So what everyone is saying until now is that in order for a crafting skill to not make your life harder you should enchant it to 100 right away.
And you are happy with it? Non-combat skills should not offer levels and that was freaking obvious from the start...........
I have 5 characters 30+ 3 of which have leveled non-combat skills and i have tested this extensively.
I'm like terrified to pick a lock, read a book or anything else. Not because the game will become hard - i don't mind difficulty. It's because it svcks getting weaker while getting levels at the same time.......
Destroys my rp, immersion, game experience, everything.
They should of made crafting, speech, and other non-combat based skills level up a different catagory. I foresaw that so I avoided all crafting stuff.
Yes, too bad most people don't have this forsight aka common sense.
I am level 90 smithing, and I can make my weapons and armor incredibly more powerful than the standard versions.
I bet 1 million septims that if you hadn't leveled smithing at all your previous armors would withstand more hits than the improved ones, or you can try it yourself

Can't wait for a mod that kills level scaling and scales each enemy (as it should be from the start) instead. Game will be even more challenging AND have a sense of progression.