[IDEA] Smithing for Mages

Post » Tue May 15, 2012 1:37 am

Well, I was pretty dissapointed with the things you can create with smithing, regarding silver and gold and it got me thinking about creating a lot more with those resources. This especially because of Transmute... if a mage can transmute iron (or whatever) into silver and gold, he should be able to create a lot more. So, my short list:

Head gear (we already find stuff like this in the loot and stores)
Bracers
Arcane gloves (maybe even using a mesh similar to the gloves given to the PC in the College questline)
Robes (with silver or gold pauldrons)
Hoods

I was thinking also, if it was possible to have a slight magicka regeneration to all of these without actually being enchanted (so they doesn't use an 'enchantment' slot). Or maybe get an enchant bonus for them (something like +20% enchantment effect) simulating that the gold and silver are the materials associated with arcane powers...

I think we can come up with a lot more ideas if we think about this for a while. If a modder feels this subject in interesting, please feel free to try your hand at this. Please :P

Thanks.
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Spaceman
 
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Post » Tue May 15, 2012 2:39 pm

I was talking to my friend on skype while Skyriming it up, and we were talking about what exactly was the point of the 30 flawless garnets I had found. He asked me if better jewlery could contain better enchantments, to which I knew, no, but then thought, why the hell not? Specially now that there is a method to craft jewelry, it would be pretty cool if better jewelry could hold more powerful enchantments.
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Manny(BAKE)
 
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Post » Tue May 15, 2012 11:27 am

I agree about the jewelry. Seems like a gold sapphire circlet should be able to hold better enchantments than a copper garnet circlet, etc.

OP, I also think we ought to be able to make magic gear like gloves and robes etc. Maybe a tailoring skill?
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jessica robson
 
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Post » Tue May 15, 2012 12:11 am

I was talking to my friend on skype while Skyriming it up, and we were talking about what exactly was the point of the 30 flawless garnets I had found. He asked me if better jewlery could contain better enchantments, to which I knew, no, but then thought, why the hell not? Specially now that there is a method to craft jewelry, it would be pretty cool if better jewelry could hold more powerful enchantments.
The point is more money, I guess.

But that'd be cool too, though I can't imagine the logistics of making a mod like that.
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yessenia hermosillo
 
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Post » Tue May 15, 2012 1:19 pm

It *is* odd that some gems cannot be used for crafting and that circlets cannot be made at the forge. I'd love to see a mod that would expand upon the available recipes. I mean we already have the ingame models and textures, so adding more diversity is always a good thing! :)

And while you're at it, please also throw in some Silver weapons as they do exist in Skyrim but apparently they fell from the sky as Rothgar Storm-Seeker; Grandmaster of the Forge cannot seem to make them :P
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Kristina Campbell
 
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Post » Tue May 15, 2012 6:56 am

It *is* odd that some gems cannot be used for crafting and that circlets cannot be made at the forge. I'd love to see a mod that would expand upon the available recipes. I mean we already have the ingame models and textures, so adding more diversity is always a good thing! :)

And while you're at it, please also throw in some Silver weapons as they do exist in Skyrim but apparently they fell from the sky as Rothgar Storm-Seeker; Grandmaster of the Forge cannot seem to make them :P


I don't have anything against silver weapons. It is strange they're missing... you would think the silver will fit so well in Skyrim, with all those werewolves running around :P
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john page
 
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Post » Tue May 15, 2012 3:00 pm

I'm surprised that there is no Tailoring Craft in Skyrim, always finding a bunch of Linen Cloth / Jewels in Dungeons
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Tiff Clark
 
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Post » Tue May 15, 2012 10:26 am

How about +% destruction damage, +% on how long your summons stay things like that. -% on cast cost is terrible compared to the +% dmg enchants you can do for weapons. I don't like having to spend 5 minutes killing something at higher levels with a destruction oriented mage. (Don't really have problems with the other spellschools but destruction is definitely weak towards higher levels because it can't scale with enchants like weapons can))
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Cagla Cali
 
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Post » Tue May 15, 2012 6:18 am

I don't have anything against silver weapons. It is strange they're missing... you would think the silver will fit so well in Skyrim, with all those werewolves running around :P

They arent missing...
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Travis
 
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Post » Tue May 15, 2012 10:59 am

they are missing from smithing
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lucy chadwick
 
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Post » Tue May 15, 2012 2:15 pm

I was talking to my friend on skype while Skyriming it up, and we were talking about what exactly was the point of the 30 flawless garnets I had found. He asked me if better jewlery could contain better enchantments, to which I knew, no, but then thought, why the hell not? Specially now that there is a method to craft jewelry, it would be pretty cool if better jewelry could hold more powerful enchantments.


I agree about the jewelry. Seems like a gold sapphire circlet should be able to hold better enchantments than a copper garnet circlet, etc.

OP, I also think we ought to be able to make magic gear like gloves and robes etc. Maybe a tailoring skill?
I would like to approach the problem in a different manner, perhaps giving mages the ability to tamper with soul gems themselves to give an additional capacity / power bonus. A mage might be able to expend some lesser or petty soul gems to give a boost to the captured soul in another gem, for example if you had a grand soulgem with a common soul you could use an enchanting table to augment this to a greater soul by using some petty soulgems (with petty souls) or lesser or whatever depending on what you want to upgrade to (just to ensure balance).

This would allow a mage to expend some extra effort to get some good quality enchants.

To me this makes more sense because in the lore and the mechanics of elder scrolls item quality has no effect on magic. Mundane gems have no magical properties, and neither do minerals. Soul gems are a completely different origin of material alltogether.
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Sierra Ritsuka
 
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Post » Mon May 14, 2012 11:08 pm

I don't know about adding an entire skill tree together with perks, Tailoring i mean. Don't know if it's possible... if it can be done - very cool.

If not - I will settle with adding silver and gold trinkets under smithing's forge menu (jewelry) - also to be added to my previous list will be masks. Maybe not exactly like the meshes from the ones obtainable in the game but something close and using silver or gold. Also a the forge, we could create silver and gold pauldrons to be added to the robes.

The robes creation could be put under the 'Leather tanning' menu and use that 'contraption' cause it seems there are only 2 things you can do now: leather and leather strips. For the robes themselves, it will be nice to use those linen wraps (nice suggestion btw) than can be encountered all over the place. Then we could have to choose between making simple robes or making ones with pauldrons (like the Psijic order ones) ... where the pauldrons will be the ones made at the forge.

If you're wondering why I keep pushing the silver and gold things ... we have Transmute spell in the game (crating silver and gold). It feels natural to utilize them (as noble metals they are) in creating magic related apparel.
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danni Marchant
 
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Post » Tue May 15, 2012 3:52 am

Could a staff creation could be implemented too ?
We could store one of our known spell into the staff and improve them with stats. Maybe a new perk into the forge tree could be also added.

What u guys think ?
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CHangohh BOyy
 
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Post » Tue May 15, 2012 3:32 am

Could a staff creation could be implemented too ?

I was rather disappointed with the lack of staff creation as well... imbuing wood, affixing metals and jewels, etc.
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Marina Leigh
 
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Post » Tue May 15, 2012 8:30 am

I was rather disappointed with the lack of staff creation as well... imbuing wood, affixing metals and jewels, etc.

Yes, making your own magic staff is a must experience for any mage. It sounds to me like a Jedi making his light-saber.

The more I think about this... ideas popping out: it would have been cool to have staff wielding expanded a little. To be able to have an enchanted staff that taps into your own mana reserve beside the usual ones (with soulgems). To be able to block with one - creating a ward in front of you. This could become a separate branch of the mage college. The staff wielding warrior mages... jedis... whatever :P
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Alba Casas
 
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Post » Tue May 15, 2012 2:52 am

Why in the world would you want to transmute Iron into gold? Iron is the most expensive material in the game! You can make infinite money using Iron ingots and filled petty soul gems. All you need is the Banish Enchantment.

Make an Iron Dagger (Upgrade it if you want to make more money) and enchant it with Banish using your petty soul gem. A 10 gold dagger will suddenly become 3200 gold =P
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Michelle Smith
 
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Post » Tue May 15, 2012 5:47 am

I came up with the same idea in the smithing overhaul thread. Some sort of weaving skill would be great, or tack it onto enchantment if we're locked out of adding skills.
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jess hughes
 
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Post » Mon May 14, 2012 10:52 pm

Why in the world would you want to transmute Iron into gold? Iron is the most expensive material in the game! You can make infinite money using Iron ingots and filled petty soul gems. All you need is the Banish Enchantment.

Make an Iron Dagger (Upgrade it if you want to make more money) and enchant it with Banish using your petty soul gem. A 10 gold dagger will suddenly become 3200 gold =P

Haha... I used absorb health cause that was my most expensive enchantment. Didn't know banish is more expensive... although it wouldn't have helped at that time cause I didn't found it.

But seriously... after hearing that the fabled 'transmute' was in the game... I was expecting a lot of things to be able to do with that gold... not just getting rich :)
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Chris BEvan
 
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