One of the really fun parts about games like Thief for me is that sticking to the shadows really matters. In Skyrim, it doesn't feel quite as important whether you're well-lit or not.
Part of the reasoning for this, I suspect, is because in games like Thief you typically have more Shadows to make use of and you can affect the lighting conditions more substantially as a player. If an area is too well-lit to sneak through, you have tools or abilities at your disposal to put out the lights.
In Skyrim, unfortunately, the only impact the player can have on lighting is to cast a spell, equip a torch or on the frustratingly rare occasion; snuff out a torch sconce.
To fix this problem I want to work on a mod to make all light sources in the game extinguishable by the player; Or at least as many as makes sense.
This would mean allowing players to 'activate' candles to snuff them out, make every torch in the game extinguishable (or lootable, like the sconces), and so on.
Eventually it would be nice to implement features such as knocking out fire-based light sources such as torches or campfires with frost magic.
I think that doing this would...
A: Add significant immersion to the lighting system in Skyrim. The engine is capable of fantastic lighting displays, but giving the player so little ability to interact with the lighting just doesn't do the system justice.
B: Allow for Stealth gameplay closer to that of an actual stealth game by making the sneak skill a modifier for success rather than arguably the most important factor. Similarly to the above, the game's stealth and detection system appears to be quite well-designed, but the actual variables involved don't allow it to really shine as a stealth-oriented game.
Hiding in plain sight (or in light) is perhaps justifiable from a lore/magic/fantasy perspective in the Elder Scrolls setting and allowing the stat/skill to dominate results makes sense to some extent in an RPG, but it isn't to my taste from a gameplay perspective and I'd like to strike a better balance that relies more on player action and judgement and less on power-leveling Sneak to 100.
The end result should hopefully be an improvement in the satisfaction factor of playing stealthily, but it really hinges on allowing the player to interact with lighting; So that's what I'm mainly here to discuss.
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So, how do we go about it?
I suspect that this will be difficult if not impossible to achieve until the CK is out, but I've been looking at a few things in SkyEdit for now. The activatable Torch Sconce object seen throughout some dungeons demonstrates that the very behaviour I want to achieve is already supported in some way by the game, which is very promising.
That sconce object is an Activator named RemovableTorchSconce01 in the game as far as I can tell, but according to SkyEdit it doesn't have any scripts attached to it; So I have to assume that either SkyEdit can't show me the full information on the object yet (since Activators are not editable in the version I have) or the behaviour is controlled entirely by the object's function as an Activator.
The best approach would probably be to replace existing light sources (such as candles, torches, etc) with Activator objects so that the player can simply activate them to snuff them out.
I suspect that features such as frost magic snuffing out light source flames and the like will require the kind of extended functionality provided by SKSE or ScriptDragon; but until we get our hands on the official CK it'll be hard to say for sure. I'm familiar with C/C++ so I'd be comfortable going down that route if necessary.
So what's the purpose of this thread? Mainly just to brainstorm ideas and plan the best approach for creating this mod.

I believe in producing modular mods for Elder Scrolls games, since I think the .esp plugin system really lends itself to that; So even if my opinions on the stealth side of the game aren't to other people's tastes it'll still be good to have the activatable-Light-source mod available as a standalone mod to improve immersion even for those who prefer the vanilla stealth gameplay.