[WIPz] Skyrim Script Extender

Post » Thu Aug 02, 2012 8:27 pm

Previous Threads: [ http://www.gamesas.com/index.php?/topic/1255931-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/index.php?/topic/1288179-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1302434-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1321294-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1339663-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1349044-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1356343-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1362188-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1370183-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1372862-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1377098-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1382093-wipz-skyrim-script-extender-skse/ http://www.gamesas.com/topic/1391126-wipz-skyrim-script-extender-skse/ ]
Website: http://skse.silverlock.org/
Latest version (1.5.10, supporting runtime 1.7.7 released 24 July 2012): http://skse.silverlock.org/beta/skse_1_05_10.7z

The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. For details of the Papyrus extensions, read skse_papyrus_docs.txt. For Actionscript extensions, read skse_docs.txt.

Gopher has made a http://www.youtube.com/watch?v=xTGnQIiNVqA if you are having trouble with the instructions in the readme file.
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Marnesia Steele
 
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Post » Thu Aug 02, 2012 1:46 pm

I'll repost it here: do you think those functions would be possible?

RegisterForSingleQuestCompleted()RegisterForSingleQuestFailed()RegisterForQuestCompleted()RegisterForQuestFailed()UnregisterForQuestCompleted()UnregisterForQuestFailed()Event OnQuestCompleted(Quest q)Event OnQuestFailed(Quest q)
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Enny Labinjo
 
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Post » Fri Aug 03, 2012 2:15 am

I'll repost it here: do you think those functions would be possible?

Event OnQuestCompleted(Quest q)Event OnQuestFailed(Quest q)
Should be. There's an event dispatcher that appears to trigger when a quest changes state.
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Thema
 
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Post » Thu Aug 02, 2012 11:14 am

Should be. There's an event dispatcher that appears to trigger when a quest changes state.

Cool, thank you :)
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Multi Multi
 
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Post » Thu Aug 02, 2012 1:52 pm

To whoever asked how to use skyrim's scripting engine in native code, take a look at ScriptDragon it's the way to go for native scripting.

You would not be able to use SKSE in a native app as they will rather pull out the (GPL licence + no money) or copyright and you can't use it anymore (even though I am not even sure they own the copyright of SKSE as it's a derivative work itself of a copyrighted work).

Anyway use ScriptDragon it has a few samples and self explanatory.
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bimsy
 
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