Skyrim is repetitive and lacks replay value. Here's why.

Post » Wed Dec 14, 2011 1:58 pm

I said exactly the same thing as the OP when I went through a few quests.

The best example of this lack of choice is the College of Winterhold questline. You find the Eye of Magnus and the whole story seems to be setting up a major choice, whether to keep the Eye and harness its power, or destroy it because it is too dangerous. I thought I'd be able to choose but I had no choice. No matter what I do, the Psijic Order comes and takes it away. This was such a letdown.

Fallout New Vegas is absolutely brilliant at this. Not only do you have different ways of doing the quests, but you actually get to choose how the quest plays out, instead of either simply doing it or refusing it.

That Eye of Magnus quest briefing pisses me off. "The Psijic Monks have removed the Eye of Magnus from the College, saying that the world is not ready for such a thing." Shouldn't I be the friggin' one who gets to decide whether it is too dangerous or not? Y'know, the person actually playing the game?
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CRuzIta LUVz grlz
 
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Post » Wed Dec 14, 2011 3:15 pm

But that's exactly how they feel. They're fetch quests. "Go to this cave, kill Bandit chief, come back." That's it. That's exactly what you can expect from an MMORPG.

What people want is choice and dynamic quests. For example, following in line with OP's example of New Vegas, if I save the town of Primm in New Vegas, I have the choice of giving it three seperate sheriffs. One may properly defend the town but raise taxes quite high, another may lower crime to the point where the town has a healthier economy and can give you cheaper prices, but the sheriff himself is corrupt and often shoots first and asks questions later, whereas the third is a compromise who doesn't really affect the economy or have any corruption/lack thereof. In another quest, if someone asks me to deliver a drug package, I can either deliver it for pay or I can turn it into the authorities and report them.

In Skyrim? If I do a certain quest where someone suggests turning me into a werewolf to make me stronger and I say "thanks but no thanks," what's their response. "Ok that's fine. COME BACK WHEN YOU CHANGE YOUR MIND." I'm then forced to accept his offer to continue on with his quest. If I do the main quest and get to the "optional" parts where I can ask the Greybeards or the Blades for advice, I can choose the Greybeards, reload the game and ask the Blades and then realize it doesn't make ANY difference at all who I choose. They react exactly the same and send me on the same task. EVENTUALLY they give me a true choice where they disagree, but again, the path I choose has no real effect on the game.

Or if I'm stuck in a room and told to figure out which of these three people need to die, it doesn't matter which one I end up killing. I'm rewarded all the same.


The game has no choice, no rewards and consequences and thus no replay value.


Nice job ignoring this post everyone.
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Gill Mackin
 
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Post » Wed Dec 14, 2011 1:55 pm

Here's how I'm going to get more replay value: Don't do everything on one character.

I did Whiterun, Malkarth and Windhelm, a couple of village quests, a couple of daedric quests, Companion quest line, Stormcloaks and I did not do the Dragonborn story.

Skyrim doesn't have a lot of choices, so in order to increase replayability I suggest doing like me, only a certain amount of quests then finish the game and start a new character.
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Motionsharp
 
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Post » Wed Dec 14, 2011 1:44 pm

Completely disagree with the OP. Wondering if we actually played the same game. 107 hours in, and looking forward to starting another character and doing it again, with different gamestyle, different choices, different order of events, different reactions, etc, etc...
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Carlos Rojas
 
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Post » Thu Dec 15, 2011 2:36 am

Skyrim lacks of Pokémon. Obviously.
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BrEezy Baby
 
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Post » Wed Dec 14, 2011 10:22 pm

there is a ton of quests in Skyrim that has multiple choices as to how to get a quest done

No, there is not. Not at all.
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Sebrina Johnstone
 
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Post » Wed Dec 14, 2011 11:27 pm

I have played Skyrim for nearly 70 hours now, and while it's the best Elder Scrolls to date, Bethesda's incredibly formulaic approach to the design of Skyrim keeps it from being the best open-world RPG ever.

For example, 70% of the quests are fetch/kill quests. For the remaining 30% of the quests, linearity is the order of the day. There are few choices to make, nor is there much of a way for the player to take alternate paths to solving a problem or reaching the objective. The result is often a reward, and the player has a very small impact on how the gameworld changes depending on his or her actions. The repetition of quest structure also saps Skyrim of the replay value that games like Fallout New Vegas had.

While the game gives you a ton of leeway in how you play the game (by brute force, magic, stealth, etc.), it lacks the freedom of choice that Fallout New Vegas and many other RPGs have. To Bethesda, there are only two choices: Do the quest, or refuse the quest. While this might have been fine back during the 1990s, I would have liked to see a more freeform quest structure that takes into account a number of choices that a player can make.


I disagree, here's why:

Morrowind followed the same formula, and I stuck hundreds of hours in that so I can't see anything but Skyrim having a similar replay value too.

I am probably a different type of gamer to you, and probably value different things in an RPG. For example, in MMOs I like levelling and running multiple characters to max level, I don't play endgame. I don't mind repeating quests; I love it. For me the difference lies in the execution, the different playstyles I chose. That is where the replay value lies for me.
I also don't do every quest line on one character. My paladin will never join the thieves guild or the Dark Brotherhood, my Archer won't join the Mages Guild and my Summoner would never feel at home in the Companions.

I understand that if you mainly play for storydriven reasons that Bioware and Obsidian games are more your thing and that is a perfectly valid opinion. Personally I tend to get bored with those games because I can't be bothered anymore to listen to hours of waffling, I rather get on with exploring, questing and fighting. Replaying them is even worse, I have to sit through a lot of the same cutscene after cutscene content again. So I'm better off with action RPGs and open world RPGs myself.

Perhaps you should have stated: "Skyrim has no replay value for me" because while it might be true for you, for others like me it does have a lot of replay value. We just value different things.
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michael danso
 
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Post » Wed Dec 14, 2011 11:20 pm

PLEASE USE SPOILER TAGS FOR THIS SORT OF THING DOUBLE-PLEASE.

Thank you.


FYI...... Quoting the spoiler is just as bad. I didn't notice the original post, but did see your quoted spoiler.
/sigh
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Mélida Brunet
 
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