» Thu May 24, 2012 9:24 am
There are 2-3 packages like mine each with a different approach. In my case, I tried to preserve 2K resolution textures whenever possible by dropping normal maps entirely (so meshes will sue the vanilla ones instead) and converting several DXT3 textures (4:1 compression) to DXT1 or DXT1a (6:1-8:1 compression) when the alpha channel wasn't needed or was only a black and white mask.
Weapons (which are mostly 2K in the official package) were reduced to 1K (still 2X than the original) because since this package is aimed at old graphic cards, people who don't play at fullHD resolution won't notice a big difference. Likewise, a few other textures applied to small meshes were re-dimensioned or left out since they hardly contributed to a noticeable increase in quality.
Working on this package, I noticed how artists' work at Bethesda is a bit... hectic. There are three or four naming conventions adopted for the files; some textures are dumped all in the same directory, sometimes a female/male directory is used for variant. Shield are sometimes classified as weapons, sometimes as armor. Coupled with the fact that several textures that could have been compressed to DXT1a were DXT3 instead, there was a lot of room for optimization. There are even a few (mostly unused) duplicates.
At any rate, this package works very well on my laptop with an ATi 4650 in it. I play at 1360x768, all detail set to the max (except shadows) and with 2x antialiasing too.
This package only contains textures from the first of the two files Bethesda distributed, thus only clothing weapons and armors. The second package contains textures used by the game world but, again, I feel Bethesda made a bit of a rushed job and this package doesn't dramatically alter the look of the game especially, where is truly needed so I left it out and I don't think I'll ever start working on it.