Skyrim is missing key stats

Post » Fri May 11, 2012 5:24 am

In the past, Morrowind and Oblivion both had vital statistics available....things like:

1) Guilds you belong to
2) Rank in those guilds
3) Weapon range/weapon speed
4) Bound Weapon dmg (& other stats above) /Bound armor rating
5) An easy to see curse or poison effect (currently it is buried)

In addition weapons and spells should be bind-able to the number keys.

I am really disappointed these simple and vital pieces are missing from this game, huge letdown to an otherwise good game. It is too dumbed down and the fact that it has been ported is also way too apparent.

Please fix these in patches gamesas.

Thanks
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oliver klosoff
 
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Post » Fri May 11, 2012 9:06 am

In addition weapons and spells should be bind-able to the number keys.

You can, favorite them, then assign them a # 1-8.

5) An easy to see curse or poison effect (currently it is buried)

I agree with you on this one big time.
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xemmybx
 
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Post » Fri May 11, 2012 3:18 am

A changes thread I agree with. 3 is needed even if though it's assumed fastest to slowest is sword, axe, mace, and for 2handers: GS, GA, GH. 5 should at least be toggle-able.
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Jason Rice
 
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Post » Fri May 11, 2012 9:08 am

you can see your bound weapon damage at the bottom where you also see the damage of your equiped weapon
bound armor I think can be seen in this same bar at the bottom from the apparel menu, at least I always use stoneflesh and it's armor rating shows up there
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joeK
 
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Post » Fri May 11, 2012 8:37 am

Number 1 is in the game. There are joinable factions/guilds.

Off the top of my head?

1. College of Winterhold
2. The Companions
3. Thieves Guild
4. Dark Brotherhood

Weapons and spells are also bindable to 1-8.
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Vera Maslar
 
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