» Sun May 13, 2012 9:00 am
I really enjoyed Oblivion, in fact when they sold the full delux set on Steam yesterday with all the released stuff in one box for like 6 Euro I snatched it up as I fully intend on playing it again in the future and I just love having my stuff on steam rather fiddling with all the downloading, installing etc... Steam is the best thing thats happened to gaming in decades.
In any case while the games are similiar in scope I think the biggest difference between Skyrim and Oblivion is presentation, atmosphere and purpose. In Oblivion you had all the same fixings, lots of quests, lots of dungeons, plenty of stuff to do. But in the end it was very repetative with most dungeons using identifical music, textures and monsters. Often times the dungeons where physically the same as others I had visited and the large majority of them didn't have quests associated with them, so there really was no reason to go their. There was no secret to be found or expectation of discovery. It was simply there to be cleared for the loot and most of the dungeons didn't really serve any purpose or have any sort of thematic reason for existing. In most cases (with very few exceptions) it was simply a dungeon full of monsters for the sake of having dungeons full of monsters.
Skyrim is different in this regard. Every dungeon, evey keep every area is unique, with its own theme and purpose. Additionally the whole shout mechanic drives a player to explore as every dungeon, every area might be the one that holds that secret dungeon rune from which you can gain new powers. More importantly though the atmosphere of each dungeon is unique and its very easy to quickly diverge the reason for its existant. Even a simple cave might hold a wizard and his fire elemental and upon inspection of his belongings you find books about demenology, tools for rituals, strange runes and come to a conclusion about why that wizard was there and what he was doing their. Even if its not associated with a quest, their is some clear and easily determined purpose for its existance and that explaination adds meaning to your existance in the world.
I think this is really what seperates the two games. Oblivion was an open ended world, but it lacked purpose and cohesion. It was still fun, it still had the freedom and sort of virtual life aspect to it and I loved it (and do love it) but Skyrims atmosphere, its thematics, its cohesive story and my purpose in the game world are so much more clearly defined, unique and engaging. I have a sense of the world, a sense of place. Its not just a bunch of random stuff litered around the world for the sake of having stuff. There is some logical reason for everything and its clear every area of the game went through a maticulous process of asking the question "why is this here.. who is here, what are they doing... why are they doing it" and than the area is crafted to bring that theme to the player.
I think thats why Skyrim is the better game. Sure there are some things from Oblivion I wished made it to Skyrim, but I try hard not to ruin my own experiance of a game by going into with pre-concieved notions about what I think should be in the game and rather go into it to discover what is there. By doing that I find I enjoy these games a lot more and find fewer faults with them. Expectations usually lead to disapointments, but an open mind and embracing of a games content with fresh eyes allows you to enjoy it a great deal more.