» Fri May 11, 2012 8:00 am
The 360 has farked up gamma.
...
I just realized that after getting Battlefield 3.
There's something serious going on:
Light is burning like the sun, darkness is like black holes, absorbing light; Both in Battlefield 3 and in Skyrim.
I had to put brightness up to the max to see what's in shadows in daylight in both Battlefield 3 and Skyrim, and I had problems with Black Ops before that.
Problem is, I can hardly tell the difference between night and day, and have to tweak the contrast on my TV lower to avoid burning my eyes out when looking at shining objects.
Microsoft should release a gamma-fix...
Here's an illustrative picture:
[img]http://img4.imageshack.us/img4/2642/riverwood01.jpg[/img]
I took a PC screenshot and changed 3 areas with the following effects:
I turned "off" the gamma for 12,5% of the darkest areas and turned gamma to max on 12,5% of the brightest areas.
That is 25% of the light and darkness-information lost right there, and it actually looks like on the 360!
...
Notice how the flowers are shining. How the shadows are pitch black, and how the armor of the main character loses it's texture to darkness.
Resulting in the effects we see on the 360 with gleaming lights from any metal object or lit area and pitch black shadows from objects casting shadows from candelights and sunlight alike.
They probably gamma-corrected the 360 because the colors on most games were so brown and gray that they needed to drop information (polarizing light and darkness = less information) to let games to look better.
On first sight, they do.
But on a second glance, and deep inside my subconcious mind, I notice that there's information missing, and nothing actually added, by the gamma correction...
Which causes me to want to change the gamma, because the graphics are wrong, somehow.
Problem is, the only way to change the gamma would be on the TV, and what can the TV do when the input signal for the top and bottom 12,5% colors look the same because the input is the same?
Lost information is lost, and cannot be restored without the raw data.
Only the source causing the loss can be addressed; Increasing lighting causes even more information loss and worse graphics, because increasing brightness causes even more light.
In turn, reducing contrast to reduce the difference between light and darkness reduces the colors inbetween the extreme light and darkness even MORE.
Tweaking advanced features like adding background lighting on my TV, reducing contrast on the TV WHILE increasing the color depth and lowering the black level (making black lighter; less black) on the 360's HDMI channel made the game look like on PC, with the exception of night and day looking almost the same except for the color of the sky.
The problem with glare would probably be non-existent on LED-TVs.