I checked the 'Slower Level Rate' mode out and I have few concerns about using it. In my opinion it would be far much better (and safer) to simply lower the XP for quests/kills rather than increasing XP needed to reach a new level. In my opinion, current mod is prone to technical issues eg. what happens if I reach level 15 on the mod and then switch it off (would I get few level ups in a row?). What If I reach XP level that exceeds the XP cap in vanilla, and then switch the mod off. How would this work with a possible cap increasing DLC is also a question
On the other hand, I cannot feel any concerns about lowering XP for quests/kills. it's just a numeric value that could be cut down in the code, before saving (adding to the player's total XP poll) . This should not affect the game in any way after the mod is removed because it's a fixed value. If a player has 25500 xp (and 26000 is a new level) then it doesn't matter at all if he gathered those 25500 by gaining 50 or 25xp for killing ghouls. You know what I mean? 50xp, 25xp or even 5xp, it doesn't matter cause after loading a savegame we start with a fixed value
Unless the xp gained is calculated different. Hard to imagine tho... keeping the history of each single xp gain and adding it up on a game load instead of just using a single 'total xp' value, wouldn't make sense
What do you think?