Skyrim version of 'Say' and conversation lines?

Post » Wed Jun 20, 2012 5:48 pm

In Fallout, if I wanted to have an NPC say something, maybe, as they walked down a hallway, I would make the topic in the Conversation tab then use the 'Say' command in a trigger. They would say speak the line when they enter the trigger.

How is this done in Skyrim? 'Say' and 'SayTo' now appear to be console commands, and there is no longer a conversation tab. Should I make a scene that's just the line? If I have a scene, and in it the actor is given no scene specific packages, will they continue their normal packages? I want my NPC to talk like the guys you leave Helgen with do as you walk down the mountain towards Riverwood.

Thanks for any help!
Alexander J. Velicky
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Tamara Dost
 
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Post » Wed Jun 20, 2012 6:07 am

The wiki is your friend: http://www.creationkit.com/Say_-_ObjectReference

There's also a Say procedure that can be used as part of an AI package.

Or yes, you can do a scene; and in limited testing yes, it seems that actors in a scene just continue their externally-set packages unless overridden by a scene-set package. So they'll keep moving as they speak.
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Matt Bigelow
 
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Post » Wed Jun 20, 2012 6:10 am

Yeah, I looked at the wiki but I guess I keep forgetting that there are console commands, AND pages for the same command in Papyrus. :P

As long as scenes work without packages, I'll just try that. It should make things a lot easier.

That answers all my questions, thanks! :D
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lydia nekongo
 
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