As in it will take 5-10x the number of daggers smelted, faces bashed, and hits taken to level smithing/one-handed/heavy armor?
Until someone goes in and does a major rework of the scaling code this seems like the best stop-gap bandaid fix for the loopy way stuff scales to you, which other than dragons being WAY too easy are my only real complaints about this game.
Soo heres hoping one of you far more savvy people know something I dont!
Thanks in advance!
