Why have a game like morrowind or oblivion where npcs could die and quests could be ruined because of a players mistake, and then turn around and "baby proof" skyrim. I really feel you guys got lazy and said "Hey what the hell, instead of multiple options for completing a quest, lets just make the imortant npcs invincible and be done with it"; that isnt fun..... I don't know how many times I've disliked some npcs *cough* theives guild *cough* only to be thwarted by their inability to die. Why cant you be the stalwart hero ridding the world of evil, or the mastermind taking out key crime stopping npcs.
I can see how accidentally shouting serena off a cliff while she has the elder scroll would be a pain, but why not have an alternate quest path if she does happen to die, or just load your save. If you are unable to make mistakes then whats the point of playing a rpg? On another note, why is EVERY SINGLE JARL invincible? Who didnt try to be the super dark brotherhood assassin and try to kill a jarl, only to be stopped not by his strength or his vast array of bodyguards, but by bethesda popping up and giving you the middle finger " HA YOU svck HE CANT DIE GO HOME".
Skyrim is growing less fun by the minute and it isnt because the graphics are bad or the game is buggy, its because bethesda got lazy and didnt put much thought into the playability of the game. This is only one post by one player about one topic, but there are many just like this one all over. How many will it take before the company starts to listen or lose its player base?
tl;dr Skyrims playability is not good once you get past "this game is new and awesome looking"