http://www.uesp.net/...fall:Attributes
Do not know if that url above will check out but I am on my phone. If not check out the UESP and read up on it.
Edit: the link works
The attributes should be allocated like Daggerfalls system. If your attributes are weakened you should suffer greatly because of it and if they are reduced to zero that means you die. Anyways you should not get a plus five bonus you should get points you allocate and put them in attributes you wish.
Then another idea is you can have general perks that tie into your attributes and allow for greater control of your character. You can take willpower and intelligence effect your magic pool and magic regeneration, for farther control have spell creation tied into it as well. So you can choose to pick perks that allow for greater magnitude, duration, and area. Also you could choose perks that allow for more effects to be intertwined into one spell.
Let speed have some general perks tied to the attribute that increase how fast you can sprint and how often you can sprint.
Have agility determine how high you jump.
Let strength give you the strength to use bigger weapons and carry more weight.
This is just a small portion of what could be done with a more intuitive attribute system that gives us even more control and customization over our characters.
Do not know if that url above will check out but I am on my phone. If not check out the UESP and read up on it.
Edit: the link works
The attributes should be allocated like Daggerfalls system. If your attributes are weakened you should suffer greatly because of it and if they are reduced to zero that means you die. Anyways you should not get a plus five bonus you should get points you allocate and put them in attributes you wish.
Then another idea is you can have general perks that tie into your attributes and allow for greater control of your character. You can take willpower and intelligence effect your magic pool and magic regeneration, for farther control have spell creation tied into it as well. So you can choose to pick perks that allow for greater magnitude, duration, and area. Also you could choose perks that allow for more effects to be intertwined into one spell.
Let speed have some general perks tied to the attribute that increase how fast you can sprint and how often you can sprint.
Have agility determine how high you jump.
Let strength give you the strength to use bigger weapons and carry more weight.
This is just a small portion of what could be done with a more intuitive attribute system that gives us even more control and customization over our characters.
I suppose people brought up interesting points when my thread hit the thread count and I was like, Nooo arg why do you want to make me respond. And I quoted this, and I had the name written somewhere of the member, but I forgot. But I give credit to you.
Attribrutes and stats don't have to be useless.
Some of the skills and attribrute in Oblivion that were called useless was Luck. If Luck was just changed to something a little more updated. Like let's say Luck was more about, how often you died?
Such as like you have a minor chance of avoiding death or something along those lines? Or even you have less chance of getting caught when in a high security area?
Etc.
This thread is about hwo Skyrim could approve its attributes and stats.