Skyrimprefs.ini AudioMenu deciphered...?

Post » Sun Jul 15, 2012 7:38 am

I think that I have deciphered the audio secrets... Goes something like this:


[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000 <<uID3=94881
fVal2=1.0000 <<uID2=466532
fVal1=0.5000 <<uID1=554685
fVal0=1.0000 >>>Footsteps
uID0=1007612

The uiD(x) doesn't change value when sliders are changed. The values here are from my PC, and may or may not differ on yours. Given that the uiD / Fval 4 to 7 have no values at all suggests that they are not used. Possibly there were other types of sounds that were envisioned? Who knows.

There are suggestions around the wobbles that master volume can be set here at values over 1. Probably the others can as well, but haven't tested that. Haven't tested much, really, other than to find out the fVal #'s of the four in-game sliders, and the fact that my uiD values don't change.
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Iain Lamb
 
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