Again, I think that you are missing my point. Will you please agree or disagree with this statement:
I don't beleive I refreshed to see that post you made, well, before you quoted it that is, I apologise for jumping the gun ^.^
I can't quite agree or disagree. In Roleplay terms, I say it makes no difference. You play as you wish, if you wish your character to be some cumbag cheap smith that icnreses his skill by using daggers, it's your conscience. lol.
Whereas, in terms of the generic players, whom aren't all as well attuned to that sort of play, that purely wish to kill stuff, get new gear, kill more stuff, get strong. Etc. It'sc ertainyl flawed for them, hugely. Very flew people could notice/discover such a flaw as easy levellign and not abuse it. It's human nature.
So in that sense, the ease of levelling, is ruining the experience as people on lower difficulties will find themselves become overpowered from an abusable *bug, lets say* when they may be seeking a general challenge thorughtout the game.
Which of course is unfair, game changing, and possibly ruining for some people.
But then, you have to look at alchemy and enchanting if you start dabbling with smithing. Ohhhh skyrim, so pretty yet so.... Spoiled by caving to the console market...