Small Scene Issue

Post » Mon Nov 19, 2012 11:28 am

I'm constructing my first scene today, and it is basically just some people talking to one another. Unfortunately, I can't get anyone to actually speak. I don't think it is the dialogue bug however, as I have the quest start upon opening a door rather than start game enabled.

In the first dialogue action I put Game.GetPlayer().KillSilent() in the beginning fragment, just to check that it wasn't my conditions ruining everything for some reason. As I had hoped, upon opening the door I die. So, the quest is starting properly, the scene is starting, and the first dialogue action is starting. However, if I put the same line of code into the end fragment of the dialogue action topic, it never executes. So, something is getting in the way of them saying anything, and I dunno what it is. I seriously doubt it is the dialogue bug, but I could be wrong.
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SEXY QUEEN
 
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Post » Mon Nov 19, 2012 7:39 am

I forgot to hit the save button when I recorded the audio files.
Sigh.
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:)Colleenn
 
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Post » Mon Nov 19, 2012 11:43 am

lol, good stuff.

while I have this topic open would you mind posting that script? for enter the room start quest. I'm so just crap with scripts.
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Mr.Broom30
 
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Post » Mon Nov 19, 2012 9:52 am

Scriptname QuestSTartOnPlayerOpen extends ObjectReference Quest Property StartingQuest autoActor Property PlayerREF autoevent OnOpen(ObjectReference akActionRef)if akActionRef==PlayerRef   StartingQuest.Start()endIfendEvent
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Maria Leon
 
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