http://www.gamesas.com/index.php?/topic/1264415-wip-interest-check-static-dungeons/
This was just a speculative thread before I made my mind up

Skyrim is pretty great so far, but there is one thing that annoys me greatly:
Level-scaled enemies and loot.
Sure, it's better than it was in Oblivion, but here are my thoughts:
Morrowind: Bethesda claimed that the issue with Morrowind was that the player became too powerful. At level 80 you one-shotted everything.
Oblivion: they kept the same player-levelling system, but introduced auto-levelled enemies and loot, to balance the player's progression.
Skyrim: they changed the player's levelling system so that levelling automatically grinds to a halt at around level 50; and surely, this solves Morrowind's "over-powered" issue? So why the need for scaled content? Why the need for auto-levelled enemies and loot if the player's progression naturally stops at a certain level? I know they stay within certain "level-boundaries", but as I say below, having all human enemies named "bandit" is really not immersive compared to Morrowind where everyone had a unique name.
So, as I said, the reason I want levelled loot and enemies gone is mainly the issue of immersion. Fighting through one of Skyrims (amazing) hour-long dungeons only to find that the final boss is named a generic "Bandit Chief" and the final chest contains an item in the form of "X of Y" (for example "Leather Helm of Flames") is a huge anti-climix to me.
I remember in Morrowind where you could enter a nondescript cave on a small island off the eastern coast and hack through the enemies only to find the legendary Chrysamere, or finding the Mentor's Ring just casually laying in an urn inside a tomb. At least in my mind, finding a unique named artefact is a "wow" experience, whilst finding an "X of Y" item makes me think nothing but "is this better than what I currently have, or should I sell it?"
Considering how much time was spent altering levelling lists and loot tables in Oblivion, giving rise to mods like OOO, shouldn't it be possible to just do it properly from the beginning and manually replace the enemies and loot in the 150 dungeons with static-level versions? Possibly the enemies could be named as well, to get rid of the generic "bandit" type names. I mean, it's only 150 dungeons, it should be quite doable with a bunch of people involved.
Anyone else have any thoughts on this? In my opinion a mod like this would be the mod to have for Skyrim.
(And forgive me for perhaps using the word levelled wrong. Not Sure if it's supposed to be "leveled"?)

