But whie I was realizing that I remebered how many so called fans claimed that Bioshock is NOT a RPG; and that would make System Shock 2; one of my favorite games the same. Most of those comments refer that since Bioshock has no attributes or stats per se, and the combat is more first person shootery then naturaly the game is not a RPG, also the choices you have are not varied, you never get the option of telling Atlas to go jump on a lake, or the chance to join Ryan...basicaly the only real choice you have besides your character advancment, is weather you save little sisters or kill them. Maybe I am putting my foot in my mouth with all this rambling but perhaps the fact that bioshock telled such an interesting and layered experience I never actually realized that lack of choices and barebones custmization....which I happen to love on Skyrim...
While talking with a friend who loves New Vegas (and lothes Skyrim) he pointed out the lack of choices in quests in Skyrim (maybe you get tp keep the item you rescued for the old alchemist, or kill him after he makes it work, or ask for a reward) the lack of customizing and removal of attributes have robbed the Skyrim system of the very concepts that define a RPG and are the very same things that make people NOT consider Bioshock as a RPG but a shooter with customizing options
I just wanted to get that off my chest and see what you guys think about that weird concept