Smithy - how to make it living profession

Post » Mon Oct 28, 2013 5:53 pm

Smithy seems always most difficult profession in MMO.
I'm not afraid for alchemy and provisioning - these will always have plenty of work on mixtures, poisons and food that all will use all the time.
But who needs a sword if it is not wearing out and best drops comes from bosses?
I just have idea - no armor or weapon drop, only ingredients and enhancements could drop from bosses (recipies from chests in some ancient dungeons). the rest could be in crafters hands.
In this way strange drop (wow that bear had one great sword - interesting where it was kept) will dissapear, only natural elements will be dropped.
All weapons must be crafted, also skins could be crafted.
Enhancements would be also live profession becuase all crafted armor and weapons would need to be enhanced to have any value.
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des lynam
 
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Post » Mon Oct 28, 2013 12:06 pm

Smithing, like Skyrim, likely has the ability to craft full sets for all level ranges which will probably sell really well for catch-ups and such.

It'd be interesting, however, if smiths could improve armor like they do in Skyrim.

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Antonio Gigliotta
 
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Post » Mon Oct 28, 2013 7:25 am

while I think this is a great idea this just wouldn't work in TES as many humanoid creatures would have and drop items such as weapons. But if the gear they dropped were poorly made in comparison to player made then it might balance things out a bit. Hopefully.

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Karl harris
 
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Post » Mon Oct 28, 2013 11:09 am

That aspect of loot drops always amused me as well. And if only natural or crafting materials (ie. hides, bones, fats, etc) were dropped, it would indeed support a strong crafting community.

I will have to admit tho that TES system is not a crafting centric system and I don't believe the kind of changes you are suggesting will be realized. As much as I like the idea tho :thumbsup:

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Dylan Markese
 
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Post » Mon Oct 28, 2013 1:19 pm

A good idea would be to have armor and weapons degrade (I'm not sure if the do or don't), and allow smiths to create repair kits or something of the sort that would allow you to repair anywhere instead of at an NPC. Another good idea is to allow smiths to improve all weapons and armor in addition to being able to create sets of armor the would be on par or just beneath dungeon/PvP gear for that level.

To add variety you could also have smiths specialize in improving armor/weapons, making heavy or light armor/one handed or two handed weapons, or something along those lines.

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Saul C
 
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