransitionMillis=500
iHorseTransitionMillis=500
fLookingSpeed=0.1000
fCharControllerCheckHeightOffset=124.0000
fCameraCasterBleedOutSize=5.0000
fCameraCasterTargetSize=20.0000
fCameraCasterSize=15.0000
bDisableAutoVanityMode=0
fAutoVanityModeDelay=120.0000
fHorseMaxUpwardPitch=25.0000
fHorseMaxAngleBeforeTurn=90.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000
fWorkbenchCameraTranslateZ=-50.0000
fWorkbenchCameraTranslateY=50.0000
fWorkbenchCameraTranslateX=0.0000
fWorkbenchCameraYaw=-1.0000
fWorkbenchCameraPitch=0.5000
fWorkbenchCameraZoom=100.0000
fFurnitureCameraAngle=0.3927
fFurnitureCameraZoom=250.0000
fFreeCameraTriggerDeadzone=0.1000
fFreeCameraRunSpeed=2.0000
fFreeCameraRotationSpeed=3.0000
fFreeCameraTranslationSpeed=20.0000
f1stPitchOffsetMouseMaxLag=4.0000
f1stPitchOffsetMouseFollowSpeed=15.0000
f1stPitchOffsetMultOffMaxSpeed=1.0000
f1stPitchOffsetMultOffAccel=1.0000
f1stPitchOffsetMultOnMaxSpeed=0.6000
f1stPitchOffsetMultOnAccel=0.5000
f1stPitchOffsetTarget=0.7500
f1st3rdSwitchDelay=0.2500
fFirstPersonSittingAngleLimit=1.5708
fFirstPersonSittingRotationSpeed=0.1000
fFirstPersonDisablePOVLerpDPS=2.0000
fAutoVanityIncrement=0.0100
fDefaultAutoVanityZoom=300.0000
fActorFadeOutLimit=30.0000
[VATS]
bVatsDebug=0
fVATSKillMoveEnd=4.0000
fVatsLightColorB=1.0000
fVatsLightColorG=1.0000
fVatsLightColorR=1.0000
fVATSLightElevation=100.0000
fVATSLightDistance=100.0000
fVATSLightAngle=0.0000
fVATSLightLevelMax=40.0000
fVATSLightLevelMin=20.0000
bVATSDisable=0
fVATSFocus=3.2000
bVATSSmartCameraCheckDebug=0
[Decals]
fDebrisDecalTimer=0.0050
bBackgroundInitializeGeometryDecals=1
bAllowDecalsOnAlpha=1
bForceAllDecals=0
bSkinnedDecals=1
bDecals=1
bDecalMultithreaded=0
bDecalOcclusionQuery=1
uMaxSkinDecalPerActor=20
uMaxSkinDecals=35
[Dialogue]
fDialogueRotationPitchOffset=0.1700
fDialogueRotationSecs=1.0000
[GamePlay]
fPlayerHealthSaveOnPauseLimit=0.2500
sTrackProgressPath=\\vault2\Fallout\LevelData\
bTrackProgress=0
iActorsDismemberedPerFrame=2
fMapMarkerUpdateTime=0.0500
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
fFootIKDistance=1024.0000
iDetectionPicks=21
[Pathing]
fINIDetectDoorsForPathingTime=0.5000
[Actor]
fVisibleNavmeshMoveDist=4096.0000
fNotVisibleNavmeshMoveDist=2048.0000
bUseNavMeshForMovement=1
[HeadTracking]
fHeadTrackingMaxAngle=90.0000
fPathLookAtPointTime=2.0000
fMaxPathLookAtPointDist=512.0000
fMinPathLookAtPointDist=128.0000
fUpdateDelayNewTargetSecondsMax=8.0000
fUpdateDelayNewTargetSecondsMin=3.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=10
bDisableHeadTracking=0
[Debug]
bDebugHorseArrows=0
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
[CopyProtectionStrings]
sCopyProtectionMessage2=Insert the Skyrim Disc.
sCopyProtectionTitle2=Skyrim Disc Not Found
sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
sCopyProtectionTitle=CD-ROM Drive Not Found
[SpeedTree]
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[CameraPath]
iTake=0
sDirectoryName=TestCameraPath
iFPS=30
sNif=Cameras\CameraTest.nif
sOffsetID=
bRecord=0
bStart=1
[SaveGame]
iAutoSaveCount=3
bDisableAutoSave=0
bDisplayMissingContentDialogue=1
bCopySaveGameToHostOrMemStick=0
bOutputSaveGameScreenshot=0
bAllowProfileTransfer=0
iSaveGameBackupCount=1
sSaveGameSafeMarkerID=1DC0A
bAllowScriptedForceSave=1
bAllowScriptedAutosave=1
bUseSaveGameHistory=0
[Clouds]
fCloudAtlasWidth=1.0000
sCloudInstanceMesh=Meshes\CloudInstance.NIF
[TerrainManager]
bKeepLowDetailTerrain=1
fCameraAboveMaxHeightThreshold=2048.0000
bDisplayCloudLOD=1
bUseNewTerrainSystem=1
uDistantTreeBlockCacheSizePerCell=1
[Terrain]
fHDLODSnowThresholdAngle=87.0000
fLODSnowThresholdAngle=100.0000
[NavMeshGeneration]
bGlobalNavMeshCheckDeleteWarningTriangles=0
bGlobalNavMeshCheck=0
uNavmeshTriangleCountInteriorWarnThreshold=5000
uNavmeshTriangleCountWarnThreshold=3500
[FaceGen]
uiNumActorsAllowedToMorph=10
bUseCustomizationMorphs=1
bUseRaceMorph=1
[Weather]
fSunGlareSize=600.0000
fSunBaseSize=425.0000
bFogEnabled=1
bPrecipitation=1
fAlphaReduce=1.0000
sBumpFadeColor=255,255,255,255
sLerpCloseColor=255,255,255,255
sEnvReduceColor=255,255,255,255
[Cart]
fWheelAngDamp=0.0100
fMass=130.0000
fFriction=100.0000
fGravMult=3.5000
sHarnessBoneCart=FrontHorseCarriage01
sHarnessBoneRight=HarnessRightBone
sHarnessBoneLeft=HarnessLeftBone
sHorseConnect=HorseSpine2
fPoleZOffset=-20.0000
fCartRot2=10.0000
fCartRot1=10.0000
fTetherOffsetZ=13.0000
fTetherOffsetY=163.0000
fTetherOffsetX=50.0000
fCartLimitMin=-0.7500
fCartLimitMax=0.7500
fHorsePivotZ=0.0000
fHorsePivotY=0.0000
fHorsePivotX=0.0000
fCartPivotZ=0.7000
fCartPivotY=3.0000
fCartPivotX=0.0000
fHorseOffsetZ=0.0000
fHorseOffsetY=200.0000
fHorseOffsetX=0.0000
fTipImpulse=500.0000
[Voice]
sFileTypeLTF=ltf
sFileTypeLip=lip
sFileTypeSource=wav
sFileTypeGame=wav
[TestAllCells]
bFileControllerOnRoot=1
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileUnusedObject=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0
[Landscape]
sDefaultLandNormalTexture=Dirt02_N.dds
sDefaultLandDiffuseTexture=Dirt02.dds
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
fLandTextureTilingMult=3.0000
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/0.0000
fQuadraticValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/16.0000
fLinearValue=http://forums.bethsoft.com/topic/1255692-skyrim-pc-ini-and-console-tweaks/3.0000
uQuadraticMethod=2
uLinearMethod=1
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[ScreenSplatter]
bBloodSplatterEnabled=1
[BudgetCaps]
uActorMemoryBudgetCap=10485760
uCityLODBudgetAdjustment=5242880
uWastelandLODBudgetAdjustment=20971520
uLoadedAreaNonActorMemoryBudgetCap=185597952
fMaxMsUsagePerFrame=28.0000
fMsHavokTriCount=0.0010
fMsDecalCount=0.0010
fMsLightCount=0.0100
fMsLightExcessGeometry=0.0100
fMsWaterCount=0.1000
fMsTriangleCount=0.0001
fMsGeometryCount=0.0100
fMsEmittersCount=0.0100
fMsParticlesCount=0.0010
fMsAnimatedObjectsCount=0.0500
fMsActiveRefCount=0.0500
fMsActorRefCount=0.2450
fMsRefCount=0.0210
uHavokTriCountInterior=5000
uDecalCountInterior=500
uLightExcessGeometryInterior=5
uLightCountInterior=10
uWaterMemoryInterior=10485760
uTextureMemoryInterior=104857600
uGeometryMemoryInterior=10485760
uWaterCountInterior=10
uTriangleCountInterior=100000
uGeometryCountInterior=1000
uEmittersCountInterior=50
uParticlesCountInterior=5000
uAnimatedObjectsCountInterior=50
uActiveRefCountInterior=100
uActorRefCountInterior=20
uRefCountInterior=1000
uHavokTriCount=5000
uDecalCount=500
uLightExcessGeometry=100
uLightCount=10
uWaterMemory=5242880
uTextureMemory=20971520
uGeometryMemory=5242880
uWaterCount=10
uTriangleCount=100000
uGeometryCount=1000
uEmittersCount=50
uParticlesCount=5000
uAnimatedObjectsCount=50
uActiveRefCount=100
uActorRefCount=20
uRefCount=700
[LANGUAGE]
sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile
sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile
sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile
sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile
sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile
sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile
sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile
sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
sSysUtil_DiscEject=No Default string. Must be loaded from INIFile
sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile
sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
sSysUtil_Retry=No Default string. Must be loaded from INIFile
sFailureMessage=Something is broken
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Fri May 18, 2012 3:45 pm

Good thread. :thumbsup:
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Fri May 18, 2012 9:59 pm

Play with the cloud distance, those look stunning. I think so anyways.

These are my current values.

fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=36384.0000

Still playing around with them. (These are defaults on Ultra by the way)
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Fri May 18, 2012 10:29 am

Play with the cloud distance, those look stunning. I think so anyways.

These are my current values.

fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=36384.0000

Still playing around with them. (These are defaults on Ultra by the way)

Been wondering about these. Can you post a screenie or two?
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Sat May 19, 2012 1:47 am

the FOV thing doesn't work at all, i have to change it every time i start the game via console, the ini-file editing does absolutely nothing (the skyrimprefs.ini tweaks work perfectly)
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri May 18, 2012 4:29 pm

Been wondering about these. Can you post a screenie or two?

i'd like to add an additional option that makes a pretty significant change to the graphics detail for mountains and such and they are dynamic in the case of how clouds/sky effect the visuals..

fSkyCellRefFadeDistance=300000.0000

I'd like to also suggest that we realy need to determine a reasonable range... i used 300,000 as a value simply because it seems to work well with tree draw distances...

Here are 4 images.. of the following

DEFAULTS of ULTRA setting
Slight Modifications
Addition of some modifications suggested in this thread with my own twists
Modification including the cloud/skybox draw distances as well as heavier modifications

Forgive the JPEG compression scheme as uploading a 3240x1920 image is pretty... well.... lets just say painful and imageshack and other websites generally start complaining when images grow to larger then 5mb in size (nearly 20mb BMPs)

Don't worry these links don't require jumping through popups and other crap to view them.. they are DIRECT links to the jpegs.... so easy pizzy.... and average 2mb per so if your on a slow connection... before.... also ignore the "LEVEL UP" glitch on the screen... if you notice that on different screenshots it changes in brightness, it's cause i've played with the hud transparency... i'm a fan of 50% hud....

1st ~> http://img718.imageshack.us/img718/2792/1stwg.jpg
2nd ~> http://img13.imageshack.us/img13/5858/2ndcj.jpg
3rd ~> http://img819.imageshack.us/img819/8343/3rdj.jpg
4th ~> http://img830.imageshack.us/img830/593/4thlq.jpg
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Fri May 18, 2012 6:12 pm

This FOV method seems to stick. Work for me at least. (Taken from NeoGaf)


Step 1) Add the following to the MyDocuments Skyrim.ini under [Display]

fDefaultWorldFOV=XX
fDefault1stPersonFOV=XX.0000

Step 2) Add the following to the MyDocuments SkyrimPrefs.ini under [General]

fdefaultfov=XX

Step 3) Load up your game

Step 4) Set FOV using the console to the XX value you used in your .ini's

Step 5) Save

Step 6) Quit

Step 7) Reload your game via the save you just made and verify the fov is now correct!
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Fri May 18, 2012 9:48 pm

Must... fix... pop-in

Basically, I want a way to get rid of the way extra details and decals "pop" in as you move closer to them. One example is moss/vines on castle walls. You don't see them at all 50 yards out, but when you get closer they just pop-in from nowhere. There are many other examples but this is one you can easily try yourself.

I've been manually going through my ini changing one variable at a time to try and fix this to no avail. Anyone managed to find a way to get rid of this?

some screens to show what i mean:

look at the stone wall in the middle of the screen, it's blank/colorless
http://i.imgur.com/1pZu9.jpg

when i take a step forward:
http://i.imgur.com/KbbaL.jpg

there's moss/shadowing all over the stone. I've tried adjusting settings for hours and nothing works. I know someone out there is smart enough to have already figured this one out. Thanks.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sat May 19, 2012 12:28 am

thx Vis, this worked
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Fri May 18, 2012 6:08 pm

Must... fix... pop-in

Basically, I want a way to get rid of the way extra details and decals "pop" in as you move closer to them. One example is moss/vines on castle walls. You don't see them at all 50 yards out, but when you get closer they just pop-in from nowhere. There are many other examples but this is one you can easily try yourself.

I've been manually going through my ini changing one variable at a time to try and fix this to no avail. Anyone managed to find a way to get rid of this?

some screens to show what i mean:

look at the stone wall in the middle of the screen, it's blank/colorless
http://i.imgur.com/1pZu9.jpg

when i take a step forward:
http://i.imgur.com/KbbaL.jpg

there's moss/shadowing all over the stone. I've tried adjusting settings for hours and nothing works. I know someone out there is smart enough to have already figured this one out. Thanks.

Start the Skyrim Launcher, and open the Options config panel. Click on Advanced, and then the Draw Distance tab at the top. Do you have Object Detail Fade checked? If you do, uncheck it. If you don't, check it. See if that fixes the issue for you. This is just a guess as to what might be causing the issue. I don't have the option checked, and I'm pretty sure I don't have moss popping in to view. But then, maybe I just haven't noticed it yet.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri May 18, 2012 11:55 pm

Must... fix... pop-in

I know this sounds bizarre, but trying resetting your graphics drivers to factory default settings and then experimenting with this.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Fri May 18, 2012 6:24 pm

Did some shadow tweaking to see the effects of the shadow fade distance.
My other settings are the same as Sininen's;

iBlurDeferredShadowMask=0
iShadowSplitCount=2
fInteriorShadowDistance=3000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowMapResolution=4096
fShadowLODStartFade=600.0000
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
iShadowMaskQuarter=4
iShadowFilter=4
bDrawShadows=1
bShadowMaskZPrepass=0

Just changed these 2 for the screenshots
fShadowDistance=8000.000 (think this value just boosts the shadow resolution the lower you set the draw distance to. As my fps took a massive hit for doubling the all-around resolution of shadows to 8196 but changing this value does nothing to the fps, I suppose its there to ensure good fps. The further you force the engine to draw shadows, the crappier it must make them look to not affect fps)
fShadowBiasScale=0.1500 (and not sure about this, didn't seem to do much from 0.15 -> 2.0, dont know about the number scaling though, whats the max/min)


This is with the values above, looks way too blocky to me
http://i.imgur.com/Bnygq.jpg
and shadow fade distance about (of the tree in the screenshot above, shadow would be near building's roof)
http://i.imgur.com/T9m99.jpg

And this is with

fShadowDistance=1000.000
fShadowBiasScale=0.200

The shadow quality is nice
http://i.imgur.com/208iC.jpg
but the fade distance is way too low:
http://i.imgur.com/LwGmO.jpg


I think a value around 3000-4000 works best, depending on how far you want the shadows to render ahead. You can see the fade just start to appear near the cliffrock on the left (3500 vs 4000).
http://i.imgur.com/DQIE8.jpg
http://i.imgur.com/JNhwH.jpg

I also tried setting the shadow map resolution to 8196 and the shadows definetly improved a bit but the fps hit was ~20. Wouldn't recommend it.
Finally a series of screenshots of the shadowdistance value and quality hit.
http://i.imgur.com/K45TC.jpg - 1000
http://i.imgur.com/1oq6u.jpg - 2500
http://i.imgur.com/1uBAL.jpg - 3000
http://i.imgur.com/ShTwo.jpg - 4000
http://i.imgur.com/NFK0b.jpg - 8000

As you can see, theres not much going on between 2500 and 4000 but the draw distance difference is a lot. Here's what happens to a pillar's shadow(on the door) @ 1000 interior shadow distance and imo 2000 should be the bare minimum anyone should set the draw distances to.
http://i.imgur.com/KiVrt.jpg
http://i.imgur.com/KPyNl.jpg

ps. Found again a couple of bugs while doing this, my armor (boots and gloves) change to a different model totally randomly upon loading a save. They're fine without the chestpiece on but turn to different models once I put it on. Also, in almost every inn I hear some random rattle and clanking when talking to the barkeep. This has been driving me nuts and while tfc'ing through the inn I saw some pots and baskets kept falling out of the building's corner into the void. Oh, bethesda.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Fri May 18, 2012 6:04 pm

Start the Skyrim Launcher, and open the Options config panel. Click on Advanced, and then the Draw Distance tab at the top. Do you have Object Detail Fade checked? If you do, uncheck it. If you don't, check it. See if that fixes the issue for you. This is just a guess as to what might be causing the issue. I don't have the option checked, and I'm pretty sure I don't have moss popping in to view. But then, maybe I just haven't noticed it yet.

Yeah, I've tried this both checked and unchecked: same result. One thing I haven't tried is factory default settings on the driver, will try that now. (though I've tried messing with every setting so I doubt it will matter)
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

PreviousNext

Return to V - Skyrim