Skyrim Spellmaking Mod: The Last Altar [wiP]

Post » Mon Nov 12, 2012 7:55 am

Hello All, to mark the one Year annniversary of the Release of Skyrim, I am starting This Forum for a mod that I have been Working feverishly on for the past 6 months.

synopsis:

Spoiler

Spellmaking, a lost art of Tamriel
At the dawn of the 4th era, a silent purging took place; The altars and knowledge of spellmaking throughout the land, vanished. No one truly knows how or why, and the study of magic itself has limbed on through tamriel ever since.
But legends tell of The existence of the Last Altar, seemingly untouched by the silent purge.
Now the Dovakiin, newly appointed as Archmage of the College of Winterhold, must piece together the clues of the third Era, unlock the mysteries of the Altar's location, and unravel a conspiracy 200 years in the making, to control the fate of Magic throughout Nirn.


As the name implies, This is mod that seeks to re-introduce spellmaking to skyrim, in All its Spreadsheety glory!!! :banana:
It also aims to improve on spell creation by integrating the new spell achtypes in Skyrim.
I wanted to make this mod as an answer to my own frustrations at The removal of what was one of my favorite features, and it is the first mod I have made for public use(so go easy on me...... :confused: ). I believe as many other posters on these forums to that, if done correctly, spellmaking can enrich an already fantastic game with untold hours of replay value.

The mod also includes a magic-oriented questline to attain the ability to make spells.

The player will be able to combine up to 4 effects on a single spell, and select the magnitude and duration of each effect.
The spell creation system has been designed to eliminate some of the more ridiculous exploits of spell creation from the ground up

-no consecutive stacking (spellstacking)
-spells created thru the altar are tied to ALL Magic skills(not just the first effect)
-perks still upgrade the applicable aspects of your spells
-higher magnitude and durations to select
-Customizeable runes, cloaks, sprays, AOE AND Wards

This mod also reintroduces spell effects from prevoius Elder Scrolls games, to increase the custimizations possible(fortify, silence, dispel, Weakness, absorb, etc) I believe as many other posters on these forums to that if done correctly spellmaking can enrich and already fantastic game with untold hours of replay value.

The quest will be fully-voiced and as lore-friendly as possible. It will only become available after the PC has become Archmage of Winterhold, and has attained an expert level in 2 schools of magic. I wanted the player to get an appreciation for the limits of the magic system before being able to make spells. Also one of the Reccurring notions that i have seen on these forums is that in previous games, spellmaking was too accessible for all characters and playstyles from the GO. The quest does require a high proficiency in magic and has been made very challenging for this reason. Expect enemies to use silence, paralyse, weakness to magic/fire frost shock, and summon small armies to keep you from reaching the altar.
As some have theorized this mod is an ASTRONOMICAL amount of work, and is still in development stages. I am still very much open to suggestions, questions and comments on implementation and hope to have the first working version released by late December of this year. :sorcerer:
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Lisa
 
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