Skyrim pc mods as console dlc

Post » Wed Dec 07, 2011 12:02 am

Does anyone know or have any info about wether or not it is possible for bethesda to take pc mods for skyrim and make them into dlc for consoles. If possible is it likely to ever happen.
If this was possible it would be epic for console gamers like me.
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Cat
 
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Post » Wed Dec 07, 2011 8:36 am

It is possible. Bethesda even had PC mods running on a 360 so they know it can work.

It will never happen though because of various security concerns that would become a problem if anything were to go wrong during installation. On PC you can modify files yourself to fix any problems, you don't have the same ability on a console.

Until Microsoft and Sony come up with a system that they consider secure and safe it won't happen and I don't think it will happen until at least the next gen consoles

Bethesda did say however that they were interested in expanding the modding community to consoles but that it would take time...... a very long time.
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naana
 
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Post » Wed Dec 07, 2011 11:09 am

Does anyone know or have any info about wether or not it is possible for bethesda to take pc mods for skyrim and make them into dlc for consoles. If possible is it likely to ever happen.
If this was possible it would be epic for console gamers like me.

I heard them say that it is possible to do and they were thinking about it.
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Laura Cartwright
 
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Post » Wed Dec 07, 2011 12:06 pm

No word that I've heard regarding this, but it's probably very save to say no. It will not be happening with Skyrim.
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koumba
 
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Post » Wed Dec 07, 2011 12:11 am

it won't happen because the DLC ripoff wagon is running wild.

but physically can run on 360
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Zosia Cetnar
 
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Post » Wed Dec 07, 2011 10:04 am

no ! keep mods PC exclusive, that way we have atleast something going on for pc, as we are being overseen by almost every major game company
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Dagan Wilkin
 
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Post » Wed Dec 07, 2011 7:22 am

mayby they should make a system that Bethesda "buys" the mod from the creator. Edit it themselves to make it save and release it as a payed DLC? I mean... I sure would pay for it. Even buying the mods I would be cheaper out then buying a new PC to run Skyrim decent.

Espacially the Unofficial Patches (which probably will be needed) should be taken over by Bethesda.
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Queen of Spades
 
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Post » Wed Dec 07, 2011 7:39 am

i remember them commenting on the issue saying they were considering it, what the difference between a mod and dlc and wouldn't bethesda be able to just convert the mod into the same format as dlc, and seeing as dlc is pretty much a mod to a game creating more playable content but is just put through certification for consoles, can't they just put the mod through console certification as put on the console marketplace as either free or payed for dlc
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Jodie Bardgett
 
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Post » Wed Dec 07, 2011 11:17 am

bump want this to get more attention
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Claudia Cook
 
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Post » Wed Dec 07, 2011 8:47 am

Not going to happen.
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LuBiE LoU
 
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Post » Wed Dec 07, 2011 1:26 am

I think the real question is, would you actually pay for a player made mod?

And can Bethesda actually sell a player made mod.
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Lyd
 
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Post » Wed Dec 07, 2011 7:54 am

no ! keep mods PC exclusive, that way we have atleast something going on for pc, as we are being overseen by almost every major game company


That's unfair keeping it from consoles just so PCs "Have something going for them"

I doubt we'll get it this gen but hopefully in the future.
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LuBiE LoU
 
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Post » Tue Dec 06, 2011 7:38 pm

I think the real question is, would you actually pay for a player made mod?

And can Bethesda actually sell a player made mod.

I would definetly pay for a well made mod and i think a lot of other console players would to.
As for bethesda selling player made mods there probably wouldn't be a problem if the mod creator was to get payed adequatly
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Tom Flanagan
 
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Post » Wed Dec 07, 2011 4:50 am

That's unfair keeping it from consoles just so PCs "Have something going for them"

It is also unfair for developers to make a game mainly for the weakest link in the chain and then expect fans to fix things that should have been done in the first place.

Developers should make a game as good as it can be for PC and then downscale it for consoles if they aren't capable of running it, not the other way round
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Raymond J. Ramirez
 
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Post » Wed Dec 07, 2011 7:34 am

It is also unfair for developers to make a game mainly for the weakest link in the chain and then expect fans to fix things that should have been done in the first place.

Developers should make a game as good as it can be for PC and then downscale it for consoles if they aren't capable of running it, not the other way round


More people play consoles, one good reason being that PCs are a pain to deal with. I got tired of spending money for the constant maintenance and upgrading of a PC, why spend that money when you can just buy a console and be done with it?
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Markie Mark
 
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Post » Wed Dec 07, 2011 1:03 am

This is why I bought nearly all of Bethesda's offerings as PC games. I had the foresight of pontential modding greatness. I was proven right every time.

Knowing how M$ and $ony are all tight-butt over security and cash flow, they'd sooner charge Bethesda, the customer, and maybe even the modder as well for having mods downloadable as a DLC for the console versions of Skyrim.
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Matthew Warren
 
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Post » Wed Dec 07, 2011 7:31 am

no ! keep mods PC exclusive, that way we have atleast something going on for pc, as we are being overseen by almost every major game company

What do you mean have something going for PC? even on bad ports the PC version is ahead of the console version; PC gets the better version of pretty much all multiplat titles, as well as having several PC exclusive games which are just pure awesomesauce (I'm looking at you Starcraft2). I don't care if consoles get the ability to download and install mods. Hell, I do't care if you give them the ability to make them, but it's unlikely considering that the modders themselves are on PC, and for SONY and MS to allow you to download them they'd have to take a cut and it'd have to be on their store. All of a sudden things become pretty damn expensive.
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Laura Shipley
 
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Post » Wed Dec 07, 2011 10:06 am

More people play consoles, one good reason being that PCs are a pain to deal with. I got tired of spending money for the constant maintenance and upgrading of a PC, why spend that money when you can just buy a console and be done with it?

I see games as art and I would like to think a developer would like to see their art to be as good as it can be, which Skyrim isn't. Don't get me wrong it is an amazing game and one of the greatest games ever made, but there are details in the game Bethesda seem to have completely missed either through lack of attention or because they have had to restrain the content they put into it
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Milagros Osorio
 
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Post » Tue Dec 06, 2011 10:48 pm

More people play consoles, one good reason being that PCs are a pain to deal with. I got tired of spending money for the constant maintenance and upgrading of a PC, why spend that money when you can just buy a console and be done with it?

More people play 'consoles' but consoles are two platforms. There are more PC players than there are Xbox players or PS3 players; the number of PC players is simply not larger than the two combined. Considering that PS3 has its own porting problems, it's not as if making a game for 'consoles' is a simple thing in itself. Developers are just lazy, and focus on what is essentially a larger combined market known for having regrettably lower standards.
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Kelsey Hall
 
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Post » Tue Dec 06, 2011 11:21 pm

i've noticed the increasing laziness of developers recently( not developing a game to its best and leaving the rest of the work to be done later on with the use of patches), along with the lack of certain features in games which should be made available at launch
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My blood
 
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Post » Wed Dec 07, 2011 2:56 am

Why do you want to cheat? Defeats the entire purpose of the game.
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Tamika Jett
 
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Post » Wed Dec 07, 2011 3:29 am

Why do you want to cheat? Defeats the entire purpose of the game.

Mods aren't cheating, they add content

Just this minute I've downloaded a mod that makes arrows craftable in game, something Bethesda seemed to forget about
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Tiffany Holmes
 
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Post » Tue Dec 06, 2011 11:22 pm

Mods aren't cheating, they add content

Just this minute I've downloaded a mod that makes arrows craftable in game, something Bethesda seemed to forget about

That right there is why I want mods as dlc for consoles, because they add the little things(sometimes big things) that make a great game into a masterpiece, i'd love to play on a pc but I've only got two crappy laptops and without having mods as dlc for consoles i'll have to mod my console to get the mods
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alyssa ALYSSA
 
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Post » Tue Dec 06, 2011 9:16 pm

bump i want this topic to get attention and would like everyones thoughts on the topic
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Alyna
 
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Post » Tue Dec 06, 2011 8:12 pm

i've noticed the increasing laziness of developers recently( not developing a game to its best and leaving the rest of the work to be done later on with the use of patches), along with the lack of certain features in games which should be made available at launch


Honestly I can see why they take the attitude they do; they're in a business where, particularly for consoles, new games are coming out every 5 minutes and if you release too late you could miss your chance to make X amount more sales; inevitably developers push for an unrealistic release date in order to get their game out in time, and cut a lot of corners because of it. Personally, I wouldn't mind developers taking the same path as the devs of Batman: Arkham city, where the PC version is being released 2 or 3 weeks later so that they can optimise it for the platform.
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Avril Churchill
 
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