I have some things that I'm slightly concerned about a few aspects of what I've read about TESO thus far. Of course, it’s all personal. What’s the ultimate game experience for one person may be a major letdown for another. There’s people that honestly think GW2 is the best game ever - well it may be beyond my understanding but it happens.
Here’s my little personal list about the things about TESO that I’m concerned about:
1. RP options. Animations like sitting on chairs, lots of town clothes and such. In my ideal MMO, it’s forbidden to wear armour and weapons in the big cities (except for the guards) so people have to wear town clothes. Not only gives this a far more realistic idea but it also opens up a whole “town clothes“ merchanidise for crafters and collectors. And yes, very basic things in a RPG like sitting on chairs .. why do so many games lack such a basic thing?
And why the “5 guilds” thing? I would think being part of one guild that has a “home village” (a bit like a guild hall) and being member of a bigger alliance and for instance battle teams would feel far more natural and immersive.
2. All emphasis on fighting. In my opinion, a “living, breathing” fantasy world encompasses more than just fighting monsters and each other. One thing I loved about EVE was that people could be fulltime transporters, miners, manufacturers. In my ideal MMO crafting specialization would be just as extended as fighting to acquire gear, levels and fighting skills. It would be so lovely if people could be dedicated farmers (any idea how succesful Farmville is?), tavern keepers, traders, masons, tailors, blacksmiths and so on and so forth. That you have that one master blacksmith that can make special weapon skins or repair damaged epic weapons. Cooks that can make the best food for whatever you want to do.
But also “spare time” activities like minigames like chess or cards and things like fishing, horse races would greatly broaden the enjoyable part of a game.
3. PvP. Just world PvP and no duels, practice grounds. Not being able to practice does make the step towards PvPing a lot bigger for a lot of people. And it’s just fun to try out a new build and practice with a few friends.
Next to that, I think putting most endgame dungeons in an open PvP area isn’t a good idea as it may drive a lot of potential carebear players from the game. It never happened that a mandatory PvP game ever became very (financially) succesfull. By doing this, Bethesda seriously takes the risk that TESO will become a niche game. Which means less income, so less development, support, debugging and other extra’s.
4. Character customization and armour. Not an issue yet but I still haven’t seen a lot about character customization and armours. TES was never very good at making the characters’s looks very appealing. Immersion and being able to look like you want is of a very underestimated importance in mmorpg’s. For example GW2 is a game with very good looking characters that you get attached to and it’s one of the reasons I (and a lot of other people) still like to play it every once in a while.
What that’s concerned it seems American developers just can’t seem to do where Korean games excel, almost like they systematically and stubbornly ignore the fact.
Also, I hope the female armours won’t be too overly sixualized. It gets a bit tedious after all those years, all the Conan/Anime style gear in a medieval/fantasy setting. Sure, a lot of women don't mind or like it but it proves it's still considered a "for men by men" game type. Funny enough WoW doesn’t do so bad what that’s concerned.
5. Dungeons. What I always disliked in mmorpgs was that dungeons are always the same static, predictable experience. What you always have is that some people do them first, make youtube walkthroughs and step-by-step wiki guides - and in the end every dungeon basically ends up as a speedrun where a certain combination of classes and skills work best.
I always wondered why dungeons can’t be made more dynamic and with more random variables. So the first time on the first encounter “dungeon spot” (out of say, 7) you get orges and an ogre caster miniboss, the next time just two warrior ogre mini-bosses and the third time a big group of goblins.
It’s not a gamebreaker if it’s not the case (and I read that mob’s behaviour would be slightly changing according to previous encounters, so that's slightly hopeful) but it would greatly extend the longevity of dungeons and would give more room for improvisation and teamwork - instead of a static "always the same" experience. Really, I'm a bit fed up with the same "read the wiki" kind of dungeons where you can only bring one of a few "most efficient" classes/builds. It feels so extremely unnatural.
Instead of an average "fighting only and the rest as an afterthought" game with the "same old" static PvE and a lot of endless world PvP it would lead to a much broader game that would appeal to a much broader audience and add a lot of longevity.
Mmorpg's become more and more like fantasy action games without a lot of depth nowadays, and we already have far too many of those.
I hope TESO will be different.