Skyrim needs seasons..

Post » Fri Dec 16, 2011 6:48 pm

I wish Skyrim would add seasons. So that during most of the time there would be no snow cep for tops of mountains. Then during a period of time even Whiterun and Riften would be covered in snow.. I am thinking that summer would be a 8 hour period of game time and winter would be 5 or 6 hours... I am just thinking that would be cool.. It is weird to be in a lush aria and a two minute walk has you in a blinding snow storm.

I guess I wish that in games like this the weather would be more of a impact. I would also thing seasons would be a nice touch to this game..
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Shae Munro
 
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Post » Fri Dec 16, 2011 6:27 am

I agree that it definitely needs seasons, and it's something that shouldn't have been un-doable.

But eight and 6 hours? First off, that's WWWAAAAAYYY too short. Secondly, it's a northern region, the ratio should be switched around with winter being longer.
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Lucie H
 
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Post » Fri Dec 16, 2011 2:28 pm

I mean real hours not game time hours..
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oliver klosoff
 
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Post » Fri Dec 16, 2011 4:24 pm

I agree seasons would be cool BUT, they would have to be based around the calender that is already in place in the game. So more snow in the winter less in the summer. Also, being in the northern reaches of the world winter would be more than 3 months and summer would be shorter than 3. spring and fall wouldn't last long at all. Think Northen Canada or Alaska.
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Marnesia Steele
 
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Post » Fri Dec 16, 2011 12:09 pm

I mean real hours not game time hours..

of course you mean real hours and it's still very very short. maybe 50-60.
And I agree it needs seasons, but I don't want just weather/cosmetic seasons, I want real transformation in the life of the cities and what people wear, what wild animals do, etc...maybe in TES 6.
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Vickytoria Vasquez
 
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Post » Fri Dec 16, 2011 5:49 am

Tameriel is a magical place. It never has and cannot have seasons. The climate of area is based solely on the province.

In Cyrodiil there are places covered by snow 24/7(Bruma) and places like in summer at the same time. And then when you went to Riften, which is north of Bruma, it's suddenly a green garden again.
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Miss Hayley
 
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Post » Fri Dec 16, 2011 10:11 am

No. This is another realm, to hell with seasons.
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SiLa
 
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Post » Fri Dec 16, 2011 8:44 pm

Pokemon has seasons on a DS game, not unreasonable to ask for, from a graphics guzzling Free World.
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Gemma Woods Illustration
 
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Post » Fri Dec 16, 2011 6:47 am

of course you mean real hours and it's still very very short. maybe 50-60.
And I agree it needs seasons, but I don't want just weather/cosmetic seasons, I want real transformation in the life of the cities and what people wear, what wild animals do, etc...maybe in TES 6.

50-60 hours again is a little long, but then again, not really. I think that somewhere around 40 hours would be good.
And I definitely agree with you, changing up what people wear, and all that jazz.
Would be very cool.
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Sarah MacLeod
 
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Post » Fri Dec 16, 2011 11:25 am

The key question is whether or not Nirn spins on a tilted axis.
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City Swagga
 
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Post » Fri Dec 16, 2011 11:13 am

hmmm if snow is dynamic (texture) then perhaps it is not so difficult? one could perhaps make a script that changed the weather in the different regions according to some factor
But I guess we don't know unitill CS Comes out
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Grace Francis
 
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Post » Fri Dec 16, 2011 8:11 pm

Supposedly the engine paints the world with snow dynamically but I doubt it allows much more than defining areas in the editor which snow, and hence have snowy terrain. Maybe a mod can pull this off, as I think it would be cool to see riverwood pelted with snow at one point, and see the throat of the world clear with green grass growing but until the creation kit comes out it's impossible to tell if something like that can be done.
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Avril Louise
 
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Post » Fri Dec 16, 2011 6:54 pm

As one who has wintered in Alaska... you don't go outside for long during winter. Or you die. Take your pick.
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Manuela Ribeiro Pereira
 
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Post » Fri Dec 16, 2011 6:17 pm

Pokemon has seasons on a DS game, not unreasonable to ask for, from a graphics guzzling Free World.


Would a graphics guzzling free world make it MORE difficult to implement than a very basic ds game........
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sally coker
 
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Post » Fri Dec 16, 2011 10:06 pm

Hmm most people here seem to think it interesting; im neutral on this.
Though i can imagine bugs for this already :celebration: imagine a warm and sunny winterhold. Actually i wouldnt mind having that LOL
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meghan lock
 
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Post » Fri Dec 16, 2011 6:44 am

The key question is whether or not Nirn spins on a tilted axis.

good point
but I'm not entirely certain if that would be the only way to cause seasons to occur
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Causon-Chambers
 
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Post » Fri Dec 16, 2011 6:51 am

Seasons wouldn't be the result of tilted axes. Nirn doesn't even revolve around its sun. It would be the result of the interplay of divine forces, earthbones, myth.

As for the people saying that Nirn doesn't have seasons? That's nonsense. They've just never been represented in the games, but they're an undeniable feature of the world and its lore.
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Eileen Collinson
 
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Post » Fri Dec 16, 2011 7:25 am

Supposedly the engine paints the world with snow dynamically but I doubt it allows much more than defining areas in the editor which snow, and hence have snowy terrain. Maybe a mod can pull this off, as I think it would be cool to see riverwood pelted with snow at one point, and see the throat of the world clear with green grass growing but until the creation kit comes out it's impossible to tell if something like that can be done.

I believe the dynamic part is in the EDITOR, not in the actual game... Painting snow on high elevations, as a default texture.

Seasons are possible... but at a heavy cost.

You can't just paint everything white. You have to add more polygons to create snow build-up on roofs, roads, rocks, trees, land... You need to strip the leaves off trees that shed... You need to dry-out grasses to dead, then turn them green again. (That can be done by just removing the color and colorizing it yellow/tan.) You need to change rain-weather to snow, and more-snow. You have to replace most of the road textures, and create muddy ones for spring and fall thaw-times. Then you have to make multi-level filled trees, as the leaves come back, day by day, until full... (Unless you want winter dead trees to just POP back to life with full branches of leaves again.)

It is a lot of overhead, for unrealized reality. We would all just be sick of snow... Like most northerners are... Oh, look, more snow, and mud, and dead trees... NEVERMORE, cries the raven! (That was a request for warmer weather.)

LOL. (I think it would be neat, and could be fun... but then I have to upgrade my kilt to leggings, or grow hair on my legs... thicker hair... bear hair... (As opposed to bare rabbit.)
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Liii BLATES
 
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Post » Fri Dec 16, 2011 1:00 pm

I'm allready annoyed by days being so short. Having seasons change on you every 5 seconds would only help break the immersion. I would agree that slowly changing seasons would be cool but then bethesda wouldn't be able to put into the first 5 minutes of gameplay so that won't happen. Depth that isn't shown right away doesn't help sell the game and therefor will never be seen in a game like this.
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Daniel Lozano
 
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Post » Fri Dec 16, 2011 6:46 am

good point
but I'm not entirely certain if that would be the only way to cause seasons to occur

A more eplipitcal orbit would create seasons on a planet with no axis tilt As the planet moves closer to the local star "summer" would happen farter away well you get the picture. If you don't thnink that would effect it your wrong. Northern winters are a touch more milder than southern one here on Earth. Because when its winter here in the north the planet as a whole is actually closer to the Sun.
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Annick Charron
 
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Post » Fri Dec 16, 2011 8:59 am

The seasons are fine to me. It has the main fall to winter seasons which is how it is supposed to be in a far northern country/province. Those who live in Northern Europe know what I mean.
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amhain
 
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Post » Fri Dec 16, 2011 9:19 am

A more eplipitcal orbit would create seasons on a planet with no axis tilt As the planet moves closer to the local star "summer" would happen farter away well you get the picture. If you don't thnink that would effect it your wrong. Northern winters are a touch more milder than southern one here on Earth. Because when its winter here in the north the planet as a whole is actually closer to the Sun.

First off, the Earth's orbit isn't nearly elliptical enough for the changes in distance from the sun to have the slightest impact on temperature. It's all in the angle of sunlight hitting ground. Winters in the northern hemisphere are not more mild than southern ones as a rule, and not because of that.

For seasonal variations in distance to cause significant annual climate change, the orbit would need a lot greater eccentricity than Earth's 0.01671123.

Secondly, and more pertinently, Nirn isn't a planet in the cold of space orbiting a giant hot ball of hydrogen and helium.
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jenny goodwin
 
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Post » Fri Dec 16, 2011 3:11 pm

of course you mean real hours and it's still very very short. maybe 50-60.
And I agree it needs seasons, but I don't want just weather/cosmetic seasons, I want real transformation in the life of the cities and what people wear, what wild animals do, etc...maybe in TES 6.



What if we make it vary in 12 months that the game has? 6 summer 6 winter
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NO suckers In Here
 
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Post » Fri Dec 16, 2011 5:38 pm

Tameriel is a magical place. It never has and cannot have seasons. The climate of area is based solely on the province.

In Cyrodiil there are places covered by snow 24/7(Bruma) and places like in summer at the same time. And then when you went to Riften, which is north of Bruma, it's suddenly a green garden again.

:facepalm:
Honestly, comments like this make me stomp kittens. >_>

And do you have proof of this claim?
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Tina Tupou
 
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Post » Fri Dec 16, 2011 8:15 am

:facepalm:
Honestly, comments like this make me stomp kittens. >_>

And do you have proof of this claim?

No, he doesn't, and seasons have been mentioned *countless* times as an obviously integral part of Nirn. They're referred to in the very names of the months, even.
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sophie
 
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